Add fully functional Location Snap controls:
- Toggle button (Enabled/Disabled) with blue/gray color coding
- 5 snap value buttons: 1cm, 5cm, 10cm, 50cm, 1m
- Selected button highlighted in blue with bold text
- Disabled appearance when snap is off (50% opacity)
- Wire up to appConfigInstance.setGridSnap()
- Update UI from config observable changes
Fix layout issues:
- Change texture aspect ratio from 2048x2048 to 2048x1536 (4:3) to match plane dimensions
- Add adaptHeightToChildren to section containers for proper auto-sizing
- Add horizontal alignment to button containers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Phase 2: Add UI layout structure to VRConfigPanel
- Create 5 section containers with titles (Location Snap, Rotation Snap, Fly Mode, Snap Turn, Label Rendering Mode)
- Add visual separators between sections using Rectangle components
- Style with proper padding and spacing for VR readability (60px titles, blue #4A9EFF)
- Store section content containers as private properties for Phase 3-7 controls
Toolbox Integration (Phase 8 partial):
- Instantiate VRConfigPanel in DiagramMenuManager constructor
- Add "Config" button to toolbox (bottom-left, opposite Exit VR button)
- Wire up click handler to toggle panel visibility
- Add B-button positioning logic to reposition panel with other UI elements
- Pass DiagramMenuManager reference to Toolbox.setXR() for panel access
The panel now has complete skeleton structure and can be tested in VR:
- Click "Config" button on toolbox to show/hide panel
- Grab handle to reposition and test ergonomics
- Press B-button to auto-lower panel if too high
- 2m x 1.5m panel size optimized for VR viewing distance
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Create VRCONFIGPLAN.md with comprehensive 10-phase implementation guide for building an immersive WebXR configuration panel using AdvancedDynamicTexture.
Implement Phase 1: Core panel setup
- Create VRConfigPanel class following Handle pattern for grabbability
- Set up 2m x 1.5m plane mesh with high-resolution ADT (2048x2048)
- Initialize main StackPanel container with title
- Add show/hide/dispose methods for panel lifecycle
- Integrate with appConfigInstance observable for config changes
- Auto-parent to platform for world movement tracking
The panel starts hidden and provides foundation for adding configuration controls in subsequent phases (location snap, rotation snap, fly mode, snap turn, label rendering mode).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>