Major improvements to Handle class architecture:
- Replace positional constructor parameters with options object pattern (HandleOptions interface)
- Add automatic platform parenting - handles now find and parent themselves to platform
- Rename idStored → hasStoredPosition for better clarity
- Remove unused staort() method
- Improve position/rotation persistence with better error handling
- Add comprehensive JSDoc documentation
- Use .parent instead of setParent() for proper local space coordinates
Update all Handle usage sites:
- Toolbox: Use new API with position (-.5, 1.5, .5) and zero rotation
- InputTextView: Use new API with position (0, 1.5, .5) and zero rotation
- VRConfigPanel: Use new API with position (.5, 1.5, .5) and zero rotation
- Remove manual platform parenting logic (61 lines of duplicated code removed)
- Remove local position offsets that were overriding handle positions
Fix VR entry positioning:
- Disable camera-relative positioning in groundMeshObserver
- Handles now use their configured defaults or saved localStorage positions
- Positions are now in platform local space as intended
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Label Positioning Fixes:
- Fix labels accounting for mesh scaling using maximumWorld coordinates
- Labels now properly positioned on scaled objects (spheres, boxes, etc.)
- Restore world→local coordinate transformation in updateLabelPosition
Billboard Mode Implementation:
- Add configurable label rendering modes: fixed, billboard, dynamic, distance-based
- Implement billboard mode (labels always face camera using BILLBOARDMODE_Y)
- Add label rendering mode to AppConfig with default 'billboard'
- Add UI selector in ConfigModal for label rendering mode
- Observable pattern updates all existing labels when mode changes
XR Entry Positioning Fix:
- Synchronize desktop camera position to platform before entering XR
- Transfer camera world position and rotation to prevent scene shift
- Reset physics velocity on XR entry to prevent drift
- Add debug logging for position synchronization
Config System Architecture Fix:
- Create singleton appConfigInstance to ensure single source of truth
- Update DiagramObject to use singleton instead of creating instances
- Update DiagramManager to use singleton
- Fix ConfigModal to update AppConfig directly (was only updating legacy config)
- ConfigModal now triggers Observable notifications via appConfigInstance setters
- Maintain legacy config for backward compatibility
- Fixes issue where label rendering mode changes didn't take effect
Files Modified:
- src/diagram/diagramObject.ts - Label positioning, billboard mode, singleton config
- src/diagram/diagramManager.ts - Use singleton config
- src/util/appConfig.ts - Add labelRenderingMode, export singleton
- src/util/appConfigType.ts - Add LabelRenderingMode type
- src/react/pages/configModal.tsx - Update AppConfig directly, add label mode UI
- src/util/functions/groundMeshObserver.ts - Add camera position sync on XR entry
- public/api/user/features - Update test config
- package.json - Version bump
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Refactored exit XR button creation from rigplatform to toolbox for better organization and UI cohesion.
- Add setXR() methods to DiagramManager, DiagramMenuManager, and Toolbox to pass WebXRDefaultExperience after initialization
- Create setupXRButton() in Toolbox class that creates button when entering XR
- Position button at bottom-right of toolbox (x: 0.5, y: -0.35, z: 0)
- Use Y-axis rotation (Math.PI) for correct orientation within toolbox coordinate system
- Scale button to 0.2 for appropriate size
- Remove button creation code from rigplatform
Exit button now moves with toolbox and is logically grouped with other UI elements.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Use camera.getDirection() instead of manual Euler angle calculation to properly account for camera transform hierarchy
- Negate forward offsets to position objects in -Z direction (user faces -Z by design)
- Replace expensive HighlightLayer hover effect with lightweight EdgesRenderer (20-50x faster)
- Add comprehensive debug logging for position calculations
The camera has a parent transform with 180° Y rotation, causing the user to face -Z in world space. Components now correctly position in front of the user when entering XR.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When entering immersive mode, toolbox and input text view now position
themselves relative to the user's initial camera position:
- Toolbox: 0.5m ahead, 0.5m below, 0.2m to the left
- Input text view: 0.5m ahead, 0.5m below (centered)
Uses camera world Y position to ensure vertical offset is consistent
regardless of head pitch/tilt when entering XR.
Also added CLAUDE.md documentation for the codebase.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>