109 lines
3.4 KiB
TypeScript
109 lines
3.4 KiB
TypeScript
import {Color3, Engine, FreeCamera, Scene, Vector3, WebGPUEngine} from "@babylonjs/core";
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import '@babylonjs/loaders';
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import {DiagramManager} from "./diagram/diagramManager";
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import log, {Logger} from "loglevel";
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import {GamepadManager} from "./controllers/gamepadManager";
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import {CustomEnvironment} from "./util/customEnvironment";
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import {Spinner} from "./objects/spinner";
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import {PouchdbPersistenceManager} from "./integration/pouchdbPersistenceManager";
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import {addSceneInspector} from "./util/functions/sceneInspector";
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import {groundMeshObserver} from "./util/functions/groundMeshObserver";
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import {buildQuestLink} from "./util/functions/buildQuestLink";
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import {exportGltf} from "./util/functions/exportGltf";
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import {DefaultScene} from "./defaultScene";
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import {Introduction} from "./tutorial/introduction";
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const webGpu = false;
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log.setLevel('debug', false);
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const canvas = (document.querySelector('#gameCanvas') as HTMLCanvasElement);
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export class VrApp {
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//preTasks = [havokModule];
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private logger: Logger = log.getLogger('App');
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constructor() {
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this.initializeEngine().then(() => {
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this.logger.info('Engine initialized');
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});
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}
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private async initializeEngine() {
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let engine: WebGPUEngine | Engine = null;
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if (webGpu) {
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engine = new WebGPUEngine(canvas);
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await (engine as WebGPUEngine).initAsync();
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} else {
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engine = new Engine(canvas, true);
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}
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engine.setHardwareScalingLevel(1 / window.devicePixelRatio);
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window.onresize = () => {
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engine.resize();
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}
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const scene = new Scene(engine);
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DefaultScene.Scene = scene;
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scene.ambientColor = new Color3(.1, .1, .1);
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//log.resetLevel();
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//log.setDefaultLevel('error');
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await this.initialize(scene);
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engine.runRenderLoop(() => {
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scene.render();
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});
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}
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public async initialize(scene: Scene) {
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setMainCamera(scene);
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const spinner = new Spinner();
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spinner.show();
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const diagramManager = new DiagramManager();
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await initDb(diagramManager);
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initEnvironment(diagramManager, spinner);
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const gamepadManager = new GamepadManager(scene);
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addSceneInspector();
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const el = document.querySelector('#download');
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if (el) {
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el.addEventListener('click', () => {
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exportGltf();
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})
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}
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if (!localStorage.getItem('tutorialCompleted')) {
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this.logger.info('Starting tutorial');
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const intro = new Introduction();
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}
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this.logger.info('Render loop started');
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}
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}
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const vrApp = new VrApp();
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buildQuestLink();
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function setMainCamera(scene: Scene) {
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const CAMERA_NAME = 'Main Camera';
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const camera: FreeCamera = new FreeCamera(CAMERA_NAME,
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new Vector3(0, 1.6, 0), scene);
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scene.setActiveCameraByName(CAMERA_NAME);
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}
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async function initDb(diagramManager: DiagramManager) {
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const db = new PouchdbPersistenceManager();
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db.setDiagramManager(diagramManager);
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await db.initialize();
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}
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function initEnvironment(diagramManager: DiagramManager, spinner: Spinner) {
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const environment = new CustomEnvironment("default", diagramManager.config);
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environment.groundMeshObservable.add((ground) => {
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groundMeshObserver(ground, diagramManager, spinner).then(() => {
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});
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}, -1, false, this);
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}
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