Fixed initial camera rotation when entering XR.
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@ -20,6 +20,7 @@ export function buildRig(xr: WebXRDefaultExperience): Mesh {
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xr.baseExperience.onInitialXRPoseSetObservable.add(() => {
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xr.baseExperience.camera.parent = cameratransform;
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xr.baseExperience.camera.position = new Vector3(0, 0, 0);
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cameratransform.rotation.set(0, Math.PI, 0);
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});
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for (const cam of scene.cameras) {
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cam.parent = cameratransform;
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@ -28,7 +29,7 @@ export function buildRig(xr: WebXRDefaultExperience): Mesh {
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for (const cam of scene.cameras) {
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cam.parent = cameratransform;
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}
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cameratransform.rotation.set(0, Math.PI, 0);
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//cameratransform.rotation.set(0, Math.PI, 0);
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});
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//rigMesh.material = buildStandardMaterial("rigMaterial", scene, "#2222ff");
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rigMesh.setAbsolutePosition(new Vector3(0, .01, 4));
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