updated linting warnings, removed unused variables.

This commit is contained in:
Michael Mainguy 2024-08-03 19:16:32 -05:00
parent a07b53f2a7
commit 2486107041
8 changed files with 10 additions and 16 deletions

View File

@ -1,8 +1,8 @@
body {
width: 100vw;
height: 100vh;
margin: 0px;
padding: 0px;
margin: 0;
padding: 0;
background-color: #000;
background-image: url("/assets/grid6.jpg");
aspect-ratio: auto;
@ -21,8 +21,8 @@ body {
#gameCanvas {
width: 100%;
height: 100%;
margin: 0px;
padding: 0px;
margin: 0;
padding: 0;
background: transparent;
}

View File

@ -9,8 +9,6 @@ export class WebController {
private readonly scene: Scene;
private readonly logger: Logger = log.getLogger('WebController');
private speed: number = 1;
private readonly referencePlane: AbstractMesh;
private pickedMesh: AbstractMesh;
private rig: Rigplatform;
private diagramManager: DiagramManager;
private mouseDown: boolean = false;

View File

@ -11,7 +11,6 @@ import {AppConfig} from "../util/appConfig";
import {DiagramEventObserverMask} from "./types/diagramEventObserverMask";
import {ConnectionPreview} from "../menus/connectionPreview";
import {ScaleMenu2} from "../menus/ScaleMenu2";
import {CameraMenu} from "../menus/cameraMenu";
import {viewOnly} from "../util/functions/getPath";
import {GroupMenu} from "../menus/groupMenu";
@ -24,7 +23,6 @@ export class DiagramMenuManager {
private readonly _inputTextView: InputTextView;
private _groupMenu: GroupMenu;
private readonly _scene: Scene;
private _cameraMenu: CameraMenu;
private _logger = log.getLogger('DiagramMenuManager');
private _connectionPreview: ConnectionPreview;

View File

@ -6,8 +6,7 @@ export function positionNode(transformNode: TransformNode) {
const platform = scene.getMeshByName("platform");
const ray = scene.activeCamera.getForwardRay(1);
ray.direction.y = 0;
const fpos = scene.activeCamera.globalPosition.clone().add(ray.direction.scale(1));
transformNode.position = fpos;
transformNode.position = scene.activeCamera.globalPosition.clone().add(ray.direction.scale(1));
transformNode.position.y -= .4;
transformNode.lookAt(scene.activeCamera.globalPosition);
transformNode.rotate(Vector3.Up(), Math.PI);

View File

@ -5,7 +5,6 @@ export function DiagramList({display, onClick}) {
useEffect(() => {
const listDb = async () => {
const data = await indexedDB.databases();
let i = 0;
setDbList(data.filter((item) => item.name.indexOf('_pouch_') > -1).map((item) => {
const dbid = item.name.replace('_pouch_', '');
let friendlyName = localStorage.getItem(dbid);

View File

@ -2,8 +2,8 @@ export function KeyboardHelp({display, onClick}) {
return (
<div className="overlay" id="keyboardHelp" style={{'display': display}}>
<div id="closekey"><a href="#" onClick={onClick}>X</a></div>
<img height="240" src="/assets/textures/keyboardhelp2.jpg" width="480"/>
<img height="240" src="/assets/textures/mousehelp.jpg" width="180"/>
<img alt="keyboard help" height="240" src="/assets/textures/keyboardhelp2.jpg" width="480"/>
<img alt="mouse help" height="240" src="/assets/textures/mousehelp.jpg" width="180"/>
</div>
)
}

View File

@ -5,7 +5,7 @@ export function MainMenu({onClick}) {
if (viewOnly()) {
return (
<div className="overlay mini" id="main">
<img height="120" src="/assets/ddd.svg" width="320"/>
<img alt="deep diagram logo" height="120" src="/assets/ddd.svg" width="320"/>
<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
<QuestLink/>
<div id="download"><a href="#" id="downloadLink">Download Model</a></div>
@ -13,7 +13,7 @@ export function MainMenu({onClick}) {
} else {
return (
<div className="overlay mini" id="main">
<img height="120" src="/assets/ddd.svg" width="320"/>
<img alte="deep diagram logo" height="120" src="/assets/ddd.svg" width="320"/>
<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
<QuestLink/>

View File

@ -3,7 +3,7 @@ import {Menu} from "./components/menu";
import "./styles.css";
export default function WebApp() {
document.addEventListener('promptpassword', (evt) => {
document.addEventListener('promptpassword', () => {
const password = document.querySelector('#password');
if (password) {
(password as HTMLInputElement).style.display = 'block';