import { ArcRotateCamera, Engine, HemisphericLight, Scene, Vector3, WebXRDefaultExperience, WebXRState } from "@babylonjs/core"; import '@babylonjs/loaders'; import {Rigplatform} from "./controllers/rigplatform"; import {DiagramManager} from "./diagram/diagramManager"; import {Toolbox} from "./toolbox/toolbox"; import log from "loglevel"; import {AppConfig} from "./util/appConfig"; import {GamepadManager} from "./controllers/gamepadManager"; import {CustomEnvironment} from "./util/customEnvironment"; import {Controllers} from "./controllers/controllers"; import {Introduction} from "./tutorial/introduction"; import {IndexdbPersistenceManager} from "./integration/indexdbPersistenceManager"; export class App { //preTasks = [havokModule]; constructor() { const logger = log.getLogger('App'); log.setDefaultLevel('warn'); const canvas = document.createElement("canvas"); canvas.style.width = "100%"; canvas.style.height = "100%"; canvas.id = "gameCanvas"; document.body.appendChild(canvas); log.debug('App', 'gameCanvas created'); this.initialize(canvas).then(() => { logger.debug('App', 'Scene Initialized'); const loader = document.querySelector('#loader'); if (loader) { loader.remove(); } }); } async initialize(canvas) { const logger = log.getLogger('App'); const engine = new Engine(canvas, true); const scene = new Scene(engine); const persistenceManager = new IndexdbPersistenceManager("diagram"); const controllers = new Controllers(); const toolbox = new Toolbox(scene, controllers); const diagramManager = new DiagramManager(scene, controllers, toolbox); diagramManager.setPersistenceManager(persistenceManager); const config = new AppConfig(persistenceManager); const environment = new CustomEnvironment(scene, "default", config); persistenceManager.initialize().then(() => { if (!config.current?.demoCompleted) { const intro = new Introduction(scene, config); intro.start(); } }); const camera: ArcRotateCamera = new ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2, 4, new Vector3(0, 1.6, 0), scene); camera.attachControl(canvas, true); new HemisphericLight("light1", new Vector3(1, 1, 0), scene); environment.groundMeshObservable.add(async (ground) => { const xr = await WebXRDefaultExperience.CreateAsync(scene, { floorMeshes: [ground], disableTeleportation: true, outputCanvasOptions: { canvasOptions: { framebufferScaleFactor: 1 } }, optionalFeatures: true, pointerSelectionOptions: { enablePointerSelectionOnAllControllers: true } }); xr.baseExperience.sessionManager.onXRSessionInit.add((session) => { session.addEventListener('visibilitychange', (ev) => { console.log(ev); }); }); xr.baseExperience.onStateChangedObservable.add((state) => { console.log(state); if (state == WebXRState.IN_XR) { scene.audioEnabled = true; xr.baseExperience.camera.position = new Vector3(0, 1.6, 0); window.addEventListener(('pa-button-state-change'), (event: any) => { if (event.detail) { log.debug('App', event.detail); } }); } }); const rig = new Rigplatform(scene, xr, diagramManager, controllers); //const dioManager = new DrawioManager(scene, diagramManager); //const newRelicData = new NewRelicData(persistenceManager, scene); }); const gamepadManager = new GamepadManager(scene); /* const voiceManager = new VoiceManager(); voiceManager.transcriptionObserver.add((text) => { logger.info('Transcription', text); switch (text.type) { case TranscriptType.PartialTranscript: if (text.words.length > 0 && text.words[0].text.toLowerCase() == 'meta') { logger.info('Meta command', text.text); } break; case TranscriptType.FinalTranscript: logger.info('Final', text.words[0].text.toLowerCase().substring(0, 4)); if (text.words.length > 0 && text.words[0].text.toLowerCase().substring(0, 4) == 'meta' && text.words[0].confidence > .8) { logger.info('Meta Final command', text.words.map((e) => { return e.text }).slice(1).join(' ')); } } }); */ window.addEventListener("keydown", (ev) => { if (ev.key == "z") { //voiceManager.startRecording(); } if (ev.key == "x") { //voiceManager.stopRecording(); } if (ev.shiftKey && ev.ctrlKey && ev.altKey && ev.keyCode === 73) { import("@babylonjs/core/Debug/debugLayer").then(() => { import("@babylonjs/inspector").then(() => { if (scene.debugLayer.isVisible()) { scene.debugLayer.hide(); } else { scene.debugLayer.show(); } }); }); } }); logger.info('keydown event listener added, use Ctrl+Shift+Alt+I to toggle debug layer'); engine.runRenderLoop(() => { scene.render(); }); logger.info('Render loop started'); } } const app = new App();