import {ActionManager, ExecuteCodeAction, Scene} from "@babylonjs/core"; import {ControllerEventType, Controllers} from "../../controllers/controllers"; import log from "loglevel"; export function buildEntityActionManager(scene: Scene, controllers: Controllers) { const logger = log.getLogger('buildEntityActionManager'); const actionManager = new ActionManager(scene); /*actionManager.registerAction( new PlaySoundAction(ActionManager.OnPointerOverTrigger, sounds.tick));*/ actionManager.registerAction( new ExecuteCodeAction(ActionManager.OnPointerOverTrigger, (evt) => { controllers.controllerObserver.notifyObservers({ type: ControllerEventType.PULSE, gripId: evt?.additionalData?.pickResult?.gripTransform?.id }) logger.debug(evt); }) ); return actionManager; }