immersive2/src/vrApp.ts

113 lines
3.4 KiB
TypeScript

import {Color3, Engine, FreeCamera, Scene, Vector3, WebGPUEngine} from "@babylonjs/core";
import '@babylonjs/loaders';
import {DiagramManager} from "./diagram/diagramManager";
import log, {Logger} from "loglevel";
import {GamepadManager} from "./controllers/gamepadManager";
import {CustomEnvironment} from "./util/customEnvironment";
import {Spinner} from "./objects/spinner";
import {PouchdbPersistenceManager} from "./integration/pouchdbPersistenceManager";
import {addSceneInspector} from "./util/functions/sceneInspctor";
import {groundMeshObserver} from "./util/functions/groundMeshObserver";
import {buildQuestLink} from "./util/functions/buildQuestLink";
import {exportGltf} from "./util/functions/exportGltf";
import {DefaultScene} from "./defaultScene";
import {Introduction} from "./tutorial/introduction";
const webGpu = false;
log.setLevel('debug', false);
export class VrApp {
private engine: WebGPUEngine | Engine;
//preTasks = [havokModule];
private logger: Logger = log.getLogger('App');
constructor() {
this.initializeEngine().then(() => {
this.logger.info('Engine initialized');
});
}
public async initialize() {
const scene = DefaultScene.Scene;
const spinner = new Spinner();
spinner.show();
const diagramManager = new DiagramManager();
const db = new PouchdbPersistenceManager();
db.setDiagramManager(diagramManager);
await db.initialize();
const camera: FreeCamera = new FreeCamera("Main Camera",
new Vector3(0, 1.6, 0), scene);
//camera.setTarget(new Vector3(0, 1.6, -3));
scene.setActiveCameraByName("Main Camera");
const environment = new CustomEnvironment("default", diagramManager.config);
environment.groundMeshObservable.add((ground) => {
groundMeshObserver(ground, diagramManager, spinner);
}, -1, false, this);
const gamepadManager = new GamepadManager(scene);
/*
*/
addSceneInspector();
const el = document.querySelector('#download');
if (el) {
el.addEventListener('click', () => {
exportGltf();
})
}
this.logger.info('keydown event listener added, use Ctrl+Shift+Alt+I to toggle debug layer');
if (!localStorage.getItem('tutorialCompleted')) {
const intro = new Introduction();
}
this.engine.runRenderLoop(() => {
scene.render();
});
this.logger.info('Render loop started');
}
private async initializeEngine() {
const canvas = (document.querySelector('#gameCanvas') as HTMLCanvasElement);
if (webGpu) {
this.engine = new WebGPUEngine(canvas);
await (this.engine as WebGPUEngine).initAsync();
} else {
this.engine = new Engine(canvas, true);
}
this.engine.setHardwareScalingLevel(1 / window.devicePixelRatio);
window.onresize = () => {
this.engine.resize();
}
const scene = new Scene(this.engine);
scene.ambientColor = new Color3(.1, .1, .1);
DefaultScene.Scene = scene;
//log.resetLevel();
//log.setDefaultLevel('error');
this.logger.debug('App', 'gameCanvas created');
await this.initialize();
}
public async start() {
}
}
const vrApp = new VrApp();
buildQuestLink();