diff --git a/index.html b/index.html
index 9e262fd..c909032 100644
--- a/index.html
+++ b/index.html
@@ -10,7 +10,7 @@
-
+
DASFAD
diff --git a/package.json b/package.json
index 5fa0b52..bca50a6 100644
--- a/package.json
+++ b/package.json
@@ -1,7 +1,7 @@
{
"name": "immersive",
"private": true,
- "version": "0.0.8-33",
+ "version": "0.0.8-34",
"type": "module",
"license": "MIT",
"engines": {
diff --git a/public/assets/dasfad-logo.png b/public/assets/dasfad-logo.png
new file mode 100644
index 0000000..57401e4
Binary files /dev/null and b/public/assets/dasfad-logo.png differ
diff --git a/src/controllers/functions/buildRig.ts b/src/controllers/functions/buildRig.ts
index b12c947..bd579e0 100644
--- a/src/controllers/functions/buildRig.ts
+++ b/src/controllers/functions/buildRig.ts
@@ -15,6 +15,7 @@ import {DefaultScene} from "../../defaultScene";
export function buildRig(xr: WebXRDefaultExperience): Mesh {
const scene = DefaultScene.Scene;
const rigMesh = MeshBuilder.CreateCylinder("platform", {diameter: .5, height: .01}, scene);
+ rigMesh.setAbsolutePosition(new Vector3(0, .01, 5));
const cameratransform = new TransformNode("cameraTransform", scene);
cameratransform.parent = rigMesh;
xr.baseExperience.onInitialXRPoseSetObservable.add(() => {
@@ -31,7 +32,7 @@ export function buildRig(xr: WebXRDefaultExperience): Mesh {
}
});
- rigMesh.setAbsolutePosition(new Vector3(0, .01, 5));
+
rigMesh.isPickable = false;
const axis = new AxesViewer(scene, .25);
axis.zAxis.rotation.y = Math.PI;
diff --git a/src/toolbox/functions/buildMesh.ts b/src/toolbox/functions/buildMesh.ts
index 4075fdc..135bc25 100644
--- a/src/toolbox/functions/buildMesh.ts
+++ b/src/toolbox/functions/buildMesh.ts
@@ -1,5 +1,5 @@
import {ToolType} from "../types/toolType";
-import {AssetContainer, LoadAssetContainerAsync, Mesh, MeshBuilder, SceneLoader} from "@babylonjs/core";
+import {AssetContainer, LoadAssetContainerAsync, Mesh, MeshBuilder} from "@babylonjs/core";
import {DefaultScene} from "../../defaultScene";
import log from "loglevel";
@@ -11,7 +11,7 @@ const detail = {
// Cache the loading promise to prevent multiple fetches and handle concurrent requests
let personAssetContainerPromise: Promise | null = null;
export async function buildMesh(type: ToolType, toolname: string): Promise {
- const logger = log.getLogger('buldMesh');
+ const logger = log.getLogger('buildMesh');
const scene = DefaultScene.Scene;
switch (type) {
case ToolType.BOX:
@@ -57,6 +57,10 @@ export async function buildMesh(type: ToolType, toolname: string): Promise
// Create new instance using BabylonJS's built-in instantiation
const entries = container.instantiateModelsToScene();
const mesh = entries.rootNodes[0] as Mesh;
+ if (!mesh) {
+ logger.error('error loading mesh');
+ return MeshBuilder.CreateBox(toolname, {width: 1, height: 1, depth: 1});
+ }
mesh.setParent(null);
mesh.id = toolname;
mesh.name = toolname;