import {AbstractMesh} from "@babylonjs/core"; import log from "loglevel"; export function reparent(mesh: AbstractMesh, previousParentId: string, grabbedMeshParentId: string) { const logger = log.getLogger('reparent'); if (previousParentId) { const parent = mesh.getScene().getMeshById(previousParentId); if (parent) { logger.warn('not yet implemented') } else { mesh.setParent(null); } } else { const parent = mesh.getScene().getTransformNodeById(grabbedMeshParentId); if (parent) { logger.warn('setting parent to null', grabbedMeshParentId, parent) mesh.setParent(null); parent.dispose(); } else { mesh.setParent(null); } } }