cleaned up a bit.
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@ -25,7 +25,7 @@ export class App {
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constructor() {
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const logger = log.getLogger('App');
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log.setDefaultLevel('debug');
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log.setDefaultLevel('warn');
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const canvas = document.createElement("canvas");
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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@ -6,9 +6,7 @@ import {
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InstancedMesh,
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Mesh,
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Observable,
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PhysicsAggregate,
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PhysicsMotionType,
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PhysicsShapeType,
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PlaySoundAction,
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Scene,
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Vector3
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@ -22,6 +20,7 @@ import {DiaSounds} from "../util/diaSounds";
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import {AppConfig} from "../util/appConfig";
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import {TextLabel} from "./textLabel";
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import {Toolbox} from "../toolbox/toolbox";
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import {DiagramShapePhysics} from "./diagramShapePhysics";
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export class DiagramManager {
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@ -186,13 +185,10 @@ export class DiagramManager {
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if (this.config.current.physicsEnabled) {
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DiagramShapePhysics.applyPhysics(this.sounds, mesh, this.scene, PhysicsMotionType.DYNAMIC);
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}
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}
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}
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switch (event.type) {
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case DiagramEventType.CLEAR:
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break;
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case DiagramEventType.DROPPED:
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break;
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@ -252,76 +248,4 @@ export class DiagramManager {
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break;
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}
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}
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}
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class DiagramShapePhysics {
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private static logger: log.Logger = log.getLogger('DiagramShapePhysics');
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public static applyPhysics(sounds: DiaSounds, mesh: AbstractMesh, scene: Scene, motionType?: PhysicsMotionType) {
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if (!mesh?.metadata?.template) {
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this.logger.error("applyPhysics: mesh.metadata.template is null", mesh);
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return;
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}
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if (mesh.metadata.template == '#connection-template') {
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return;
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}
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if (!scene) {
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this.logger.error("applyPhysics: mesh or scene is null");
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return;
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}
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if (mesh.physicsBody) {
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mesh.physicsBody.dispose();
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}
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let shapeType = PhysicsShapeType.BOX;
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switch (mesh.metadata.template) {
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case "#sphere-template":
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shapeType = PhysicsShapeType.SPHERE;
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break;
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case "#cylinder-template":
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shapeType = PhysicsShapeType.CYLINDER;
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break;
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case "#cone-template":
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shapeType = PhysicsShapeType.CONVEX_HULL;
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break;
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}
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let mass = mesh.scaling.x * mesh.scaling.y * mesh.scaling.z * 10;
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const aggregate = new PhysicsAggregate(mesh,
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shapeType, {mass: mass, restitution: .02, friction: .9}, scene);
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const body = aggregate.body;
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body.setLinearDamping(1.95);
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body.setAngularDamping(1.99);
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if (motionType) {
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body
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.setMotionType(motionType);
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} else {
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if (mesh.parent) {
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body
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.setMotionType(PhysicsMotionType.ANIMATED);
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} else {
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body
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.setMotionType(PhysicsMotionType.DYNAMIC);
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}
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}
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body.setCollisionCallbackEnabled(true);
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body.getCollisionObservable().add((event) => {
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if (event.impulse < 10 && event.impulse > 1) {
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const sound = sounds.bounce;
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sound.setVolume(event.impulse / 10);
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sound.attachToMesh(mesh);
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sound.play();
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}
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}, -1, false, this);
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//body.setMotionType(PhysicsMotionType.ANIMATED);
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body.setLinearDamping(.95);
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body.setAngularDamping(.99);
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body.setGravityFactor(0);
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}
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}
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74
src/diagram/diagramShapePhysics.ts
Normal file
74
src/diagram/diagramShapePhysics.ts
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@ -0,0 +1,74 @@
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import log from "loglevel";
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import {DiaSounds} from "../util/diaSounds";
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import {AbstractMesh, PhysicsAggregate, PhysicsMotionType, PhysicsShapeType, Scene} from "@babylonjs/core";
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export class DiagramShapePhysics {
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private static logger: log.Logger = log.getLogger('DiagramShapePhysics');
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public static applyPhysics(sounds: DiaSounds, mesh: AbstractMesh, scene: Scene, motionType?: PhysicsMotionType) {
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if (!mesh?.metadata?.template) {
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this.logger.error("applyPhysics: mesh.metadata.template is null", mesh);
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return;
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}
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if (mesh.metadata.template == '#connection-template') {
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return;
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}
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if (!scene) {
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this.logger.error("applyPhysics: mesh or scene is null");
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return;
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}
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if (mesh.physicsBody) {
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mesh.physicsBody.dispose();
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}
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let shapeType = PhysicsShapeType.BOX;
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switch (mesh.metadata.template) {
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case "#sphere-template":
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shapeType = PhysicsShapeType.SPHERE;
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break;
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case "#cylinder-template":
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shapeType = PhysicsShapeType.CYLINDER;
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break;
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case "#cone-template":
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shapeType = PhysicsShapeType.CONVEX_HULL;
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break;
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}
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let mass = mesh.scaling.x * mesh.scaling.y * mesh.scaling.z * 10;
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const aggregate = new PhysicsAggregate(mesh,
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shapeType, {mass: mass, restitution: .02, friction: .9}, scene);
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const body = aggregate.body;
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body.setLinearDamping(1.95);
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body.setAngularDamping(1.99);
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if (motionType) {
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body
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.setMotionType(motionType);
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} else {
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if (mesh.parent) {
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body
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.setMotionType(PhysicsMotionType.ANIMATED);
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} else {
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body
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.setMotionType(PhysicsMotionType.DYNAMIC);
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}
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}
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body.setCollisionCallbackEnabled(true);
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body.getCollisionObservable().add((event) => {
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if (event.impulse < 10 && event.impulse > 1) {
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const sound = sounds.bounce;
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sound.setVolume(event.impulse / 10);
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sound.attachToMesh(mesh);
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sound.play();
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}
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}, -1, false, this);
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//body.setMotionType(PhysicsMotionType.ANIMATED);
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body.setLinearDamping(.95);
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body.setAngularDamping(.99);
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body.setGravityFactor(0);
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}
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}
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