# Immersive - Product Roadmap ## Vision Transform immersive into an accessible, intuitive WebXR diagramming platform that delivers a frictionless onboarding experience and sustainable growth path. --- ## Phase 1: Onboarding & User Experience (Q1 2025) ### 1.1 Frictionless Entry **Goal:** Reduce barriers to entry for new users - [ ] Redesign landing page to clearly guide users to immersive experience - [ ] Create one-click "Enter VR" / "Try Demo" workflow - [ ] Optimize initial load time and progressive loading - [ ] Add clear device compatibility messaging (desktop/VR) - [ ] Implement guest mode with no sign-in required for basic exploration ### 1.2 Marketing Content **Goal:** Communicate value proposition effectively - [ ] Create 3-5 demo videos showcasing key features (30-60 seconds each) - Creating a basic diagram - VR interaction showcase - Collaboration features - Template usage - [ ] Develop tutorial video (2-3 minutes) explaining core workflows - [ ] Autoplay video carousel on landing page - [ ] Write marketing copy for landing page - Hero section with clear value proposition - Feature highlights - Use case examples - Call-to-action ### 1.3 In-Experience Tutorial **Goal:** Replace external tutorial with immersive learning - [ ] Remove existing external tutorial system - [ ] Design in-VR tutorial experience with interactive steps - [ ] Implement progressive disclosure (teach as users interact) - [ ] Add contextual tooltips and hints in 3D space - [ ] Create "first-time user" detection and guided walkthrough - [ ] Add skip/replay tutorial options ### 1.4 Template System **Goal:** Provide starting points for new users - [ ] Design template/example diagram system - [ ] Create 5-10 starter templates: - Simple organizational chart - Project workflow diagram - Concept mapping example - Architecture diagram - Spatial layout example - [ ] Build template browser UI (2D and VR) - [ ] Implement "New from Template" workflow - [ ] Add template preview/thumbnail generation --- ## Phase 2: Collaboration & Sync (Q2 2025) ### 2.1 Cross-Device Sharing **Goal:** Enable seamless content sharing between desktop and Quest - [ ] Research device-to-device sync options (WebRTC, local network) - [ ] Design sync architecture without backend dependency - [ ] Implement user content sync for signed-in users - [ ] Add fallback to server-based sync when needed - [ ] Create device pairing UI/workflow - [ ] Test sync reliability across desktop ↔ Quest - [ ] Add conflict resolution for simultaneous edits --- ## Phase 3: Immersion & Environment (Q2-Q3 2025) ### 3.1 Audio Integration **Goal:** Enhance presence with ambient soundscapes - [ ] Source/create ambient audio assets - Nature sounds (birds, wind, water) - Office ambience - Abstract/focus music - [ ] Implement spatial audio system - [ ] Add audio settings (volume, on/off, environment selection) - [ ] Create audio manager for seamless transitions - [ ] Add positional audio for collaboration (optional user voices) ### 3.2 Environment System **Goal:** Provide varied immersive environments - [ ] Design environment switching architecture - [ ] Create environment presets: - Outdoor/nature scene - Modern office - Abstract/minimal space - Workshop/studio - [ ] Implement skybox and lighting variations - [ ] Build environment selector UI (2D and VR) - [ ] Optimize environment assets for performance - [ ] Add environment-specific audio pairing --- ## Phase 4: User Feedback & Polish (Q3 2025) ### 4.1 In-VR Feedback Mechanism **Goal:** Enable users to provide feedback without leaving VR - [ ] Design in-VR feedback form/interface - [ ] Implement voice-to-text option (VR accessibility) - [ ] Add screenshot/recording attachment capability - [ ] Create feedback submission backend - [ ] Build feedback review dashboard - [ ] Add "Report Bug" quick action in VR menu ### 4.2 Keyboard Improvements **Goal:** Improve text input experience - [ ] Test system keyboard integration (Quest/desktop) - [ ] Evaluate custom keyboard vs. native keyboard UX - [ ] Implement system keyboard fallback where supported - [ ] Optimize keyboard positioning in VR space - [ ] Add keyboard shortcuts for power users (desktop) --- ## Phase 5: Growth & Monetization (Q4 2025) ### 5.1 Marketing Roadmap **Goal:** Build sustainable user acquisition - [ ] Define target audience segments - Educators - Remote teams - Designers/architects - Knowledge workers - [ ] Create content marketing strategy - Blog posts on use cases - Social media showcase - Community building (Discord/Reddit) - [ ] Develop SEO optimization plan - [ ] Plan partnership outreach (VR communities, productivity tools) - [ ] Create referral/sharing incentives - [ ] Build analytics dashboard for user metrics ### 5.2 Monetization Strategy **Goal:** Establish path to sustainability **Potential Revenue Streams:** - [ ] Freemium model research - Free tier: Limited diagrams, basic features - Pro tier: Unlimited diagrams, advanced features, collaboration - [ ] Team/Enterprise pricing - Private deployment options - Admin controls - Priority support - [ ] Template marketplace - Premium templates - Community submissions (revenue share) - [ ] Educational licensing - Institutional pricing - Classroom management features **Implementation:** - [ ] Define pricing tiers and feature gates - [ ] Integrate payment processing (Stripe) - [ ] Build subscription management UI - [ ] Implement feature flags for tier differentiation - [ ] Create upgrade prompts and conversion flow - [ ] Add usage analytics for pricing optimization --- ## Success Metrics ### Phase 1-2 (Onboarding) - Time to first diagram creation < 2 minutes - Tutorial completion rate > 60% - Return user rate (7-day) > 30% ### Phase 3-4 (Engagement) - Average session duration > 15 minutes - User satisfaction score > 4/5 - Feedback submission rate (active users) > 10% ### Phase 5 (Growth) - Monthly active users growth > 20% MoM - Free-to-paid conversion rate > 5% - Customer acquisition cost < lifetime value --- ## Technical Debt & Infrastructure ### Ongoing Priorities - [ ] Migration from legacy ConfigType to AppConfig - [ ] Performance optimization (target 90fps in VR) - [ ] Accessibility improvements (WCAG compliance) - [ ] Testing coverage > 70% - [ ] Documentation for contributors - [ ] CI/CD pipeline enhancements --- ## Notes **Dependencies:** - Auth0 for user authentication - PouchDB/CouchDB for data persistence - BabylonJS 8.x for rendering - Vite for build tooling **Platform Support:** - Desktop browsers (Chrome, Firefox, Edge) - Meta Quest 2/3/Pro - Future: PSVR2, Vision Pro (evaluate demand) **Review Cadence:** Quarterly roadmap review and adjustment based on user feedback and metrics. --- *Last Updated: 2025-11-19*