Commit Graph

30 Commits

Author SHA1 Message Date
aa0810be02 Refactor Handle class and fix VR positioning
Major improvements to Handle class architecture:
- Replace positional constructor parameters with options object pattern (HandleOptions interface)
- Add automatic platform parenting - handles now find and parent themselves to platform
- Rename idStored → hasStoredPosition for better clarity
- Remove unused staort() method
- Improve position/rotation persistence with better error handling
- Add comprehensive JSDoc documentation
- Use .parent instead of setParent() for proper local space coordinates

Update all Handle usage sites:
- Toolbox: Use new API with position (-.5, 1.5, .5) and zero rotation
- InputTextView: Use new API with position (0, 1.5, .5) and zero rotation
- VRConfigPanel: Use new API with position (.5, 1.5, .5) and zero rotation
- Remove manual platform parenting logic (61 lines of duplicated code removed)
- Remove local position offsets that were overriding handle positions

Fix VR entry positioning:
- Disable camera-relative positioning in groundMeshObserver
- Handles now use their configured defaults or saved localStorage positions
- Positions are now in platform local space as intended

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 13:28:48 -06:00
c66da87401 Migrate from legacy config to new AppConfig singleton system
Remove dual config system and migrate all code to use appConfigInstance.

**Phase 1: Update VR Controller Code**
- snapAll.ts: Replace getAppConfig() with appConfigInstance.current
  - Use `rotateSnap > 0` instead of rotationSnapEnabled flag
  - Use `locationSnap > 0` instead of locationSnapEnabled flag
  - Remove parseFloat() calls (values already numbers)
- groundMeshObserver.ts: Direct property replacement
  - flyModeEnabled → flyMode
  - snapTurnSnap → turnSnap (remove parseFloat)
- customPhysics.ts: Add enabled checks and update
  - Add `> 0` checks (was applying unconditionally)
  - Use locationSnap and rotateSnap directly

**Phase 2: Remove Legacy Config Bridge**
- vrConfigPanel.ts: Remove syncLegacyConfig() method and all calls
- configModal.tsx: Remove legacy localStorage 'config' writes

**Phase 3: Cleanup**
- appConfig.ts: Remove legacy code (ConfigType, getAppConfig(), setAppConfig())
- Remove unused log import

**Benefits:**
- Eliminates dual config system confusion
- Fixes precision error from string "0" values
- Single source of truth via appConfigInstance
- Reactive updates via Observable pattern
- Cleaner, simpler codebase

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 13:20:18 -06:00
970f6fc78a Fix label positioning, add billboard mode, fix XR entry shift, and fix config system
Label Positioning Fixes:
- Fix labels accounting for mesh scaling using maximumWorld coordinates
- Labels now properly positioned on scaled objects (spheres, boxes, etc.)
- Restore world→local coordinate transformation in updateLabelPosition

Billboard Mode Implementation:
- Add configurable label rendering modes: fixed, billboard, dynamic, distance-based
- Implement billboard mode (labels always face camera using BILLBOARDMODE_Y)
- Add label rendering mode to AppConfig with default 'billboard'
- Add UI selector in ConfigModal for label rendering mode
- Observable pattern updates all existing labels when mode changes

XR Entry Positioning Fix:
- Synchronize desktop camera position to platform before entering XR
- Transfer camera world position and rotation to prevent scene shift
- Reset physics velocity on XR entry to prevent drift
- Add debug logging for position synchronization

Config System Architecture Fix:
- Create singleton appConfigInstance to ensure single source of truth
- Update DiagramObject to use singleton instead of creating instances
- Update DiagramManager to use singleton
- Fix ConfigModal to update AppConfig directly (was only updating legacy config)
- ConfigModal now triggers Observable notifications via appConfigInstance setters
- Maintain legacy config for backward compatibility
- Fixes issue where label rendering mode changes didn't take effect

Files Modified:
- src/diagram/diagramObject.ts - Label positioning, billboard mode, singleton config
- src/diagram/diagramManager.ts - Use singleton config
- src/util/appConfig.ts - Add labelRenderingMode, export singleton
- src/util/appConfigType.ts - Add LabelRenderingMode type
- src/react/pages/configModal.tsx - Update AppConfig directly, add label mode UI
- src/util/functions/groundMeshObserver.ts - Add camera position sync on XR entry
- public/api/user/features - Update test config
- package.json - Version bump

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 08:52:04 -06:00
100c5e612c Move exit XR button to toolbox class
Refactored exit XR button creation from rigplatform to toolbox for better organization and UI cohesion.

- Add setXR() methods to DiagramManager, DiagramMenuManager, and Toolbox to pass WebXRDefaultExperience after initialization
- Create setupXRButton() in Toolbox class that creates button when entering XR
- Position button at bottom-right of toolbox (x: 0.5, y: -0.35, z: 0)
- Use Y-axis rotation (Math.PI) for correct orientation within toolbox coordinate system
- Scale button to 0.2 for appropriate size
- Remove button creation code from rigplatform

Exit button now moves with toolbox and is logically grouped with other UI elements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 06:57:35 -06:00
0ad61bdde9 Fix XR component positioning to appear in front of user
- Use camera.getDirection() instead of manual Euler angle calculation to properly account for camera transform hierarchy
- Negate forward offsets to position objects in -Z direction (user faces -Z by design)
- Replace expensive HighlightLayer hover effect with lightweight EdgesRenderer (20-50x faster)
- Add comprehensive debug logging for position calculations

The camera has a parent transform with 180° Y rotation, causing the user to face -Z in world space. Components now correctly position in front of the user when entering XR.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 22:41:51 -06:00
cf0f359921 Position UI components relative to camera on XR entry
When entering immersive mode, toolbox and input text view now position
themselves relative to the user's initial camera position:
- Toolbox: 0.5m ahead, 0.5m below, 0.2m to the left
- Input text view: 0.5m ahead, 0.5m below (centered)

Uses camera world Y position to ensure vertical offset is consistent
regardless of head pitch/tilt when entering XR.

Also added CLAUDE.md documentation for the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 20:22:29 -06:00
9d5234b629 Added webxr exit button 2025-02-14 11:01:27 -06:00
f2b9e78e45 Updated config page. 2024-08-30 12:43:19 -05:00
2397ddcd4c Updated UI to use Mantine. 2024-08-30 12:43:19 -05:00
60758ed84d Removed dead code. 2024-08-30 12:43:19 -05:00
9e7833b149 added ground mesh try catch. 2024-06-06 10:33:59 -05:00
cdaff97614 small change to formatting/fixed problem with mesh removal removing shared materials. 2024-05-29 09:13:06 -05:00
3ade3d4d6a Slight simplification refactor (no functional change) 2024-05-07 19:33:06 -05:00
eb4281ac30 Moved loggers out of global module scope. 2024-04-28 11:07:03 -05:00
2f29b0a2de Moved loggers out of global module scope. 2024-04-28 09:03:20 -05:00
36e4b04957 updated menu positioning, added b-button to enable resetting positions. 2024-04-24 14:24:22 -05:00
ea5b8789c0 Added babylon-html, updated db to save values correctly in local storage. 2024-04-19 10:36:35 -05:00
469d4a5116 DefaultScene static method to be upper case...added webGPU support (disabled as there appears to be a bug). 2024-04-17 08:18:35 -05:00
f7dd6840e7 Refactored scene to use DefaultScene. 2024-04-16 13:21:00 -05:00
a1248a2e34 Refactored scene to use DefaultScene. 2024-04-16 11:14:32 -05:00
d7e812d253 Removed sounds, beginning to refactor how sound interactions are handled. 2024-04-16 10:03:57 -05:00
9708cedf30 updated text label position on connections. added nullcheck for modify event. 2024-04-15 11:31:45 -05:00
6e5afa2dac updated text label position on connections. added nullcheck for modify event. 2024-04-15 11:23:10 -05:00
c6e52138b3 changed main menu order and behavior, updated text node handling, refactored logging from console.log. 2024-04-13 11:34:25 -05:00
73dae9c1cd Re added quest link. 2024-04-02 14:19:27 -05:00
1413a0bda9 Added scale menu button and screen shots. 2024-02-12 09:33:57 -06:00
2ef5379a3b Added 3d closet demo, cleaned up menus. 2024-02-02 15:36:47 -06:00
cdc47f8ac9 Refactor fly/walk mode. 2024-01-15 11:03:07 -06:00
7d5ef80b5b Updated initial camera position, fixed initial demo. 2023-12-11 10:14:46 -06:00
1ae2dd3609 Updated user function to new api. 2023-11-04 12:00:11 -05:00