immersive2/src/menus/groupMenu.ts

37 lines
1.3 KiB
TypeScript

import {AbstractMesh, Scene, TransformNode, Vector3} from "@babylonjs/core";
import {Button} from "../objects/Button";
import {positionNode} from "./functions/positionNode";
import {isUp} from "./functions/isUp";
export class GroupMenu {
private readonly _mesh: AbstractMesh;
private readonly _scene: Scene;
private _transformNode: TransformNode;
constructor(mesh: AbstractMesh) {
this._mesh = mesh;
this._scene = mesh.getScene();
this._transformNode = new TransformNode("graoupTransform", this._scene);
positionNode(this._transformNode);
const button = this.buildButton("Done", "groupdone", this._scene, 0);
button.onPointerObservable.add((eventData) => {
if (isUp(eventData)) {
this.dispose();
}
}, -1, false, this, false);
}
private buildButton(name: string, id: string, scene: Scene, x: number): Button {
const button = new Button(name, id, scene)
button.transform.scaling = new Vector3(.2, .2, .2);
button.transform.rotate(Vector3.Up(), Math.PI);
const transform = button.transform;
transform.parent = this._transformNode;
transform.position.x = x;
return button;
}
private dispose() {
this._transformNode.dispose(false, true);
}
}