import {Engine, FreeCamera, Scene, Vector3} from "@babylonjs/core"; import '@babylonjs/loaders'; import {DiagramManager} from "./diagram/diagramManager"; import {Toolbox} from "./toolbox/toolbox"; import log, {Logger} from "loglevel"; import {AppConfig} from "./util/appConfig"; import {GamepadManager} from "./controllers/gamepadManager"; import {CustomEnvironment} from "./util/customEnvironment"; import {Controllers} from "./controllers/controllers"; import {Spinner} from "./util/spinner"; import {PouchdbPersistenceManager} from "./integration/pouchdbPersistenceManager"; import {addSceneInspector} from "./util/functions/sceneInspctor"; import {groundMeshObserver} from "./util/functions/groundMeshObserver"; export class App { //preTasks = [havokModule]; private logger: Logger = log.getLogger('App'); constructor() { log.setDefaultLevel('warn'); log.getLogger('App').setLevel('debug'); log.getLogger('DiagramManager').setLevel('debug'); const canvas = document.querySelector('#gameCanvas'); this.logger.debug('App', 'gameCanvas created'); this.initialize(canvas).then(() => { this.logger.debug('App', 'Scene Initialized'); const loader = document.querySelector('#loader'); if (loader) { loader.remove(); } }); } async initialize(canvas) { const engine = new Engine(canvas, true); engine.setHardwareScalingLevel(1 / window.devicePixelRatio); window.onresize = () => { engine.resize(); } const scene = new Scene(engine); const spinner = new Spinner(scene); spinner.show(); const config = new AppConfig(); const controllers = new Controllers(); const toolbox = new Toolbox(scene, controllers); const diagramManager = new DiagramManager(scene, controllers, toolbox, config); const db = new PouchdbPersistenceManager(); db.setDiagramManager(diagramManager); db.configObserver.add((newConfig) => { config.onConfigChangedObservable.notifyObservers(newConfig, 1); }); config.onConfigChangedObservable.add((newConfig) => { db.setConfig(newConfig); }, 2, false, this); await db.initialize(); const environment = new CustomEnvironment(scene, "default", config); const camera: FreeCamera = new FreeCamera("Camera", new Vector3(0, 1.6, 3), scene); camera.setTarget(new Vector3(0, 1.6, 0)); environment.groundMeshObservable.add((ground) => { groundMeshObserver(ground, scene, diagramManager, controllers, spinner); }, -1, false, this); const gamepadManager = new GamepadManager(scene); /* const voiceManager = new VoiceManager(); voiceManager.transcriptionObserver.add((text) => { logger.info('Transcription', text); switch (text.type) { case TranscriptType.PartialTranscript: if (text.words.length > 0 && text.words[0].text.toLowerCase() == 'meta') { logger.info('Meta command', text.text); } break; case TranscriptType.FinalTranscript: logger.info('Final', text.words[0].text.toLowerCase().substring(0, 4)); if (text.words.length > 0 && text.words[0].text.toLowerCase().substring(0, 4) == 'meta' && text.words[0].confidence > .8) { logger.info('Meta Final command', text.words.map((e) => { return e.text }).slice(1).join(' ')); } } }); */ addSceneInspector(scene); this.logger.info('keydown event listener added, use Ctrl+Shift+Alt+I to toggle debug layer'); engine.runRenderLoop(() => { scene.render(); }); this.logger.info('Render loop started'); } } const app = new App();