import {HavokPlugin, Scene, Vector3} from "@babylonjs/core"; import HavokPhysics from "@babylonjs/havok"; export class CustomPhysics { private scene: Scene; constructor(scene: Scene) { this.scene = scene; } public async initializeAsync() { const havok = await HavokPhysics() const havokPlugin = new HavokPlugin(true, havok); this.scene.enablePhysics(new Vector3(0, -9.8, 0), havokPlugin); this.scene.collisionsEnabled = true; } }