immersive2/src/util/functions
Michael Mainguy 0e053bf69c Add Quest VR onboarding flow with auto-entry prompt
Implemented comprehensive VR onboarding experience for Quest users:

- Add demo database template with pre-built architecture diagram
- Implement automatic demo template loading on first visit
- Create VREntryPrompt component for seamless VR mode entry
- Add device detection utilities for Quest/VR headset identification
- Integrate export/import functionality for diagram templates
- Add About page with device-aware CTA and VR benefits
- Remove legacy tutorial and FirstVisitVr modal for demo flow
- Add upgrade prompts and tiered feature configuration

Quest users now see prominent VR entry prompt when navigating to /db/** paths,
providing one-tap entry into immersive mode after scene initialization.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 10:47:28 -06:00
..
deepCopy.ts decomposed functions. 2023-08-23 14:15:44 -05:00
enumKeys.ts decomposed functions. 2023-08-23 14:15:44 -05:00
exportDiagramAsJSON.ts Add Quest VR onboarding flow with auto-entry prompt 2025-11-20 10:47:28 -06:00
exportGltf.ts DefaultScene static method to be upper case...added webGPU support (disabled as there appears to be a bug). 2024-04-17 08:18:35 -05:00
findClosestColor.ts Implement WebXR resize gizmo with virtual stick scaling and extract adapter to integration layer 2025-11-13 17:52:23 -06:00
getPath.ts added view only flag. 2024-06-07 09:21:18 -05:00
groundMeshObserver.ts Refactor Handle class and fix VR positioning 2025-11-19 13:28:48 -06:00
sceneInspector.ts Add face handles and transform tracking to ResizeGizmo 2025-11-17 17:06:32 -06:00
snapGridVal.ts Code Cleanup. 2023-11-07 07:20:11 -06:00
snapRotateVal.ts Moved loggers out of global module scope. 2024-04-28 09:03:20 -05:00
updateTextNode.ts Fix label positioning to use world space bounding boxes 2025-11-19 16:52:04 -06:00