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Michael Mainguy 3f02fc7ea5 Implement lightmap-based rendering for performant lighting illusion
Replace emissive-only rendering with diffuse + lightmap system to achieve realistic lighting appearance without dynamic light overhead.

- Create LightmapGenerator class with canvas-based radial gradient generation
- Generate one lightmap per color (16 total) using top-left directional light simulation
- Cache lightmaps in static Map for reuse across all instances
- Preload all lightmaps at toolbox initialization for instant availability
- Update buildColor() to use diffuseColor + lightmapTexture instead of emissiveColor
- Update buildMissingMaterial() to use lightmap-based rendering
- Enable lighting calculations (disableLighting = false) to apply lightmaps

Lightmap details:
- 512x512 resolution RGBA textures
- Radial gradient: center (color × 1.5), mid (base color), edge (color × 0.3)
- Simulates top-left key light with smooth falloff
- Total memory: ~16 MB for all lightmaps
- Zero per-frame performance cost

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 09:20:40 -06:00
.github/workflows Update node.js.yml 2024-08-30 12:18:10 -05:00
api Initial Menu System Commit. 2023-06-29 21:03:00 -05:00
functions Added Initial Voice Command Handler, fixed connection issues. 2023-08-14 13:27:20 -05:00
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public Updated config page. 2024-08-30 14:56:13 -05:00
server Added stl person to toolbox. 2024-06-17 11:33:24 -05:00
src Implement lightmap-based rendering for performant lighting illusion 2025-11-13 09:20:40 -06:00
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CLAUDE.md Position UI components relative to camera on XR entry 2025-11-12 20:22:29 -06:00
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