Cleaned up menus and local environment.
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7d5ef80b5b
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@ -167,14 +167,13 @@ export class Base {
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}
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private toolboxHandleWasGrabbed(mesh: AbstractMesh): boolean {
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if (isDiagramEntity(mesh)
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&& mesh?.metadata?.handle == true) {
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if (isDiagramEntity(mesh)) {
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this.grabbedMesh = null;
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this.previousParentId = null;
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mesh.setParent(null);
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return true;
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} else {
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return false;
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} else {
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return (mesh?.metadata?.handle == true);
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}
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}
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private drop() {
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@ -39,10 +39,9 @@ export function diagramEventHandler(event: DiagramEvent,
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switch (event.type) {
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case DiagramEventType.RESET:
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scene.getNodes().forEach((m) => {
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if (m?.metadata?.template && !m?.metadata?.tool) {
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m.dispose();
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scene.getNodes().forEach((node) => {
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if (node?.metadata?.template && !node?.metadata?.tool) {
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node.dispose();
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}
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});
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break;
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@ -16,12 +16,9 @@ export class DiagramListingMenu extends AbstractMenu {
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constructor(scene: Scene, xr: WebXRDefaultExperience, controllers: Controllers, diagramManager: DiagramManager) {
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super(scene, xr, controllers);
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this.diagramManager = diagramManager;
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this.buildMenu();
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this.controllers.controllerObserver.add((event) => {
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if (event.type == ControllerEventType.B_BUTTON) {
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this.toggle();
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}
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});
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@ -47,6 +44,8 @@ export class DiagramListingMenu extends AbstractMenu {
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height: .5
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}, this.scene);
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this.mesh = configPlane;
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this.createHandle(this.mesh);
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this.mesh.position = new Vector3(0, .32, 0);
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const configTexture = AdvancedDynamicTexture.CreateForMesh(configPlane, 2048, 1024);
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configTexture.background = "white";
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@ -55,8 +54,7 @@ export class DiagramListingMenu extends AbstractMenu {
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this.panel = new StackPanel('diagramListingStack');
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scrollViewer.addControl(this.panel);
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this.createHandle(configPlane);
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configPlane.position.y = .5;
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//configPlane.position.y = .5;
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setMenuPosition(this.handle.mesh, this.scene, new Vector3(0, .4, 0));
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this.mesh.isVisible = false;
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(this.mesh.parent as AbstractMesh).isVisible = false;
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@ -48,15 +48,18 @@ export class CustomEnvironment {
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sound.play()
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}, 2000, sounds.background);
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const effects: Array<Sound> = sounds.backgroundEffects;
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window.setInterval((sounds: Array<Sound>) => {
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if (Math.random() < .5) {
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return;
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}
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const MAX_DISTANCE = 40;
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const sound = Math.floor(Math.random() * sounds.length);
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const x = Math.floor(Math.random() * 20) - 10;
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const z = Math.floor(Math.random() * 20) - 10;
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const x = (Math.random() * MAX_DISTANCE) - (MAX_DISTANCE / 2);
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const y = Math.random() * (MAX_DISTANCE / 2);
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const z = (Math.random() * MAX_DISTANCE) - (MAX_DISTANCE / 2);
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const position = new Vector3(x, 0, z);
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const position = new Vector3(x, y, z);
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if (sounds[sound].isPlaying) {
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} else {
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