From f9127df48a9f071d07ad8455e308796be3db6489 Mon Sep 17 00:00:00 2001 From: Michael Mainguy Date: Sun, 21 Apr 2024 07:51:15 -0500 Subject: [PATCH] Fixed grid and rotation snapping to be more sensible. --- src/controllers/base.ts | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/controllers/base.ts b/src/controllers/base.ts index 3e8f1bc..3737eea 100644 --- a/src/controllers/base.ts +++ b/src/controllers/base.ts @@ -207,13 +207,17 @@ export class Base { this.grabbedMeshParentId = null; if (!mesh.physicsBody) { const transform = new TransformNode('temp', this.scene); - transform.rotation = mesh.rotation; transform.position = this.pickPoint; mesh.setParent(transform); - transform.position = snapGridVal(transform.position, this.diagramManager._config.current.gridSnap).clone(); - transform.rotation = snapRotateVal(transform.rotation, this.diagramManager._config.current.rotateSnap); + mesh.rotation = snapRotateVal(mesh.rotation, this.diagramManager._config.current.rotateSnap); + transform.position = snapGridVal(transform.position, this.diagramManager._config.current.gridSnap); mesh.setParent(null); + mesh.position = snapGridVal(mesh.position, this.diagramManager._config.current.gridSnap); + //mesh.position = snapGridVal(mesh.position, this.diagramManager._config.current.gridSnap); + //mesh.setPivotPoint(transform.position, Space.WORLD) + + //transform.dispose(); } this.previousParentId = null; this.previousScaling = null;