updated linting warnings, removed unused variables.
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a07b53f2a7
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@ -1,8 +1,8 @@
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body {
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body {
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width: 100vw;
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width: 100vw;
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height: 100vh;
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height: 100vh;
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margin: 0px;
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margin: 0;
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padding: 0px;
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padding: 0;
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background-color: #000;
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background-color: #000;
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background-image: url("/assets/grid6.jpg");
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background-image: url("/assets/grid6.jpg");
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aspect-ratio: auto;
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aspect-ratio: auto;
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@ -21,8 +21,8 @@ body {
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#gameCanvas {
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#gameCanvas {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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margin: 0px;
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margin: 0;
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padding: 0px;
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padding: 0;
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background: transparent;
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background: transparent;
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}
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}
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@ -9,8 +9,6 @@ export class WebController {
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private readonly scene: Scene;
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private readonly scene: Scene;
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private readonly logger: Logger = log.getLogger('WebController');
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private readonly logger: Logger = log.getLogger('WebController');
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private speed: number = 1;
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private speed: number = 1;
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private readonly referencePlane: AbstractMesh;
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private pickedMesh: AbstractMesh;
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private rig: Rigplatform;
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private rig: Rigplatform;
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private diagramManager: DiagramManager;
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private diagramManager: DiagramManager;
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private mouseDown: boolean = false;
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private mouseDown: boolean = false;
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@ -11,7 +11,6 @@ import {AppConfig} from "../util/appConfig";
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import {DiagramEventObserverMask} from "./types/diagramEventObserverMask";
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import {DiagramEventObserverMask} from "./types/diagramEventObserverMask";
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import {ConnectionPreview} from "../menus/connectionPreview";
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import {ConnectionPreview} from "../menus/connectionPreview";
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import {ScaleMenu2} from "../menus/ScaleMenu2";
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import {ScaleMenu2} from "../menus/ScaleMenu2";
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import {CameraMenu} from "../menus/cameraMenu";
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import {viewOnly} from "../util/functions/getPath";
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import {viewOnly} from "../util/functions/getPath";
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import {GroupMenu} from "../menus/groupMenu";
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import {GroupMenu} from "../menus/groupMenu";
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@ -24,7 +23,6 @@ export class DiagramMenuManager {
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private readonly _inputTextView: InputTextView;
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private readonly _inputTextView: InputTextView;
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private _groupMenu: GroupMenu;
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private _groupMenu: GroupMenu;
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private readonly _scene: Scene;
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private readonly _scene: Scene;
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private _cameraMenu: CameraMenu;
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private _logger = log.getLogger('DiagramMenuManager');
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private _logger = log.getLogger('DiagramMenuManager');
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private _connectionPreview: ConnectionPreview;
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private _connectionPreview: ConnectionPreview;
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@ -6,8 +6,7 @@ export function positionNode(transformNode: TransformNode) {
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const platform = scene.getMeshByName("platform");
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const platform = scene.getMeshByName("platform");
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const ray = scene.activeCamera.getForwardRay(1);
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const ray = scene.activeCamera.getForwardRay(1);
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ray.direction.y = 0;
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ray.direction.y = 0;
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const fpos = scene.activeCamera.globalPosition.clone().add(ray.direction.scale(1));
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transformNode.position = scene.activeCamera.globalPosition.clone().add(ray.direction.scale(1));
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transformNode.position = fpos;
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transformNode.position.y -= .4;
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transformNode.position.y -= .4;
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transformNode.lookAt(scene.activeCamera.globalPosition);
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transformNode.lookAt(scene.activeCamera.globalPosition);
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transformNode.rotate(Vector3.Up(), Math.PI);
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transformNode.rotate(Vector3.Up(), Math.PI);
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@ -5,7 +5,6 @@ export function DiagramList({display, onClick}) {
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useEffect(() => {
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useEffect(() => {
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const listDb = async () => {
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const listDb = async () => {
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const data = await indexedDB.databases();
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const data = await indexedDB.databases();
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let i = 0;
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setDbList(data.filter((item) => item.name.indexOf('_pouch_') > -1).map((item) => {
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setDbList(data.filter((item) => item.name.indexOf('_pouch_') > -1).map((item) => {
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const dbid = item.name.replace('_pouch_', '');
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const dbid = item.name.replace('_pouch_', '');
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let friendlyName = localStorage.getItem(dbid);
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let friendlyName = localStorage.getItem(dbid);
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@ -2,8 +2,8 @@ export function KeyboardHelp({display, onClick}) {
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return (
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return (
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<div className="overlay" id="keyboardHelp" style={{'display': display}}>
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<div className="overlay" id="keyboardHelp" style={{'display': display}}>
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<div id="closekey"><a href="#" onClick={onClick}>X</a></div>
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<div id="closekey"><a href="#" onClick={onClick}>X</a></div>
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<img height="240" src="/assets/textures/keyboardhelp2.jpg" width="480"/>
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<img alt="keyboard help" height="240" src="/assets/textures/keyboardhelp2.jpg" width="480"/>
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<img height="240" src="/assets/textures/mousehelp.jpg" width="180"/>
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<img alt="mouse help" height="240" src="/assets/textures/mousehelp.jpg" width="180"/>
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</div>
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</div>
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)
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)
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}
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}
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@ -5,7 +5,7 @@ export function MainMenu({onClick}) {
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if (viewOnly()) {
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if (viewOnly()) {
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return (
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return (
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<div className="overlay mini" id="main">
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<div className="overlay mini" id="main">
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<img height="120" src="/assets/ddd.svg" width="320"/>
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<img alt="deep diagram logo" height="120" src="/assets/ddd.svg" width="320"/>
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<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
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<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
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<QuestLink/>
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<QuestLink/>
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<div id="download"><a href="#" id="downloadLink">Download Model</a></div>
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<div id="download"><a href="#" id="downloadLink">Download Model</a></div>
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@ -13,7 +13,7 @@ export function MainMenu({onClick}) {
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} else {
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} else {
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return (
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return (
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<div className="overlay mini" id="main">
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<div className="overlay mini" id="main">
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<img height="120" src="/assets/ddd.svg" width="320"/>
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<img alte="deep diagram logo" height="120" src="/assets/ddd.svg" width="320"/>
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<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
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<div id="enterXR" className="inactive"><a href="#" id="enterVRLink">Enter VR</a></div>
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<QuestLink/>
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<QuestLink/>
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@ -3,7 +3,7 @@ import {Menu} from "./components/menu";
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import "./styles.css";
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import "./styles.css";
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export default function WebApp() {
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export default function WebApp() {
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document.addEventListener('promptpassword', (evt) => {
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document.addEventListener('promptpassword', () => {
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const password = document.querySelector('#password');
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const password = document.querySelector('#password');
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if (password) {
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if (password) {
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(password as HTMLInputElement).style.display = 'block';
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(password as HTMLInputElement).style.display = 'block';
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