Cleanup, fixed dynamic body logic in prep for physics toggle.
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@ -46,6 +46,7 @@ export class DiagramManager {
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private readonly actionManager: ActionManager;
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private config: AppConfig;
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constructor(scene: Scene, xr: WebXRExperienceHelper) {
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this.scene = scene;
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this.xr = xr;
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@ -108,9 +109,7 @@ export class DiagramManager {
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if (event.parent) {
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mesh.parent = this.scene.getMeshById(event.parent);
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}
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DiagramShapePhysics.applyPhysics(mesh, this.scene)
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.setMotionType(PhysicsMotionType.DYNAMIC);
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DiagramShapePhysics.applyPhysics(mesh, this.scene, PhysicsMotionType.DYNAMIC);
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}
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private onDiagramEvent(event: DiagramEvent) {
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@ -175,7 +174,7 @@ export class DiagramManager {
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class DiagramShapePhysics {
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private static logger: log.Logger = log.getLogger('DiagramShapePhysics');
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public static applyPhysics(mesh: AbstractMesh, scene: Scene): PhysicsBody {
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public static applyPhysics(mesh: AbstractMesh, scene: Scene, motionType?: PhysicsMotionType): PhysicsBody {
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if (!mesh?.metadata?.template) {
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this.logger.error("applyPhysics: mesh.metadata.template is null", mesh);
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return null;
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@ -205,22 +204,27 @@ class DiagramShapePhysics {
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const aggregate = new PhysicsAggregate(mesh,
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shapeType, {mass: mass, restitution: .02, friction: .9}, scene);
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const body = aggregate.body;
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if (motionType) {
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body
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.setMotionType(motionType);
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} else {
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if (mesh.parent) {
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aggregate.body
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body
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.setMotionType(PhysicsMotionType.ANIMATED);
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} else {
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aggregate.body
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body
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.setMotionType(PhysicsMotionType.DYNAMIC);
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}
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aggregate.body.setCollisionCallbackEnabled(true);
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aggregate.body.getCollisionObservable().add((event, state) => {
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}
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body.setCollisionCallbackEnabled(true);
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body.getCollisionObservable().add((event, state) => {
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if (event.distance > .001 && !DiaSounds.instance.low.isPlaying) {
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this.logger.debug(event, state);
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DiaSounds.instance.low.play();
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}
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}, -1, false, this);
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const body = aggregate.body;
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body.setMotionType(PhysicsMotionType.ANIMATED);
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//body.setMotionType(PhysicsMotionType.ANIMATED);
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body.setLinearDamping(.95);
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body.setAngularDamping(.99);
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body.setGravityFactor(0);
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@ -1,5 +1,4 @@
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import {Angle, Vector3} from "@babylonjs/core";
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import round from "round";
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import {Vector3} from "@babylonjs/core";
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import log from "loglevel";
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import {IPersistenceManager} from "../integration/iPersistenceManager";
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import {AppConfigType} from "./appConfigType";
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@ -15,6 +14,7 @@ export class AppConfig {
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private gridSnap = 1;
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private rotateSnap = 0;
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private createSnap = 0;
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_physicsEnabled = true;
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private readonly defaultGridSnapIndex = 1;
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private persistenceManager: IPersistenceManager = null;
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private gridSnapArray: SnapValue[] =
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@ -39,6 +39,15 @@ export class AppConfig {
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return this.gridSnapArray[this.gridSnap];
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}
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public get physicsEnabled(): boolean {
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return this.physicsEnabled;
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}
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public set phsyicsEnabled(val: boolean) {
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this._physicsEnabled = val;
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this.save();
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}
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private static _config: AppConfig;
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public static get config() {
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@ -113,12 +122,17 @@ export class AppConfig {
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{
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gridSnap: this.currentGridSnap.value,
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rotateSnap: this.currentRotateSnap.value,
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createSnap: this.currentCreateSnap.value
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createSnap: this.currentCreateSnap.value,
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physicsEnabled: this._physicsEnabled
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});
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}
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private configObserver(config: AppConfigType) {
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if (config) {
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if (config.physicsEnabled && config.physicsEnabled != this._physicsEnabled) {
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this._physicsEnabled = config.physicsEnabled;
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this.logger.debug("Physics enabled changed to " + this._physicsEnabled);
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}
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if (config.createSnap != this.currentCreateSnap.value ||
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config.gridSnap != this.currentGridSnap.value ||
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config.rotateSnap != this.currentRotateSnap.value) {
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@ -138,11 +152,4 @@ export class AppConfig {
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this.logger.debug("Config not set");
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}
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}
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private snapAngle(val: number): number {
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const deg = Angle.FromRadians(val).degrees();
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const snappedDegrees = round(deg, this.currentRotateSnap.value);
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this.logger.debug("deg", val, deg, snappedDegrees, this.currentRotateSnap.value);
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return Angle.FromDegrees(snappedDegrees).radians();
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}
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}
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@ -2,5 +2,6 @@ export type AppConfigType = {
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id?: number,
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gridSnap: number,
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rotateSnap: number,
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createSnap: number
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createSnap: number,
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physicsEnabled: boolean
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}
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