decomposed functions for rig platform.
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@ -49,7 +49,6 @@
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<div id="graphContainer"></div>
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<div id="questLaunch"><a href="https://www.oculus.com/open_url/?url=https://www.deepdiagram.com/">Launch On Quest</a>
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</div>
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<input id="textInput" type="text"/>
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<script type="module" src="./src/app.ts"></script>
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</body>
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</html>
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33
src/controllers/functions/buildRig.ts
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33
src/controllers/functions/buildRig.ts
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@ -0,0 +1,33 @@
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import {
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Color3,
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Mesh,
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MeshBuilder,
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PhysicsAggregate,
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PhysicsMotionType,
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PhysicsShapeType,
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Scene,
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StandardMaterial,
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Vector3
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} from "@babylonjs/core";
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export function buildRig(scene: Scene): Mesh {
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const rigMesh = MeshBuilder.CreateBox("platform", {width: 2, height: .02, depth: 2}, scene);
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for (const cam of scene.cameras) {
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cam.parent = rigMesh;
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}
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const rigMaterial = new StandardMaterial("rigMaterial", scene);
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rigMaterial.diffuseColor = Color3.Blue();
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rigMesh.material = rigMaterial;
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rigMesh.setAbsolutePosition(new Vector3(0, .1, -3));
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rigMesh.visibility = 0;
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const rigAggregate =
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new PhysicsAggregate(
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rigMesh,
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PhysicsShapeType.CYLINDER,
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{friction: 0, center: Vector3.Zero(), radius: .5, mass: 10, restitution: .01},
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scene);
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rigAggregate.body.setMotionType(PhysicsMotionType.DYNAMIC);
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rigAggregate.body.setGravityFactor(.02);
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return rigMesh;
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}
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@ -1,26 +1,14 @@
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import {
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Angle,
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Camera,
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Color3,
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Mesh,
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MeshBuilder,
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PhysicsAggregate,
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PhysicsBody,
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PhysicsMotionType,
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PhysicsShapeType,
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Quaternion,
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Scene,
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StandardMaterial,
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Vector3,
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WebXRDefaultExperience
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} from "@babylonjs/core";
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import {Angle, Mesh, Quaternion, Scene, Vector3, WebXRDefaultExperience} from "@babylonjs/core";
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import {Right} from "./right";
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import {Left} from "./left";
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import {EditMenu} from "../menus/editMenu";
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import {ControllerEvent, ControllerEventType, Controllers} from "./controllers";
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import log from "loglevel";
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import {DiagramManager} from "../diagram/diagramManager";
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import {buildRig} from "./functions/buildRig";
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const RIGHT = "right";
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const LEFT = "left";
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export class Rigplatform {
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private velocityIndex = 2;
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@ -30,11 +18,10 @@ export class Rigplatform {
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public static instance: Rigplatform;
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private rightController: Right;
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private leftController: Left;
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private static xr: WebXRDefaultExperience;
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private xr: WebXRDefaultExperience;
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private yRotation: number = 0;
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public body: PhysicsBody;
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public rigMesh: Mesh;
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private camera: Camera;
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private turning: boolean = false;
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private velocity: Vector3 = Vector3.Zero();
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private turnVelocity: number = 0;
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@ -42,14 +29,20 @@ export class Rigplatform {
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private readonly diagramManager: DiagramManager;
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private readonly controllers: Controllers;
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private registered = false;
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private registerVelocityObserver() {
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this.scene.onBeforeRenderObservable.add(() => {
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const vel = this.velocity.applyRotationQuaternion(this.scene.activeCamera.absoluteRotation);
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if (vel.length() > 0) {
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this.logger.debug('Velocity', this.velocity, vel, this.scene.activeCamera.absoluteRotation);
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}
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this.body.setLinearVelocity(vel);
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constructor(scene: Scene, xr: WebXRDefaultExperience, diagramManager: DiagramManager, controllers: Controllers) {
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this.scene = scene;
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this.diagramManager = diagramManager;
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this.controllers = controllers;
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this.xr = xr;
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this.bMenu = new EditMenu(scene, xr, this.diagramManager, controllers);
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this.rigMesh = buildRig(scene);
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this.fixRotation();
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this.initializeControllers();
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scene.onActiveCameraChanged.add((s) => {
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s.activeCamera.parent = this.rigMesh;
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});
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this.registerVelocityObserver();
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}
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public forwardback(val: number) {
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this.velocity.z = (val * this.velocityArray[this.velocityIndex])*-1;
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@ -62,7 +55,6 @@ export class Rigplatform {
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}
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public turn(val: number) {
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const snap = this.diagramManager.config.current?.turnSnap;
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if (snap && snap > 0) {
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if (!this.turning) {
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if (Math.abs(val) > .1) {
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@ -83,43 +75,14 @@ export class Rigplatform {
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}
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}
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constructor(scene: Scene, xr: WebXRDefaultExperience, diagramManager: DiagramManager, controllers: Controllers) {
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this.scene = scene;
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this.diagramManager = diagramManager;
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this.controllers = controllers;
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Rigplatform.xr = xr;
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Rigplatform.instance = this;
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this.bMenu = new EditMenu(scene, xr, this.diagramManager, controllers);
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this.camera = scene.activeCamera;
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this.rigMesh = MeshBuilder.CreateBox("platform", {width: 2, height: .02, depth: 2}, scene);
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for (const cam of scene.cameras) {
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cam.parent = this.rigMesh;
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private registerVelocityObserver() {
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this.scene.onBeforeRenderObservable.add(() => {
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const vel = this.velocity.applyRotationQuaternion(this.scene.activeCamera.absoluteRotation);
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if (vel.length() > 0) {
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this.logger.debug('Velocity', this.velocity, vel, this.scene.activeCamera.absoluteRotation);
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}
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const rigMaterial = new StandardMaterial("rigMaterial", scene);
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rigMaterial.diffuseColor = Color3.Blue();
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this.rigMesh.material = rigMaterial;
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this.rigMesh.setAbsolutePosition(new Vector3(0, .1, -3));
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this.rigMesh.visibility = 0;
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const rigAggregate =
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new PhysicsAggregate(
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this.rigMesh,
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PhysicsShapeType.CYLINDER,
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{friction: 0, center: Vector3.Zero(), radius: .5, mass: 10, restitution: .01},
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scene);
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rigAggregate.body.setMotionType(PhysicsMotionType.DYNAMIC);
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rigAggregate.body.setGravityFactor(.02);
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this.fixRotation();
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this.body = rigAggregate.body;
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this.initializeControllers();
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scene.onActiveCameraChanged.add((s) => {
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this.camera = s.activeCamera;
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this.camera.parent = this.rigMesh;
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this.rigMesh.physicsBody.setLinearVelocity(vel);
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});
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this.registerVelocityObserver();
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}
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private registerObserver() {
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@ -159,28 +122,25 @@ export class Rigplatform {
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}
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});
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}
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}
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private initializeControllers() {
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Rigplatform.xr.input.onControllerAddedObservable.add((source) => {
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this.xr.input.onControllerAddedObservable.add((source) => {
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this.registerObserver();
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let controller;
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switch (source.inputSource.handedness) {
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case "right":
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case RIGHT:
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if (!this.rightController) {
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this.rightController = new Right(source, this.scene, Rigplatform.xr, this.diagramManager, this.controllers);
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this.rightController = new Right(source, this.scene, this.xr, this.diagramManager, this.controllers);
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}
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break;
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case "left":
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case LEFT:
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if (!this.leftController) {
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this.leftController = new Left(source, this.scene, Rigplatform.xr, this.diagramManager, this.controllers);
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this.leftController = new Left(source, this.scene, this.xr, this.diagramManager, this.controllers);
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}
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break;
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}
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Rigplatform.xr.baseExperience.camera.position = new Vector3(0, 1.6, 0);
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this.xr.baseExperience.camera.position = new Vector3(0, 1.6, 0);
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if (controller) {
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controller.setRig(this);
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}
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@ -189,17 +149,16 @@ export class Rigplatform {
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private fixRotation() {
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this.scene.onAfterPhysicsObservable.add(() => {
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const turnSnap = this.diagramManager.config.current?.turnSnap;
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if (turnSnap && turnSnap > 0) {
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const q = this.rigMesh.rotationQuaternion;
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this.body.setAngularVelocity(Vector3.Zero());
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this.rigMesh.physicsBody.setAngularVelocity(Vector3.Zero());
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if (q) {
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const e = q.toEulerAngles();
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e.y += this.yRotation;
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q.copyFrom(Quaternion.FromEulerAngles(0, e.y, 0));
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}
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} else {
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this.body.setAngularVelocity(Vector3.Up().scale(this.turnVelocity));
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this.rigMesh.physicsBody.setAngularVelocity(Vector3.Up().scale(this.turnVelocity));
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}
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}, -1, false, this, false);
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}
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@ -14,7 +14,7 @@ export function buildColor(color: Color3, scene: Scene, parent: TransformNode, i
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width: width,
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height: .01,
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depth: depth
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}, this.scene);
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}, scene);
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mesh.material = material;
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mesh.position.z = index / 4;
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mesh.parent = parent;
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@ -1,26 +1,26 @@
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import {ToolType} from "../types/toolType";
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import {Mesh, MeshBuilder} from "@babylonjs/core";
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import {Mesh, MeshBuilder, Scene} from "@babylonjs/core";
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export function buildMesh(type: ToolType, toolname: string): Mesh {
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export function buildMesh(type: ToolType, toolname: string, scene: Scene): Mesh {
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switch (type) {
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case ToolType.BOX:
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return MeshBuilder.CreateBox(toolname, {width: 1, height: 1, depth: 1}, this.scene);
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return MeshBuilder.CreateBox(toolname, {width: 1, height: 1, depth: 1}, scene);
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case ToolType.SPHERE:
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return MeshBuilder.CreateSphere(toolname, {diameter: 1}, this.scene);
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return MeshBuilder.CreateSphere(toolname, {diameter: 1}, scene);
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case ToolType.CYLINDER:
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return MeshBuilder.CreateCylinder(toolname, {height: 1, diameter: 1}, this.scene);
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return MeshBuilder.CreateCylinder(toolname, {height: 1, diameter: 1}, scene);
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case ToolType.CONE:
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return MeshBuilder.CreateCylinder(toolname, {
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diameterTop: 0,
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height: 1,
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diameterBottom: 1
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}, this.scene);
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}, scene);
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case ToolType.PLANE:
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return MeshBuilder.CreatePlane(toolname, {width: 1, height: 1}, this.scene);
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return MeshBuilder.CreatePlane(toolname, {width: 1, height: 1}, scene);
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case ToolType.OBJECT:
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return null;
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@ -5,9 +5,9 @@ import {buildMesh} from "./buildMesh";
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const WIDGET_SIZE = .1;
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export function buildTool(tool: ToolType, parent: AbstractMesh) {
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const id = this.toolId(tool, (parent.material as StandardMaterial).diffuseColor);
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const id = toolId(tool, (parent.material as StandardMaterial).diffuseColor);
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const newItem = buildMesh(tool, `tool-${id}`);
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const newItem = buildMesh(tool, `tool-${id}`, parent.getScene());
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if (!newItem) {
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return null;
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}
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