immersive2/src/controllers/rigplatform.ts

195 lines
6.6 KiB
TypeScript

import {Angle, Mesh, Quaternion, Scene, Vector3, WebXRDefaultExperience} from "@babylonjs/core";
import {Right} from "./right";
import {Left} from "./left";
import {ControllerEvent, ControllerEventType, Controllers} from "./controllers";
import log from "loglevel";
import {DiagramManager} from "../diagram/diagramManager";
import {buildRig} from "./functions/buildRig";
import {DefaultScene} from "../defaultScene";
const RIGHT = "right";
const LEFT = "left";
const logger = log.getLogger('Rigplatform');
export class Rigplatform {
private readonly controllers: Controllers;
private readonly diagramManager: DiagramManager;
private readonly scene: Scene;
private readonly velocityArray = [0.01, 0.1, 1, 2, 5];
private readonly xr: WebXRDefaultExperience;
private rightController: Right;
private leftController: Left;
private turning: boolean = false;
private velocity: Vector3 = Vector3.Zero();
private velocityIndex: number = 2;
private turnVelocity: number = 0;
private registered = false;
private yRotation: number = 0;
private _flyMode: boolean = true;
public static instance: Rigplatform;
public turnSnap: number = 0;
public rigMesh: Mesh;
constructor(
xr: WebXRDefaultExperience,
diagramManager: DiagramManager
) {
this.scene = DefaultScene.Scene;
this.diagramManager = diagramManager;
this.controllers = diagramManager.controllers;
this.xr = xr;
this.rigMesh = buildRig(xr);
this.fixRotation();
this.initializeControllers();
this.registerVelocityObserver();
}
public set flyMode(value: boolean) {
this._flyMode = value;
if (this._flyMode) {
this.rigMesh.physicsBody.setGravityFactor(.01);
logger.debug('flymode');
} else {
this.rigMesh.physicsBody.setGravityFactor(1);
logger.debug('walkmode');
}
}
public forwardback(val: number) {
this.velocity.z = (val * this.velocityArray[this.velocityIndex]) * -1;
}
public leftright(val: number) {
this.velocity.x = (val * this.velocityArray[this.velocityIndex]);
}
public updown(val: number) {
this.velocity.y = (val * this.velocityArray[this.velocityIndex]) * -1;
}
public turn(val: number) {
const snap = this.turnSnap;
if (snap && snap > 0) {
if (!this.turning) {
if (Math.abs(val) > .1) {
this.turning = true;
this.yRotation += Angle.FromDegrees(Math.sign(val) * snap).radians();
}
} else {
if (Math.abs(val) < .1) {
this.turning = false;
}
}
} else {
if (Math.abs(val) > .1) {
this.turnVelocity = val;
} else {
this.turnVelocity = 0;
}
}
}
private registerVelocityObserver() {
this.scene.onBeforeRenderObservable.add(() => {
const vel = this.velocity.applyRotationQuaternion(this.scene.activeCamera.absoluteRotation);
if (!this._flyMode) {
vel.y = 0;
}
if (vel.length() > 0) {
logger.debug('Velocity', this.velocity, vel, this.scene.activeCamera.absoluteRotation);
}
this.rigMesh.physicsBody.setLinearVelocity(vel);
});
}
private registerObserver() {
if (!this.registered) {
this.registered = true;
this.controllers.controllerObserver.add((event: ControllerEvent) => {
logger.debug(event);
switch (event.type) {
case ControllerEventType.INCREASE_VELOCITY:
if (this.velocityIndex < this.velocityArray.length - 1) {
this.velocityIndex++;
} else {
this.velocityIndex = 0;
}
break;
case ControllerEventType.DECREASE_VELOCITY:
if (this.velocityIndex > 0) {
this.velocityIndex--;
} else {
this.velocityIndex = this.velocityArray.length - 1;
}
break;
case ControllerEventType.TURN:
this.turn(event.value);
break;
case ControllerEventType.FORWARD_BACK:
this.forwardback(event.value);
break;
case ControllerEventType.LEFT_RIGHT:
this.leftright(event.value);
break;
case ControllerEventType.UP_DOWN:
if (this._flyMode) {
this.updown(event.value);
}
break;
case ControllerEventType.MOTION:
logger.debug(JSON.stringify(event));
break;
}
});
}
}
private initializeControllers() {
this.xr.input.onControllerAddedObservable.add((source) => {
this.registerObserver();
let controller;
switch (source.inputSource.handedness) {
case RIGHT:
if (!this.rightController) {
this.rightController = new Right(source, this.xr, this.diagramManager);
}
break;
case LEFT:
if (!this.leftController) {
this.leftController = new Left(source, this.xr, this.diagramManager);
}
break;
}
//this.xr.baseExperience.camera.position = new Vector3(0, 0, 0);
if (controller) {
controller.setRig(this);
}
});
}
private fixRotation() {
this.scene.onAfterPhysicsObservable.add(() => {
const turnSnap = this.turnSnap;
if (turnSnap && turnSnap > 0) {
const q = this.rigMesh.rotationQuaternion;
this.rigMesh.physicsBody.setAngularVelocity(Vector3.Zero());
if (q) {
const e = q.toEulerAngles();
e.y += this.yRotation;
q.copyFrom(Quaternion.FromEulerAngles(0, e.y, 0));
}
} else {
this.rigMesh.physicsBody.setAngularVelocity(Vector3.Up().scale(this.turnVelocity));
}
}, -1, false, this, false);
}
}