added prod sourcemaps.
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724cd79ab3
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@ -109,6 +109,7 @@ export class Button {
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this._textures.set(states.HOVER, this.drawText(this._mesh.name, this._hoverColor, this._hoverBackground));
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this._textures.set(states.CLICK, this.drawText(this._mesh.name, this._clickColor, this._clickBackground));
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mat.emissiveTexture = this._textures.get(states.NORMAL);
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mat.opacityTexture = mat.emissiveTexture;
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mat.disableLighting = true;
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return mat;
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}
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@ -123,8 +124,9 @@ export class Button {
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ctx2d.font = font;
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ctx2d.textBaseline = 'middle';
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ctx2d.textAlign = 'center';
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ctx2d.roundRect(0, 0, this._width * this._density, this._height * this._density, 32);
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ctx2d.fillStyle = background.toHexString();
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ctx2d.fillRect(0, 0, this._width * this._density, this._height * this._density);
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ctx2d.fill();
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ctx2d.fillStyle = foreground.toHexString();
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const lines = split(ctx2d, name, font, this._width * this._density, true);
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const x = this._width * this._density / 2;
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@ -46,6 +46,7 @@ export class Handle {
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const texture = this.drawText(this._label, Color3.White(), Color3.Black());
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const material = new StandardMaterial('handleMaterial', scene);
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material.emissiveTexture = texture;
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material.opacityTexture = texture;
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material.disableLighting = true;
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handle.material = material;
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//handle.rotate(Vector3.Up(), Math.PI);
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@ -86,8 +87,9 @@ export class Handle {
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ctx2d.font = font;
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ctx2d.textBaseline = 'middle';
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ctx2d.textAlign = 'center';
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ctx2d.roundRect(0, 0, 512, 64, 32);
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ctx2d.fillStyle = background.toHexString();
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ctx2d.fillRect(0, 0, 512, 64);
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ctx2d.fill();
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ctx2d.fillStyle = foreground.toHexString();
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const lines = split(ctx2d, name, font, 512, true);
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const x = 256;
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@ -5,6 +5,9 @@ import {defineConfig} from "vite";
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export default defineConfig({
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test: {},
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define: {},
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build: {
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sourcemap: "inline"
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},
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optimizeDeps: {
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esbuildOptions: {
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define: {
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