Commit Graph

12 Commits

Author SHA1 Message Date
1098f03c7d Optimize STL asset loading with promise-based caching
- Replace ImportMeshAsync with LoadAssetContainerAsync for person.stl
- Cache loading promise to prevent race conditions and multiple fetches
- Use instantiateModelsToScene() to create mesh instances from cached container
- Simplify buildMesh signature to use DefaultScene singleton
- Add Havok physics WASM prefetch hint to index.html

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 13:19:24 -06:00
9d5234b629 Added webxr exit button 2025-02-14 11:01:27 -06:00
60758ed84d Removed dead code. 2024-08-30 12:43:19 -05:00
7561a06b69 Created new interactive scaling menu. 2024-06-01 09:28:21 -05:00
06333e9123 Refactored things to be closer together in domain. 2024-05-31 19:38:30 -05:00
63d1e627ad Added more logging. 2024-05-30 10:23:51 -05:00
f26aa01211 Added Orphan connection cleanup and logging. 2024-05-30 10:08:04 -05:00
cdaff97614 small change to formatting/fixed problem with mesh removal removing shared materials. 2024-05-29 09:13:06 -05:00
e85adc1386 Updated basic grab/drop. 2024-05-28 15:33:44 -05:00
4b06cb2679 Fixed grab and clone to replicate properly. Changed connection size to match size menu control. 2024-04-20 08:05:09 -05:00
469d4a5116 DefaultScene static method to be upper case...added webGPU support (disabled as there appears to be a bug). 2024-04-17 08:18:35 -05:00
8cf12bc91c updated menu placement and handle class. 2024-04-15 16:14:19 -05:00