Implemented a single button in the toolbox that cycles through four rendering modes: 1. Lightmap + Lighting - diffuseColor + lightmapTexture with lighting enabled 2. Emissive Texture - emissiveColor + emissiveTexture with lighting disabled (default) 3. Flat Color - emissiveColor only with lighting disabled 4. Diffuse + Lights - diffuseColor with two dynamic scene lights enabled Features: - Single clickable button displays current mode and cycles to next on click - Automatically manages two scene lights (HemisphericLight + PointLight) for Diffuse + Lights mode - UI materials (buttons, handles, labels) are excluded from mode changes to remain readable - Button positioned below color grid with user-adjusted scaling - Added comprehensive naming conventions documentation - Updated inspector hotkey to Ctrl+Shift+I 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| functions | ||
| animatedLineTexture.ts | ||
| appConfig.ts | ||
| appConfigType.ts | ||
| constants.ts | ||
| customEnvironment.ts | ||
| customPhysics.ts | ||
| dualshockEventMapper.ts | ||
| lightmapGenerator.ts | ||
| me.ts | ||
| renderingMode.ts | ||