immersive2/src/objects
Michael Mainguy 6d2049e1f6 Convert to unlit rendering and fix connection update error
Lighting changes:
- Disabled HemisphericLight in customEnvironment
- Changed all materials from diffuse to emissive colors
- Added disableLighting=true to all StandardMaterials
- Updated toolbox colors, diagram entities, and spinner

Bug fix:
- Fixed "Cannot read properties of undefined (reading 'pickedMesh')" error
- Added defensive check in DiagramObject.updateConnection()
- Now validates hit array has at least 2 elements before accessing

Materials now render at full brightness with unlit/flat shading.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 21:16:29 -06:00
..
avatar.ts refactored logging. 2024-04-03 10:08:17 -05:00
Button.ts added row level AES encryption. 2024-06-10 15:52:45 -05:00
cameraWindow.ts Upated babylonjs version, added map, camera, camerawindow. 2024-05-21 06:34:48 -05:00
curveObject.ts CHanged connector style 2024-08-22 18:21:08 -05:00
handle.ts added row level AES encryption. 2024-06-10 15:52:45 -05:00
roundButton.ts Code Cleanup. 2023-11-07 07:20:11 -06:00
spinner.ts Convert to unlit rendering and fix connection update error 2025-11-12 21:16:29 -06:00