Fix inspector 'i' key registration in KeyboardInput
Problem: - main.ts registered inspector with window.addEventListener - keyboardInput.ts used document.onkeydown which replaces event handler - This caused the inspector key binding to be overridden Solution: - Moved inspector 'i' key handling into KeyboardInput class - Removed duplicate setupInspector() method from main.ts - Inspector now opens correctly when 'i' is pressed Changes: - src/keyboardInput.ts: Added 'i' key case to open Babylon Inspector - src/main.ts: Removed setupInspector() method (no longer needed) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -62,6 +62,15 @@ export class KeyboardInput {
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document.onkeydown = (ev) => {
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document.onkeydown = (ev) => {
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switch (ev.key) {
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switch (ev.key) {
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case 'i':
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// Open Babylon Inspector
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import("@babylonjs/inspector").then((inspector) => {
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inspector.Inspector.Show(this._scene, {
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overlay: true,
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showExplorer: true,
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});
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});
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break;
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case '1':
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case '1':
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this._onCameraChangeObservable.notifyObservers(1);
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this._onCameraChangeObservable.notifyObservers(1);
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break;
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break;
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15
src/main.ts
15
src/main.ts
@ -256,7 +256,6 @@ export class Main {
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this._audioEngine = await CreateAudioEngineAsync();
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this._audioEngine = await CreateAudioEngineAsync();
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this.setupInspector();
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window.setTimeout(()=>{
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window.setTimeout(()=>{
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if (!this._started) {
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if (!this._started) {
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this._started = true;
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this._started = true;
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@ -286,20 +285,6 @@ export class Main {
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DefaultScene.MainScene.collisionsEnabled = true;
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DefaultScene.MainScene.collisionsEnabled = true;
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}
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}
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private setupInspector() {
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setLoadingMessage("Initializing Inspector...");
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window.addEventListener("keydown", (ev) => {
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if (ev.key == 'i') {
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import ("@babylonjs/inspector").then((inspector) => {
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inspector.Inspector.Show(DefaultScene.MainScene, {
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overlay: true,
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showExplorer: true
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});
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});
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}
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});
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}
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}
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}
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// Setup router
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// Setup router
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