Lighting changes: - Disabled HemisphericLight in customEnvironment - Changed all materials from diffuse to emissive colors - Added disableLighting=true to all StandardMaterials - Updated toolbox colors, diagram entities, and spinner Bug fix: - Fixed "Cannot read properties of undefined (reading 'pickedMesh')" error - Added defensive check in DiagramObject.updateConnection() - Now validates hit array has at least 2 elements before accessing Materials now render at full brightness with unlit/flat shading. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| avatar.ts | ||
| Button.ts | ||
| cameraWindow.ts | ||
| curveObject.ts | ||
| handle.ts | ||
| roundButton.ts | ||
| spinner.ts | ||