Started cleaning up audio, rendering artifacts.
This commit is contained in:
parent
de108e8a40
commit
b85d1f5b09
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public/shot.mp3
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public/shot.mp3
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public/shot2.mp3
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public/shot2.mp3
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public/thrust3.mp3
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public/thrust3.mp3
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public/thrust4.mp3
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public/thrust4.mp3
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public/thrust5.mp3
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public/thrust5.mp3
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194
src/level1.ts
194
src/level1.ts
@ -1,143 +1,117 @@
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import {DefaultScene} from "./defaultScene";
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import {
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Color3,
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HavokPlugin,
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MeshBuilder, Observable, ParticleHelper, ParticleSystem, ParticleSystemSet,
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AbstractMesh,
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Color3, DistanceConstraint, InstancedMesh, Mesh,
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MeshBuilder,
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Observable,
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ParticleHelper,
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PhysicsAggregate,
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PhysicsMotionType,
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PhysicsShapeType,
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StandardMaterial, Texture,
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StandardMaterial, TransformNode,
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Vector3
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} from "@babylonjs/core";
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import {Ship} from "./ship";
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import {ScoreEvent} from "./scoreEvent";
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import {createRock} from "./starfield";
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import {RockFactory} from "./starfield";
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export class Level1 {
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private _ship: Ship;
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private _explosion: ParticleSystemSet
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private _initialized: boolean = false;
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private _startBase: AbstractMesh;
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private _endBase: AbstractMesh;
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public onScoreObservable: Observable<ScoreEvent> = new Observable<ScoreEvent>();
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constructor(ship: Ship) {
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this._ship = ship;
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this.initialize();
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}
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private scored: Set<string> = new Set<string>();
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private async initialize() {
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const phys = DefaultScene.MainScene.getPhysicsEngine().getPhysicsPlugin() as HavokPlugin;
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ParticleHelper.BaseAssetsUrl = window.location.href;
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//console.log(window.location.href);
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DefaultScene.MainScene.onReadyObservable.addOnce(async () => {
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this._explosion = await ParticleHelper.CreateAsync("explosion", DefaultScene.MainScene);
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});
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//
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/*phys.onTriggerCollisionObservable.add((eventData) => {
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if (eventData.collider.transformNode.id.indexOf('star') > -1) {
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return;
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}
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if (this.scored.has(eventData.collidedAgainst.transformNode.id)) {
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return;
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} else {
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this.scored.add(eventData.collidedAgainst.transformNode.id);
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//this.onScoreObservable.notifyObservers(1);
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}
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});
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*/
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phys.onCollisionObservable.add( (eventData) => {
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this.onScoreObservable.notifyObservers({score: 0, message: eventData?.impulse?.toFixed(2)});
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if ((eventData.collidedAgainst.transformNode.id == 'bullet' ||
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eventData.collider.transformNode.id == 'bullet') &&
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(eventData.collidedAgainst.transformNode.id.indexOf('asteroid') > -1 ||
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eventData.collider.transformNode.id.indexOf('asteroid') > -1)
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){
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const point = eventData.point.clone();
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if (this._explosion) {
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/*this._explosion.systems.forEach((system) => {
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system.stop();
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});*/
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this._explosion.emitterNode = point;
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this._explosion.start();
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}
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eventData.collider.transformNode.dispose();
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eventData.collidedAgainst.transformNode.dispose()
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eventData.collider.dispose();
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eventData.collidedAgainst.dispose();
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/*const myParticleSystem = new ParticleSystem("particles", 1000, DefaultScene.MainScene);
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myParticleSystem.emitter = point;
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myParticleSystem.emitRate = 100;
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myParticleSystem.minEmitPower = 2;
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myParticleSystem.maxEmitPower = 200;
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const sphereEmitter = myParticleSystem.createSphereEmitter(10);
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myParticleSystem.particleTexture = new Texture("./flare.png");
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myParticleSystem.maxLifeTime = 10000;
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//const coneEmitter = myParticleSystem.createConeEmitter(0.1, Math.PI / 9);
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myParticleSystem.addSizeGradient(0, 2);
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myParticleSystem.addSizeGradient(1, 4);
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//myParticleSystem.isLocal = true;
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myParticleSystem.start(); //S
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console.log(eventData);*/
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}
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});
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this._ship.onReadyObservable.add(() => {
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this._ship.position = new Vector3(0, 1, 0);
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this.createStartBase();
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this.createEndBase();
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createRock(1, new Vector3(0,0, 70), new Vector3(10,10,10));
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createRock(1, new Vector3(0,0, 100), new Vector3(10,10,10));
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createRock(1, new Vector3(0,0, 130), new Vector3(10,10,10));
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for (let i = 0; i < 100; i++) {
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createRock(i , Vector3.Random(-200, 200), Vector3.Random(5,20))
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.then((rock) => {
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rock.physicsBody.setAngularVelocity(Vector3.Random(-1, 1));
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});
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}
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});
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private scored: Set<string> = new Set<string>();
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public async initialize() {
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if (this._initialized) {
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return;
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}
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this._initialized = true;
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ParticleHelper.BaseAssetsUrl = window.location.href;
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this._ship.position = new Vector3(0, 1, 0);
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await RockFactory.init();
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const distance = Vector3.Distance(this._startBase.getAbsolutePosition(), this._endBase.getAbsolutePosition());
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const baseTransform = new TransformNode("baseTransform", DefaultScene.MainScene);
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baseTransform.position = this._endBase.getAbsolutePosition();
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for (let i = 0; i < 20; i++) {
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//const constraintDistance = distance - 20;
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const dist = (Math.random() * 80) + 20;
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const startPos = this._endBase.getAbsolutePosition().add(new Vector3(dist,dist,dist));
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const startTrans = new TransformNode("startTransform", DefaultScene.MainScene);
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startTrans.position = startPos;
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startTrans.setParent(baseTransform);
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baseTransform.rotation = Vector3.Random(0, Math.PI * 2);
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const rock = await RockFactory.createRock(i, startTrans.getAbsolutePosition(), Vector3.Random(1, 5))
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startTrans.dispose();
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const constraint = new DistanceConstraint(dist, DefaultScene.MainScene);
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rock.physicsBody.addConstraint(this._endBase.physicsBody, constraint);
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rock.physicsBody.applyImpulse(Vector3.Random(-1, 1).scale(1000), rock.getAbsolutePosition());
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rock.physicsBody.setAngularVelocity(Vector3.Random(-.5, .5));
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/* const material = new StandardMaterial("material", DefaultScene.MainScene);
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material.emissiveColor = Color3.Random();
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const sphere = MeshBuilder.CreateSphere("sphere", {diameter: 1}, DefaultScene.MainScene);
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sphere.material = material;
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window.setInterval(() => {
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const track = new InstancedMesh("track", sphere);
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track.position = rock.physicsBody.transformNode.getAbsolutePosition();
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}, 200);
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*/
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}
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}
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private createStartBase() {
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const mesh = MeshBuilder.CreateCylinder("startBase", {diameter: 10, height: 1, tessellation: 72}, DefaultScene.MainScene);
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const mesh = MeshBuilder.CreateCylinder("startBase", {
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diameter: 10,
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height: 1,
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tessellation: 72
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}, DefaultScene.MainScene);
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const material = new StandardMaterial("material", DefaultScene.MainScene);
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material.diffuseColor = new Color3(1, 1, 0);
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mesh.material = material;
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const agg = new PhysicsAggregate(mesh, PhysicsShapeType.CONVEX_HULL, {mass: 0}, DefaultScene.MainScene);
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agg.body.setMotionType(PhysicsMotionType.ANIMATED);
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this._startBase = mesh;
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}
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private createEndBase() {
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const mesh = MeshBuilder.CreateCylinder("endBase", {diameter: 10, height: 1, tessellation: 72}, DefaultScene.MainScene);
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const mesh = MeshBuilder.CreateCylinder("endBase", {
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diameter: 10,
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height: 1,
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tessellation: 72
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}, DefaultScene.MainScene);
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mesh.position = new Vector3(0, 5, 200);
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const material = new StandardMaterial("material", DefaultScene.MainScene);
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material.diffuseColor = new Color3(0, 1, 0);
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mesh.material = material;
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const agg = new PhysicsAggregate(mesh, PhysicsShapeType.CONVEX_HULL, {mass: 0}, DefaultScene.MainScene);
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agg.body.setMotionType(PhysicsMotionType.ANIMATED);
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/*agg.body.setCollisionCallbackEnabled(true);
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const collider = agg.body.getCollisionObservable().add((eventData) => {
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if (eventData.collidedAgainst.transformNode.id == 'ship') {
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console.log(eventData);
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this.onScoreObservable.notifyObservers({score: 0,
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message: eventData?.impulse?.toFixed(2)})
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this._endBase = mesh;
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}
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}); */
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}
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private createTarget(i: number) {
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const target = MeshBuilder.CreateTorus("target" + i, {diameter: 10, tessellation: 72}, DefaultScene.MainScene);
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const targetLOD = MeshBuilder.CreateTorus("target" + i, {diameter: 50, tessellation: 10}, DefaultScene.MainScene);
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const targetLOD = MeshBuilder.CreateTorus("target" + i, {
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diameter: 50,
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tessellation: 10
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}, DefaultScene.MainScene);
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targetLOD.parent = target;
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target.addLODLevel(300, targetLOD);
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@ -146,27 +120,17 @@ export class Level1 {
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material.alpha = .9;
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target.material = material;
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target.position = Vector3.Random(-1000, 1000);
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target.rotation = Vector3.Random(0, Math.PI*2);
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const disc = MeshBuilder.CreateDisc("disc-"+i, {radius: 2, tessellation: 72}, DefaultScene.MainScene);
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target.rotation = Vector3.Random(0, Math.PI * 2);
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const disc = MeshBuilder.CreateDisc("disc-" + i, {radius: 2, tessellation: 72}, DefaultScene.MainScene);
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const discMaterial = new StandardMaterial("material", DefaultScene.MainScene);
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discMaterial.ambientColor = new Color3(.1, 1, .1);
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discMaterial.alpha = .2;
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target.addLODLevel(200, null);
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disc.material = discMaterial;
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disc.parent = target;
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disc.rotation.x = -Math.PI/2;
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disc.rotation.x = -Math.PI / 2;
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const agg = new PhysicsAggregate(disc, PhysicsShapeType.MESH, {mass: 0}, DefaultScene.MainScene);
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agg.body.setMotionType(PhysicsMotionType.STATIC);
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agg.shape.isTrigger = true;
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//agg.shape.filterCollideMask = 2;
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//agg.body.dispose();
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//const body = new PhysicsShapeMesh(disc, DefaultScene.MainScene);
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//agg.body.setCollisionCallbackEnabled(true);
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/*agg.body.getCollisionObservable().add((eventData) => {
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target.dispose(false, false);
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agg.dispose();
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});*/
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}
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}
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@ -28,13 +28,11 @@ export class Main {
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disableDefaultUI: true,
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});
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//const sun = createSun();
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const ship = new Ship();
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const scoreboard = new Scoreboard();
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const level = new Level1(ship);
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const photoDome = new PhotoDome("testdome", '/8192.webp', {}, DefaultScene.MainScene);
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//starfield(sun);
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//starfield(sun);
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xr.baseExperience.onInitialXRPoseSetObservable.add(() => {
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@ -63,7 +61,6 @@ export class Main {
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engine = new Engine(canvas, true);
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}
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engine.setHardwareScalingLevel(1 / window.devicePixelRatio);
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//Engine.audioEngine.useCustomUnlockedButton = true;
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window.onresize = () => {
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engine.resize();
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}
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@ -47,9 +47,12 @@ export class Radar {
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this._arrowMesh.material = material;
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window.setInterval(() => {
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const point = scene.getMeshById('endBase');
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if (point) {
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point.computeWorldMatrix(true)
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this._arrowMesh.position = this._radarTransform.absolutePosition;
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this._arrowMesh.lookAt(point.absolutePosition);
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}
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}, 100);
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// arrow[0].parent = this._radarTransform;
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@ -34,17 +34,13 @@ export class Scoreboard {
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const parent = scene.getMeshById('RightUpperDisplay');
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const scoreboard = MeshBuilder.CreatePlane("scoreboard", {width: 1, height: 1}, scene);
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scoreboard.parent =parent;
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//DefaultScene.MainScene.onBeforeDrawPhaseObservable.add(() => {
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//});
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//scoreboard.parent = camera;
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scoreboard.position.x = -.76;
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scoreboard.position.y = 4.19;
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scoreboard.position.z = .53;
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scoreboard.rotation.x = Angle.FromDegrees(108).radians();
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scoreboard.rotation.x = Angle.FromDegrees(104).radians();
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scoreboard.rotation.z = Math.PI;
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scoreboard.scaling = new Vector3(.5, .5, .5);
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//scoreboard.position = camera.getFrontPosition(1);
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scoreboard.scaling = new Vector3(.3, .3, .3);
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const advancedTexture = AdvancedDynamicTexture.CreateForMesh(scoreboard);
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advancedTexture.background = "black";
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@ -52,6 +48,9 @@ export class Scoreboard {
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advancedTexture.addControl(scoreText);
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const fpsText = this.createText();
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fpsText.top = '120px';
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const hullText = this.createText();
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//hullText.top = '240px';
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hullText.text = 'Hull: 100%';
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const panel = new StackPanel();
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panel.isVertical = true;
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advancedTexture.addControl(fpsText);
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188
src/ship.ts
188
src/ship.ts
@ -1,15 +1,19 @@
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import {
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AbstractMesh, Color3,
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DirectionalLight, Engine,
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FreeCamera, GlowLayer,
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Matrix, MeshBuilder,
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AbstractMesh,
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Color3,
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DirectionalLight,
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Engine,
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FreeCamera,
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GlowLayer,
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MeshBuilder,
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Observable,
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PhysicsAggregate,
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PhysicsMotionType,
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PhysicsShapeType,
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SceneLoader, Sound,
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SpotLight, StandardMaterial,
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SceneLoader,
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Sound,
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SpotLight,
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StandardMaterial,
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TransformNode,
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Vector2,
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Vector3,
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@ -20,7 +24,7 @@ import {
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import {DefaultScene} from "./defaultScene";
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import {Radar} from "./radar";
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import {ShipEngine} from "./shipEngine";
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import {Mirror} from "./mirror";
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import {Level1} from "./level1";
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const controllerComponents = [
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'a-button',
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@ -54,7 +58,7 @@ export class Ship {
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private _controllerObservable: Observable<ControllerEvent> = new Observable<ControllerEvent>();
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public onReadyObservable: Observable<unknown> = new Observable<unknown>();
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private _engine: ShipEngine;
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private _ammoMaterial: StandardMaterial;
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private _forwardNode: TransformNode;
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private _rotationNode: TransformNode;
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private _onscore: Observable<number>;
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@ -64,32 +68,53 @@ export class Ship {
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private _thrust2: Sound;
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private _shot: Sound;
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private _shooting: boolean = false;
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private _camera: FreeCamera;
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constructor() {
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this._ship = new TransformNode("ship", DefaultScene.MainScene);
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this._glowLayer = new GlowLayer('bullets', DefaultScene.MainScene);
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this._glowLayer.intensity = 1;
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this._thrust = new Sound("thrust", "/thrust.mp3", DefaultScene.MainScene, null, {loop: true, autoplay: false});
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this._thrust2 = new Sound("thrust2", "/thrust2.mp3", DefaultScene.MainScene, null, {loop: true, autoplay: false});
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this._thrust = new Sound("thrust", "/thrust5.mp3", DefaultScene.MainScene, null, {
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loop: true,
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autoplay: false
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});
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this._thrust2 = new Sound("thrust2", "/thrust5.mp3", DefaultScene.MainScene, null, {
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loop: true,
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autoplay: false,
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volume: .5
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});
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this._shot = new Sound("shot", "/shot.mp3", DefaultScene.MainScene, null,
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{loop: false, autoplay: false});
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{loop: false, autoplay: false, volume: .5});
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this._ammoMaterial = new StandardMaterial("ammoMaterial", DefaultScene.MainScene);
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this._ammoMaterial.emissiveColor = new Color3(1, 1, 0);
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this.initialize();
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}
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private shoot() {
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const ammo = MeshBuilder.CreateCapsule("bullet", { radius: .05, height: 1.5}, DefaultScene.MainScene);
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this._shot.play();
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const ammo = MeshBuilder.CreateCapsule("bullet", {radius: .05, height: 1.5}, DefaultScene.MainScene);
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ammo.parent = this._ship
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ammo.position.y =2;
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ammo.position.y = 2;
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ammo.rotation.x = Math.PI / 2;
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ammo.setParent(null);
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const ammoAggregate = new PhysicsAggregate(ammo, PhysicsShapeType.CONVEX_HULL, {mass: 1}, DefaultScene.MainScene);
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const material = new StandardMaterial("ammoMaterial", DefaultScene.MainScene);
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material.emissiveColor = new Color3(1,1,0);
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ammo.material = material;
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const ammoAggregate = new PhysicsAggregate(ammo, PhysicsShapeType.CONVEX_HULL, {
|
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mass: 1000,
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restitution: 0
|
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}, DefaultScene.MainScene);
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||||
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||||
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ammo.material = this._ammoMaterial;
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ammoAggregate.body.setMotionType(PhysicsMotionType.DYNAMIC);
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ammoAggregate.body.setLinearVelocity(this._ship.forward.scale(100).add(this._ship.physicsBody.getLinearVelocity()));
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this._shot.play();
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window.setTimeout(() =>{ ammoAggregate.dispose(); ammo.dispose()}, 5000)
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ammoAggregate.body.setLinearVelocity(this._ship.forward.scale(150).add(this._ship.physicsBody.getLinearVelocity()));
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window.setTimeout(() => {
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ammoAggregate.dispose();
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ammo.dispose()
|
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}, 5000)
|
||||
}
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||||
|
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public set position(newPosition: Vector3) {
|
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const body = this._ship.physicsBody;
|
||||
body.disablePreStep = false;
|
||||
@ -103,70 +128,35 @@ export class Ship {
|
||||
private async initialize() {
|
||||
const light = new DirectionalLight("light", new Vector3(.1, -1, 0), DefaultScene.MainScene);
|
||||
const ship = this._ship;
|
||||
const landingLight = new SpotLight("landingLight", new Vector3(0,0,0), new Vector3(0, -.5, .5),1.5, .5, DefaultScene.MainScene);
|
||||
const landingLight = new SpotLight("landingLight", new Vector3(0, 0, 0), new Vector3(0, -.5, .5), 1.5, .5, DefaultScene.MainScene);
|
||||
landingLight.parent = ship;
|
||||
landingLight.position.z = 5;
|
||||
|
||||
//const lightCode = MeshBuilder.CreateCylinder("lightCode", {diameterBottom: 0, diameterTop: .5, height: 1}, DefaultScene.MainScene);
|
||||
//lightCode.parent = ship;
|
||||
//lightCode.position.z = 5;
|
||||
//this._engine = new ShipEngine(ship);
|
||||
//ship.position = new Vector3(0, 0, -1000);
|
||||
//const landingLight = new DirectionalLight("landingLight", new Vector3(0, -1, 0), DefaultScene.MainScene);
|
||||
//landingLight.parent = ship;
|
||||
const importMesh = await SceneLoader.ImportMeshAsync(null, "./", "cockpit3.glb", DefaultScene.MainScene);
|
||||
const shipMesh = importMesh.meshes[0];
|
||||
shipMesh.id = "shipMesh";
|
||||
shipMesh.name = "shipMesh";
|
||||
shipMesh.parent = ship;
|
||||
|
||||
shipMesh.rotation.y = Math.PI;
|
||||
shipMesh.position.y = 1;
|
||||
shipMesh.position.z = -1;
|
||||
DefaultScene.MainScene.getMaterialById('glass_mat.002').alpha = .7;
|
||||
|
||||
const camera = new FreeCamera("Flat Camera",
|
||||
new Vector3(0, 0, -10),
|
||||
this._camera = new FreeCamera("Flat Camera",
|
||||
new Vector3(0, .5, 0),
|
||||
DefaultScene.MainScene);
|
||||
camera.parent = ship;
|
||||
camera.position.y = .5;
|
||||
camera.position.z = 0;
|
||||
this._camera.parent = ship;
|
||||
|
||||
|
||||
|
||||
|
||||
//right.attachToMesh(rightTransform);
|
||||
|
||||
|
||||
//camera.rotation.x = -Math.PI / 2;
|
||||
const body = new PhysicsAggregate(ship, PhysicsShapeType.BOX, {
|
||||
const agg = new PhysicsAggregate(ship, PhysicsShapeType.BOX, {
|
||||
mass: 100,
|
||||
extents: new Vector3(5, 2, 5)
|
||||
extents: new Vector3(4, 4, 7.4),
|
||||
center: new Vector3(0, 1, 1.8)
|
||||
}, DefaultScene.MainScene);
|
||||
|
||||
body.body.setMotionType(PhysicsMotionType.DYNAMIC);
|
||||
body.body.setLinearDamping(.1);
|
||||
body.body.setAngularDamping(.2);
|
||||
body.body.setAngularVelocity(new Vector3(0, 0, 0));
|
||||
body.body.setCollisionCallbackEnabled(true)
|
||||
//body.shape.filterCollideMask = 1;
|
||||
/*const sight = MeshBuilder.CreateDisc("sight", {
|
||||
radius: .1,
|
||||
sideOrientation: Mesh.DOUBLESIDE
|
||||
}, DefaultScene.MainScene);
|
||||
const sightMaterial = new StandardMaterial("sightMaterial", DefaultScene.MainScene);
|
||||
sightMaterial.ambientColor = new Color3(1, 1, 1);
|
||||
sightMaterial.alpha = .5;
|
||||
sight.material = sightMaterial;
|
||||
sight.parent = ship;
|
||||
sight.rotation.x = Math.PI;
|
||||
sight.position.z = 10;
|
||||
const line = MeshBuilder.CreateLines("line", {points: [Vector3.Zero(), new Vector3(0, 0, 10)]}, DefaultScene.MainScene);
|
||||
line.parent = ship;
|
||||
line.material = sightMaterial; */
|
||||
agg.body.setMotionType(PhysicsMotionType.DYNAMIC);
|
||||
agg.body.setLinearDamping(.1);
|
||||
agg.body.setAngularDamping(.2);
|
||||
agg.body.setAngularVelocity(new Vector3(0, 0, 0));
|
||||
agg.body.setCollisionCallbackEnabled(true)
|
||||
DefaultScene.MainScene.setActiveCameraByName("Flat Camera");
|
||||
|
||||
|
||||
this.setupKeyboard();
|
||||
this.setupMouse();
|
||||
this._controllerObservable.add(this.controllerCallback);
|
||||
@ -174,8 +164,13 @@ export class Ship {
|
||||
this._rotationNode = new TransformNode("rotation", DefaultScene.MainScene);
|
||||
this._forwardNode.parent = this._ship;
|
||||
this._rotationNode.parent = this._ship;
|
||||
|
||||
//const radar = new Radar(this._ship);
|
||||
//const sightPos = this._forwardNode.position.scale(30);
|
||||
const sight = MeshBuilder.CreateSphere("sight", {diameter: 1}, DefaultScene.MainScene);
|
||||
sight.parent = this._ship
|
||||
const signtMaterial = new StandardMaterial("sightMaterial", DefaultScene.MainScene);
|
||||
signtMaterial.emissiveColor = Color3.Yellow();
|
||||
sight.material = signtMaterial;
|
||||
sight.position = new Vector3(0, 2, 125);
|
||||
window.setInterval(() => {
|
||||
this.applyForce();
|
||||
}, 50);
|
||||
@ -184,19 +179,24 @@ export class Ship {
|
||||
const radar = new Radar(this._ship);
|
||||
|
||||
document.querySelector('#loadingDiv').remove();
|
||||
const startButton = document.querySelector('#startButton');
|
||||
startButton.classList.add('ready');
|
||||
|
||||
//const startButton = document.querySelector('#startButton');
|
||||
//startButton.classList.add('ready');
|
||||
const level = new Level1(this);
|
||||
const background = new Sound("background", "/background.mp3", DefaultScene.MainScene, () => {
|
||||
const startButton = document.querySelector('#startButton');
|
||||
startButton.classList.add('ready');
|
||||
startButton.addEventListener('click', () => {
|
||||
startButton.addEventListener('click', async () => {
|
||||
if (!Engine.audioEngine.unlocked) {
|
||||
Engine.audioEngine.unlock();
|
||||
background.play();
|
||||
DefaultScene.XR.baseExperience.enterXRAsync('immersive-vr', 'local-floor');
|
||||
});
|
||||
}, {loop: true, autoplay: false, volume: .1});
|
||||
}
|
||||
console.log('start background');
|
||||
await DefaultScene.XR.baseExperience.enterXRAsync('immersive-vr', 'local-floor');
|
||||
await level.initialize();
|
||||
});
|
||||
}, {loop: true, autoplay: true, volume: .2});
|
||||
|
||||
}
|
||||
|
||||
|
||||
private _leftStickVector = Vector2.Zero().clone();
|
||||
private _rightStickVector = Vector2.Zero().clone();
|
||||
@ -292,6 +292,7 @@ export class Ship {
|
||||
body.setLinearVelocity(this._forwardNode.absolutePosition.subtract(this._ship.absolutePosition).scale(-1));
|
||||
//this._engine.forwardback(this._forwardValue);
|
||||
}
|
||||
|
||||
private controllerCallback = (controllerEvent: ControllerEvent) => {
|
||||
if (controllerEvent.type == 'thumbstick') {
|
||||
if (controllerEvent.hand == 'left') {
|
||||
@ -318,6 +319,7 @@ export class Ship {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private setupMouse() {
|
||||
this._ship.getScene().onPointerDown = (evt) => {
|
||||
this._mousePos.x = evt.x;
|
||||
@ -332,7 +334,10 @@ export class Ship {
|
||||
|
||||
};
|
||||
this._ship.getScene().onPointerMove = (ev) => {
|
||||
if (!this._mouseDown) {return};
|
||||
if (!this._mouseDown) {
|
||||
return
|
||||
}
|
||||
;
|
||||
const xInc = this._rightStickVector.x = (ev.x - this._mousePos.x) / 100;
|
||||
const yInc = this._rightStickVector.y = (ev.y - this._mousePos.y) / 100;
|
||||
if (Math.abs(xInc) <= 1) {
|
||||
@ -348,32 +353,43 @@ export class Ship {
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
private setupKeyboard() {
|
||||
document.onkeyup = () => {
|
||||
this._leftStickVector.y = 0;
|
||||
this._leftStickVector.x = 0;
|
||||
this._rightStickVector.y = 0;
|
||||
this._rightStickVector.x = 0;
|
||||
}
|
||||
document.onkeydown = (ev) => {
|
||||
switch (ev.key) {
|
||||
case '1':
|
||||
this._camera.position.x = 15;
|
||||
this._camera.rotation.y = -Math.PI / 2;
|
||||
console.log(1);
|
||||
break;
|
||||
case ' ':
|
||||
this.shoot();
|
||||
break;
|
||||
case 'e':
|
||||
|
||||
break;
|
||||
case 'w':
|
||||
this._leftStickVector.y =-1;
|
||||
this._leftStickVector.y = -1;
|
||||
break;
|
||||
case 's':
|
||||
this._leftStickVector.y =1;
|
||||
this._leftStickVector.y = 1;
|
||||
break;
|
||||
case 'a':
|
||||
this._leftStickVector.x =-1;
|
||||
this._leftStickVector.x = -1;
|
||||
break;
|
||||
case 'd':
|
||||
this._leftStickVector.x =1;
|
||||
this._leftStickVector.x = 1;
|
||||
break;
|
||||
case 'ArrowUp':
|
||||
|
||||
this._rightStickVector.y = -1;
|
||||
break;
|
||||
case 'ArrowDown':
|
||||
|
||||
this._rightStickVector.y = 1;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
@ -1,30 +1,107 @@
|
||||
import {
|
||||
AbstractMesh,
|
||||
AbstractMesh, Color3, ISceneLoaderAsyncResult, MeshBuilder, ParticleHelper, ParticleSystem, ParticleSystemSet,
|
||||
PhysicsAggregate,
|
||||
PhysicsMotionType,
|
||||
PhysicsShapeType,
|
||||
SceneLoader,
|
||||
SceneLoader, StandardMaterial,
|
||||
Vector3
|
||||
} from "@babylonjs/core";
|
||||
import {DefaultScene} from "./defaultScene";
|
||||
let _particleData: any = null;
|
||||
|
||||
export async function createRock(i: number, position: Vector3, size: Vector3): Promise<AbstractMesh> {
|
||||
|
||||
export class RockFactory {
|
||||
private static _rockMesh: AbstractMesh;
|
||||
private static _rockMaterial: StandardMaterial;
|
||||
|
||||
public static async init() {
|
||||
if (!this._rockMesh) {
|
||||
console.log('loading mesh');
|
||||
const importMesh = await SceneLoader.ImportMeshAsync(null, "./", "asteroid.glb", DefaultScene.MainScene);
|
||||
const rock = importMesh.meshes[1];
|
||||
this._rockMesh = importMesh.meshes[1].clone("asteroid", null, true);
|
||||
this._rockMesh.setParent(null);
|
||||
this._rockMesh.setEnabled(false);
|
||||
|
||||
//importMesh.meshes[1].dispose();
|
||||
console.log(importMesh.meshes);
|
||||
if (!this._rockMaterial) {
|
||||
this._rockMaterial = this._rockMesh.material.clone("asteroid") as StandardMaterial;
|
||||
this._rockMaterial.name = 'asteroid-material';
|
||||
this._rockMaterial.id = 'asteroid-material';
|
||||
importMesh.meshes[1].dispose(false, true);
|
||||
importMesh.meshes[0].dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
public static async createRock(i: number, position: Vector3, size: Vector3): Promise<AbstractMesh> {
|
||||
const explosion = await ParticleHelper.CreateAsync("explosion", DefaultScene.MainScene);
|
||||
|
||||
const rock = this._rockMesh.clone("asteroid-" + i, null, true);
|
||||
|
||||
//rock.material.dispose();
|
||||
//rock.material = rockMaterial;
|
||||
rock.scaling = size;
|
||||
rock.position = position;
|
||||
rock.setParent(null);
|
||||
importMesh.meshes[0].dispose();
|
||||
//rock.setParent(null);
|
||||
|
||||
rock.name = "asteroid-" + i;
|
||||
rock.id = "asteroid-" + i;
|
||||
const agg = new PhysicsAggregate(rock, PhysicsShapeType.CONVEX_HULL, {mass: 10000}, DefaultScene.MainScene);
|
||||
rock.metadata = {type: 'asteroid'};
|
||||
rock.setEnabled(true);
|
||||
const agg = new PhysicsAggregate(rock, PhysicsShapeType.CONVEX_HULL, {mass: 10000, restitution: .0001}, DefaultScene.MainScene);
|
||||
const body =agg.body;
|
||||
body.setLinearDamping(.001);
|
||||
body.setAngularDamping(.00001);
|
||||
//body.setAngularDamping(.00001);
|
||||
body.setMotionType(PhysicsMotionType.DYNAMIC);
|
||||
body.setCollisionCallbackEnabled(true);
|
||||
//rock.renderOutline = true;
|
||||
//rock.outlineColor = Color3.Red();
|
||||
//rock.outlineWidth = .02;
|
||||
//rock.showBoundingBox = true;
|
||||
|
||||
//rock.renderOverlay = true;
|
||||
|
||||
body.getCollisionObservable().add((eventData) => {
|
||||
if (eventData.type == 'COLLISION_STARTED') {
|
||||
if ( eventData.collidedAgainst.transformNode.id == 'bullet') {
|
||||
const position = eventData.point;
|
||||
// _explosion.emitterNode = position;
|
||||
|
||||
eventData.collider.shape.dispose();
|
||||
eventData.collider.transformNode.dispose();
|
||||
eventData.collider.dispose();
|
||||
|
||||
eventData.collidedAgainst.shape.dispose();
|
||||
eventData.collidedAgainst.transformNode.dispose();
|
||||
eventData.collidedAgainst.dispose();
|
||||
|
||||
const ball = MeshBuilder.CreateBox("ball", {size: .01}, DefaultScene.MainScene);
|
||||
|
||||
ball.scaling = new Vector3(.1, .1, .1);
|
||||
ball.position = position;
|
||||
const material = new StandardMaterial("ball-material", DefaultScene.MainScene);
|
||||
material.emissiveColor = Color3.Yellow();
|
||||
ball.material = material;
|
||||
|
||||
explosion.start(ball);
|
||||
|
||||
setTimeout(() => {
|
||||
explosion.systems.forEach((system: ParticleSystem) => {
|
||||
system.stop();
|
||||
system.dispose(true, true, true);
|
||||
});
|
||||
explosion.dispose();
|
||||
if (ball && !ball.isDisposed()) {
|
||||
ball.dispose(false, true);
|
||||
}
|
||||
//ball.dispose();
|
||||
}, 2000);
|
||||
}
|
||||
}
|
||||
});
|
||||
//body.setAngularVelocity(new Vector3(Math.random(), Math.random(), Math.random()));
|
||||
// body.setLinearVelocity(Vector3.Random(-10, 10));
|
||||
return rock;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user