Fixed Circular Dependency.

This commit is contained in:
Michael Mainguy 2024-05-01 09:11:10 -05:00
parent b788b64df5
commit a016aa749b
8 changed files with 18 additions and 100 deletions

View File

@ -8,7 +8,7 @@ import {
WebXRDefaultExperience,
WebXRInputSource
} from "@babylonjs/core";
import {DiagramEventObserverMask, DiagramManager} from "../diagram/diagramManager";
import {DiagramManager} from "../diagram/diagramManager";
import {DiagramEvent, DiagramEventType} from "../diagram/types/diagramEntity";
import log from "loglevel";
import {ControllerEventType, Controllers} from "./controllers";
@ -27,6 +27,7 @@ import {handleWasGrabbed} from "./functions/handleWasGrabbed";
import {buildDrop} from "./functions/buildDrop";
import {pointable} from "./functions/pointable";
import {DefaultScene} from "../defaultScene";
import {DiagramEventObserverMask} from "../diagram/types/diagramEventObserverMask";
const CLICK_TIME = 300;

View File

@ -173,7 +173,7 @@ export class Rigplatform {
}
break;
case LEFT:
if (!this.leftController) {
if (this.leftController) {
this.leftController = new Left(source, this.xr, this.diagramManager);
}
break;
@ -189,6 +189,9 @@ export class Rigplatform {
}
private fixRotation() {
if (!this.scene) {
return;
}
this.scene.onAfterPhysicsObservable.add(() => {
const turnSnap = this.turnSnap;
if (turnSnap && turnSnap > 0) {

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@ -1,13 +1,14 @@
import {AbstractMesh, KeyboardEventTypes, MeshBuilder, Scene} from "@babylonjs/core";
import {Rigplatform} from "./rigplatform";
import {ControllerEventType, Controllers} from "./controllers";
import {DiagramEventObserverMask, DiagramManager} from "../diagram/diagramManager";
import {DiagramManager} from "../diagram/diagramManager";
import {GridMaterial} from "@babylonjs/materials";
import {wheelHandler} from "./functions/wheelHandler";
import log, {Logger} from "loglevel";
import {isDiagramEntity} from "../diagram/functions/isDiagramEntity";
import {DiagramEventType} from "../diagram/types/diagramEntity";
import {toDiagramEntity} from "../diagram/functions/toDiagramEntity";
import {DiagramEventObserverMask} from "../diagram/types/diagramEventObserverMask";
export class WebController {
private readonly scene: Scene;

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@ -2,10 +2,11 @@ import PouchDB from 'pouchdb';
import {DiagramEntity, DiagramEventType} from "../diagram/types/diagramEntity";
import {Observable} from "@babylonjs/core";
import axios from "axios";
import {DiagramEventObserverMask, DiagramManager} from "../diagram/diagramManager";
import {DiagramManager} from "../diagram/diagramManager";
import log, {Logger} from "loglevel";
import {ascii_to_hex} from "./functions/hexFunctions";
import {getPath} from "../util/functions/getPath";
import {DiagramEventObserverMask} from "../diagram/types/diagramEventObserverMask";
export class PouchdbPersistenceManager {

View File

@ -7,15 +7,14 @@ const uploadImage = async (evt) => {
}
const formData = new FormData();
formData.append('file', file);
//formData.append('requireSignedURLs', 'false');
//formData.append('requireSignedURLs', 'true');
const formInitData = new FormData();
formInitData.append('requireSignedURLs', 'true');
formInitData.append('requireSignedURLs', 'false');
const initialUpload = await fetch('/api/images', {
method: 'POST',
body: formInitData
});
try {
const initialData = await initialUpload.json();

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@ -1,68 +0,0 @@
import {
AssetContainer,
Color3,
Mesh,
MeshBuilder,
Scalar,
Scene,
SceneLoader,
SpotLight,
StandardMaterial,
Vector3
} from "@babylonjs/core";
export function createCloset(scene: Scene) {
const width = 1.8;
const height = 2.4;
const material = new StandardMaterial("closet", scene);
material.maxSimultaneousLights = 10;
material.diffuseColor = Color3.FromHexString("#ffffee");
const back = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: width, height: height}, scene);
back.position.z = -.9 / 2;
back.material = material;
back.position.y = height / 2;
const left = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: .9, height: height}, scene);
const left2 = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: .15, height: height}, scene);
left2.position.z = .9 / 2;
left2.position.x = -width / 2 + .15 / 2;
left2.position.y = height / 2;
left.material = material;
left2.material = material;
const right = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: .9, height: height}, scene);
const right2 = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: .15, height: height}, scene);
right2.position.x = width / 2 - .15 / 2;
right2.position.y = height / 2;
right2.position.z = .9 / 2;
right2.material = material
right.material = material;
left.position.y = height / 2;
right.position.y = height / 2;
left.position.x = width / 2;
right.position.x = -width / 2;
left.rotation.y = Math.PI / 2;
right.rotation.y = Math.PI / 2;
const front = MeshBuilder.CreatePlane("back", {sideOrientation: Mesh.DOUBLESIDE, width: width - .3, height: .35}, scene);
front.material = material;
front.position.y = height - .35 / 2;
front.position.z = .9 / 2;
const width2 = width * .9;
for (let i = 0; i < 5; i++) {
const l = Scalar.Lerp(-width2 / 2, width2 / 2, (width / 5) * i);
const light = new SpotLight("light", new Vector3(l, 2, (.9 / 2) - .01),
new Vector3(0, 0, -1), Math.PI / 1.5, 5, scene);
light.intensity = .3;
}
SceneLoader.LoadAssetContainer("/assets/textures/washer/LG Trom Wash Tower Object Collection_2color/LG Trom Wash Tower_white/", "LG Trom Wash.gltf", scene,
(container: AssetContainer) => {
const model = container.instantiateModelsToScene(undefined, false, {doNotInstantiate: true});
const node = model.rootNodes[0];
node.scaling.scaleInPlace(.00098);
node.position.x -= .42;
const bounds = node.getHierarchyBoundingVectors(true);
});
}

View File

@ -1,12 +1,12 @@
import {Color3, Engine, FreeCamera, Scene, Vector3, WebGPUEngine} from "@babylonjs/core";
import '@babylonjs/loaders';
//import '@babylonjs/loaders';
import {DiagramManager} from "./diagram/diagramManager";
import log, {Logger} from "loglevel";
import {GamepadManager} from "./controllers/gamepadManager";
import {CustomEnvironment} from "./util/customEnvironment";
import {Spinner} from "./objects/spinner";
import {PouchdbPersistenceManager} from "./integration/pouchdbPersistenceManager";
import {addSceneInspector} from "./util/functions/sceneInspctor";
import {addSceneInspector} from "./util/functions/sceneInspector";
import {groundMeshObserver} from "./util/functions/groundMeshObserver";
import {buildQuestLink} from "./util/functions/buildQuestLink";
import {exportGltf} from "./util/functions/exportGltf";
@ -23,39 +23,28 @@ export class VrApp {
private logger: Logger = log.getLogger('App');
constructor() {
this.initializeEngine().then(() => {
this.logger.info('Engine initialized');
});
}
public async initialize() {
const scene = DefaultScene.Scene;
const camera: FreeCamera = new FreeCamera("Main Camera",
new Vector3(0, 1.6, 0), scene);
scene.setActiveCameraByName("Main Camera");
const spinner = new Spinner();
spinner.show();
const diagramManager = new DiagramManager();
const db = new PouchdbPersistenceManager();
db.setDiagramManager(diagramManager);
await db.initialize();
const camera: FreeCamera = new FreeCamera("Main Camera",
new Vector3(0, 1.6, 0), scene);
//camera.setTarget(new Vector3(0, 1.6, -3));
scene.setActiveCameraByName("Main Camera");
const environment = new CustomEnvironment("default", diagramManager.config);
environment.groundMeshObservable.add((ground) => {
groundMeshObserver(ground, diagramManager, spinner);
}, -1, false, this);
const gamepadManager = new GamepadManager(scene);
/*
*/
addSceneInspector();
/*
@ -92,8 +81,8 @@ export class VrApp {
exportGltf();
})
}
this.logger.info('keydown event listener added, use Ctrl+Shift+Alt+I to toggle debug layer');
if (!localStorage.getItem('tutorialCompleted')) {
this.logger.info('Starting tutorial');
const intro = new Introduction();
}
this.engine.runRenderLoop(() => {
@ -110,27 +99,19 @@ export class VrApp {
} else {
this.engine = new Engine(canvas, true);
}
this.engine.setHardwareScalingLevel(1 / window.devicePixelRatio);
window.onresize = () => {
this.engine.resize();
}
const scene = new Scene(this.engine);
scene.ambientColor = new Color3(.1, .1, .1);
DefaultScene.Scene = scene;
//log.resetLevel();
//log.setDefaultLevel('error');
this.logger.debug('App', 'gameCanvas created');
await this.initialize();
}
public async start() {
}
}
const vrApp = new VrApp();
buildQuestLink();