import {AbstractMesh} from "@babylonjs/core"; import log from "loglevel"; const logger = log.getLogger('reparent'); export function reparent(mesh: AbstractMesh, previousParentId: string, grabbedMeshParentId: string) { if (previousParentId) { const parent = mesh.getScene().getMeshById(previousParentId); if (parent) { //mesh && mesh.setParent(this.scene.getMeshById(this.previousParentId)); logger.warn('not yet implemented') //@note: this is not implemented yet } else { mesh.setParent(null); } } else { const parent = mesh.getScene().getTransformNodeById(grabbedMeshParentId); if (parent) { logger.warn('setting parent to null', grabbedMeshParentId, parent) //this.grabbedMeshParentId = null; mesh.setParent(null); parent.dispose(); } else { mesh.setParent(null); } } }