Changed from lightmapTexture with lighting enabled to emissiveTexture with lighting disabled for better performance. The new approach provides the same lighting illusion without expensive per-pixel lighting calculations. - Added LightmapGenerator.ENABLED toggle for performance testing - Updated buildColor.ts to use emissiveColor + emissiveTexture with disableLighting = true - Updated buildMissingMaterial() to match new rendering approach - Fixed buildTool.ts to access emissiveColor instead of diffuseColor for material color detection 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| functions | ||
| types | ||
| diagramManager.ts | ||
| diagramMenuManager.ts | ||
| diagramObject.ts | ||