import {AbstractMesh, TransformNode} from "@babylonjs/core"; export function setupTransformNode(mesh: TransformNode, parent: AbstractMesh) { const transformNode = new TransformNode("grabAnchor, this.scene"); transformNode.id = "grabAnchor"; transformNode.position = mesh.position.clone(); transformNode.rotationQuaternion = mesh.rotationQuaternion.clone(); transformNode.setParent(parent); return transformNode; }