- Fix desktop camera to be directly above platform by resetting local position
- Increase label back offset from 0.001 to 0.005 to prevent z-fighting
- Use refreshBoundingInfo({}) for consistency with codebase
- Remove unused copyToPublic from pouchData.ts
- Remove dead DiagramEntityAdapter and integration/gizmo module
- Remove unused netlify functions and integration utilities
- Clean up unused imports and commented code across multiple files
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix null reference error in buildColor.ts by initializing metadata.tools array
- Add physics engine availability check in buildRig to prevent PhysicsAggregate creation before engine is ready
- Remove duplicate scene initialization by eliminating redundant initializeEngine() call
- These fixes resolve WebGL shader compilation errors and prevent app crashes
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>