Increased compression on background photosphere.
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public/outdoor_field2.jpeg
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public/outdoor_field2.jpeg
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After Width: | Height: | Size: 5.5 MiB |
@ -81,7 +81,7 @@ export class App {
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new HemisphericLight("light1", new Vector3(1, 1, 0), scene);
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const photoDome = new PhotoDome('sky',
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'./outdoor_field.jpeg', {},
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'./outdoor_field2.jpeg', {},
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scene);
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const ground = this.createGround();
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this.xr = await WebXRDefaultExperience.CreateAsync(scene, {
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