Added clickMenu cleanup when multiple clicks.

This commit is contained in:
Michael Mainguy 2024-05-30 10:14:42 -05:00
parent d0b08b72e2
commit 1a3e9b879e
2 changed files with 15 additions and 12 deletions

View File

@ -217,6 +217,9 @@ export class Base {
this.diagramManager.diagramMenuManager.connect(mesh);
} else {
if (this.clickMenu) {
this.clickMenu.dispose();
}
this.clickMenu = this.diagramManager.diagramMenuManager.createClickMenu(mesh, this.xrInputSource);
}
} else {

View File

@ -5,13 +5,13 @@ const POINTER_UP = "pointerup";
export class ClickMenu {
private readonly _mesh: AbstractMesh;
private readonly transform: TransformNode;
private readonly _transformNode: TransformNode;
public onClickMenuObservable: Observable<ActionEvent> = new Observable<ActionEvent>();
constructor(mesh: AbstractMesh) {
this._mesh = mesh;
const scene = mesh.getScene();
this.transform = new TransformNode("transform", scene);
this._transformNode = new TransformNode("transform", scene);
let x = -.54 / 2;
this.makeNewButton("Remove", "remove", scene, x += .11)
@ -55,29 +55,29 @@ export class ClickMenu {
}, -1, false, this, false);
const platform = scene.getMeshByName("platform");
this.transform.parent = scene.activeCamera;
this.transform.position.z = .7;
this.transform.position.y = -.1;
this.transform.setParent(platform);
this.transform.rotation.z = 0;
this._transformNode.parent = scene.activeCamera;
this._transformNode.position.z = .7;
this._transformNode.position.y = -.1;
this._transformNode.setParent(platform);
this._transformNode.rotation.z = 0;
}
public get mesh(): AbstractMesh {
return this._mesh;
}
public dispose() {
this._transformNode.dispose(false, true);
}
private makeNewButton(name: string, id: string, scene: Scene, x: number): HtmlButton {
const button = new HtmlButton(name, id, scene, null, {html: null, image: {width: 268, height: 268}});
const transform = button.transform;
transform.parent = this.transform;
transform.parent = this._transformNode;
transform.rotation.y = Math.PI;
transform.position.x = x;
return button;
}
private dispose() {
this.transform.dispose(false, true);
}
}
function isUp(event: ActionEvent): boolean {