immersive2/src/diagram/diagramConnection.ts

206 lines
6.8 KiB
TypeScript

import {AbstractMesh, MeshBuilder, Scene, StandardMaterial, TransformNode, Vector3} from "@babylonjs/core";
import {v4 as uuidv4} from 'uuid';
import log, {Logger} from "loglevel";
import {buildStandardMaterial} from "../materials/functions/buildStandardMaterial";
export class DiagramConnection {
private readonly id: string;
private logger: Logger = log.getLogger('DiagramConnection');
constructor(from: string, to: string, id: string, scene?: Scene, gripTransform?: TransformNode, clickPoint?: Vector3) {
this.logger.debug('buildConnection constructor');
if (id) {
this.id = id;
} else {
this.id = "connection_" + uuidv4();
}
this.scene = scene;
this._to = to;
this._from = from;
const fromMesh = this.scene.getMeshById(from);
if (fromMesh) {
this.fromAnchor = fromMesh;
}
const toMesh = this.scene.getMeshById(to);
if (toMesh) {
this.toAnchor = toMesh;
} else {
if (fromMesh) {
const to = new TransformNode(this.id + "_to", this.scene);
to.ignoreNonUniformScaling = true;
to.id = this.id + "_to";
if (clickPoint) {
to.position = clickPoint.clone();
} else {
to.position = fromMesh.absolutePosition.clone();
}
if (gripTransform) {
to.setParent(gripTransform);
}
this.toAnchor = to;
} else {
this.logger.info("no fromMesh yet, will build when toMesh is available");
}
}
this.buildConnection();
}
private scene: Scene;
private toAnchor: TransformNode;
private fromAnchor: TransformNode;
private transformNode: TransformNode;
private _mesh: AbstractMesh;
public get mesh(): AbstractMesh {
return this._mesh;
}
private readonly _to: string;
public get to(): string {
return this?.toAnchor?.id;
}
public set to(value: string) {
if (!value) {
return;
}
const toAnchor = this.scene.getMeshById(value);
if (this.fromAnchor && toAnchor) {
this.toAnchor.dispose();
this.toAnchor = toAnchor;
this._mesh.metadata.to = this.to;
this._mesh.metadata.exportable = true;
this._mesh.id = this.id;
this.recalculate();
this.setPoints();
}
}
private readonly _from: string;
public get from(): string {
return this?.fromAnchor?.id;
}
private tick: number = 0;
private recalculate() {
const start = this.fromAnchor?.absolutePosition;
const end = this.toAnchor?.absolutePosition;
if (start && end) {
this.transformNode.position = start.add(end).scale(.5);
this.transformNode.lookAt(end);
this._mesh.rotation.x = Math.PI / 2;
this._mesh.scaling.y = Math.abs(start.subtract(end).length());
const text = this._mesh.getChildren((node) => {
return node.metadata?.label == true;
});
if (text && text.length > 0) {
text.forEach((node) => {
const t: AbstractMesh = node as AbstractMesh;
t.scaling.y = 1 / this._mesh.scaling.y;
t.position.x = .05;
t.position.z = .05;
t.position.y = 0;
});
}
if (this.fromAnchor && (this.fromAnchor as AbstractMesh).material) {
this._mesh.material = (((this.fromAnchor as AbstractMesh).material as StandardMaterial));
} else {
this._mesh.material = buildStandardMaterial(this.id + "_material", this.scene, "#FFFFFF");
}
}
}
private setPoints() {
}
private buildConnection() {
this.logger.debug(`buildConnection from ${this._from} to ${this._to}`);
this._mesh = MeshBuilder.CreateCylinder(this.id + "_connection", {diameter: .025, height: 1}, this.scene);
this.transformNode = new TransformNode(this.id + "_transform", this.scene);
this.transformNode.metadata = {exportable: true};
this._mesh.setParent(this.transformNode);
this.recalculate();
this._mesh.id = this.id;
if (!this._mesh.metadata) {
this._mesh.metadata = {template: "#connection-template", from: this._from};
} else {
this._mesh.metadata.template = "#connection-template";
this._mesh.metadata.from = this._from;
}
if (this._to) {
this._mesh.metadata.to = this.to;
}
this._mesh.metadata.exportable = true;
this.setPoints();
this.scene.onBeforeRenderObservable.add(this.beforeRender, -1, true, this);
this.scene.onNewMeshAddedObservable.add(this.onMeshAdded, -1, true, this);
this.mesh.onDisposeObservable.add(this.removeConnection, -1, true, this);
return;
}
private beforeRender = () => {
if (this.tick++ % 10 == 0) {
this.logger.trace('recalculating', this.tick);
this.recalculate();
this.setPoints();
}
}
private removeConnection = () => {
this.logger.debug("removeConnection");
this.scene.onBeforeRenderObservable.removeCallback(this.beforeRender);
this._mesh.onDisposeObservable.removeCallback(this.removeConnection);
this.removeObserver();
if (this.toAnchor) {
this.toAnchor = null;
}
if (this.fromAnchor) {
this.fromAnchor = null;
}
if (this._mesh) {
this._mesh.dispose();
this._mesh = null;
}
if (this.scene) {
this.scene = null;
}
}
private onMeshAdded = (mesh: AbstractMesh) => {
if (mesh && mesh.id) {
if (!this.toAnchor || !this.fromAnchor) {
if (mesh?.id == this?._to) {
this.logger.debug("Found to anchor");
this.toAnchor = mesh;
this._mesh.metadata.to = this.to;
}
if (mesh?.id == this?._from) {
this.logger.debug("Found from anchor");
this.fromAnchor = mesh;
this._mesh.metadata.from = this.from;
}
if (this.toAnchor && this.fromAnchor) {
this.logger.debug(`connection built from ${this._from} to ${this._to}`);
this.removeObserver();
}
}
}
}
private removeObserver() {
this.logger.debug("removing observer");
this.scene.onNewMeshAddedObservable.removeCallback(this.onMeshAdded);
}
}