immersive2/src/menus/configMenu.ts

145 lines
5.2 KiB
TypeScript

import {AdvancedDynamicTexture, RadioGroup, SelectionPanel} from "@babylonjs/gui";
import {AbstractMesh, MeshBuilder, Scene, WebXRExperienceHelper} from "@babylonjs/core";
import {CameraHelper} from "../util/cameraHelper";
import log from "loglevel";
import {AppConfig} from "../util/appConfig";
import {Controllers} from "../controllers/controllers";
import {DiaSounds} from "../util/diaSounds";
import {AbstractMenu} from "./abstractMenu";
export class ConfigMenu extends AbstractMenu {
private sounds: DiaSounds;
private configPlane: AbstractMesh = null;
private yObserver;
private config: AppConfig;
private gridSnaps: Array<{ label: string, value: number }> = [
{label: "Off", value: 0},
{label: "0.01", value: 0.01},
{label: "0.1", value: 0.1},
{label: "0.5", value: 0.5},
{label: "1", value: 1},
]
public toggle() {
if (this.configPlane) {
this.sounds.exit.play();
this.configPlane.dispose();
this.configPlane = null;
return;
}
this.sounds.enter.play();
const width = .25;
const height = .75;
const res = 256;
const heightPixels = Math.round((height / width) * res);
this.configPlane = MeshBuilder
.CreatePlane("gridSizePlane",
{
width: .25,
height: .75
}, this.scene);
const configTexture = AdvancedDynamicTexture.CreateForMesh(this.configPlane, res, heightPixels);
configTexture.background = "white";
const selectionPanel = new SelectionPanel("selectionPanel");
configTexture.addControl(selectionPanel)
this.buildGridSizeControl(selectionPanel);
this.buildCreateScaleControl(selectionPanel);
this.buildRotationSnapControl(selectionPanel);
this.buildTurnSnapControl(selectionPanel);
CameraHelper.setMenuPosition(this.configPlane, this.scene);
}
private rotationSnaps: Array<{ label: string, value: number }> = [
{label: "Off", value: 0},
{label: "22.5", value: 22.5},
{label: "45", value: 45},
{label: "90", value: 90},
]
constructor(scene: Scene, xr: WebXRExperienceHelper, controllers: Controllers, config: AppConfig) {
super(scene, xr, controllers);
this.config = config;
this.sounds = new DiaSounds(scene);
if (!this.yObserver) {
this.controllers.controllerObserver.add((event) => {
if (event.type == 'y-button') {
this.toggle();
}
});
}
}
private buildCreateScaleControl(selectionPanel: SelectionPanel): RadioGroup {
const radio = new RadioGroup("Create Scale");
selectionPanel.addGroup(radio);
for (const [index, snap] of this.gridSnaps.entries()) {
const selected = this.config.current.createSnap == snap.value
radio.addRadio(snap.label, this.createVal.bind(this), selected);
}
return radio;
}
private buildRotationSnapControl(selectionPanel: SelectionPanel): RadioGroup {
const radio = new RadioGroup("Rotation Snap");
selectionPanel.addGroup(radio);
for (const [index, snap] of this.rotationSnaps.entries()) {
const selected = this.config.current.rotateSnap == snap.value
radio.addRadio(snap.label, this.rotateVal.bind(this), selected);
}
return radio;
}
private buildGridSizeControl(selectionPanel: SelectionPanel): RadioGroup {
const radio = new RadioGroup("Grid Snap");
selectionPanel.addGroup(radio);
for (const [index, snap] of this.gridSnaps.entries()) {
const selected = this.config.current.gridSnap == snap.value;
radio.addRadio(snap.label, this.gridVal.bind(this), selected);
}
return radio;
}
private buildTurnSnapControl(selectionPanel: SelectionPanel): RadioGroup {
const radio = new RadioGroup("Turn Snap");
selectionPanel.addGroup(radio);
for (const [index, snap] of this.rotationSnaps.entries()) {
const selected = this.config.current.rotateSnap == snap.value;
radio.addRadio(snap.label, this.turnVal.bind(this), selected);
}
return radio;
}
private createVal(value) {
const config = this.config.current;
config.createSnap = this.gridSnaps[value].value;
this.config.current = config;
log.debug("configMenu", "create Snap", value);
}
private rotateVal(value) {
const config = this.config.current;
config.rotateSnap = this.rotationSnaps[value].value;
this.config.current = config;
log.debug("configMenu", "rotate Snap", value);
}
private turnVal(value) {
const config = this.config.current;
config.turnSnap = this.rotationSnaps[value].value;
this.config.current = config;
log.debug("configMenu", "turn Snap", value);
}
private gridVal(value) {
const config = this.config.current;
config.gridSnap = this.gridSnaps[value].value;
this.config.current = config;
log.debug("configMenu", "grid Snap", value);
}
}