immersive2/src/menus/clickMenu.ts

91 lines
3.2 KiB
TypeScript

import {AbstractMesh, ActionEvent, Observable, Scene, TransformNode, Vector3} from "@babylonjs/core";
import {Button} from "../objects/Button";
const POINTER_UP = "pointerup";
export class ClickMenu {
private readonly _mesh: AbstractMesh;
private readonly _transformNode: TransformNode;
public onClickMenuObservable: Observable<ActionEvent> = new Observable<ActionEvent>();
constructor(mesh: AbstractMesh) {
this._mesh = mesh;
const scene = mesh.getScene();
this._transformNode = new TransformNode("transform", scene);
let x = -.54 / 2;
this.makeNewButton("Remove", "remove", scene, x += .11)
.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.onClickMenuObservable.notifyObservers(eventData);
this.dispose();
}
}, -1, false, this, false);
this.makeNewButton("Label", "label", scene, x += .11)
.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.onClickMenuObservable.notifyObservers(eventData);
this.dispose();
}
}, -1, false, this, false);
this.makeNewButton("Connect", "connect", scene, x += .11)
.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.onClickMenuObservable.notifyObservers(eventData);
this.dispose();
}
}, -1, false, this, false);
this.makeNewButton("Size", "size", scene, x += .11)
.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.onClickMenuObservable.notifyObservers(eventData);
}
}, -1, false, this, false);
this.makeNewButton("Close", "close", scene, x += .11)
.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.onClickMenuObservable.notifyObservers(eventData);
this.dispose();
}
}, -1, false, this, false);
const platform = scene.getMeshByName("platform");
const ray = scene.activeCamera.getForwardRay(1);
ray.direction.y = 0;
const fpos = scene.activeCamera.globalPosition.clone().add(ray.direction.scale(1));
this._transformNode.position = fpos;
this._transformNode.position.y -= .4;
this._transformNode.lookAt(scene.activeCamera.globalPosition);
this._transformNode.rotate(Vector3.Up(), Math.PI);
this._transformNode.setParent(platform);
}
public get mesh(): AbstractMesh {
return this._mesh;
}
public dispose() {
this._transformNode.dispose(false, true);
}
private makeNewButton(name: string, id: string, scene: Scene, x: number): Button {
const button = new Button(name, id, scene)
button.transform.scaling = new Vector3(.2, .2, .2);
button.transform.rotate(Vector3.Up(), Math.PI);
const transform = button.transform;
transform.parent = this._transformNode;
//transform.rotation.y = Math.PI;
transform.position.x = x;
return button;
}
}
function isUp(event: ActionEvent): boolean {
return event?.sourceEvent?.type == POINTER_UP;
}