changed game dynamics.
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@ -128,6 +128,7 @@ export class Ship {
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this._ammoMaterial.emissiveColor = new Color3(1, 1, 0);
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this._ammoMaterial.emissiveColor = new Color3(1, 1, 0);
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this._ammoBaseMesh = MeshBuilder.CreateCapsule("bullet", {radius: .1, height: 2.5}, DefaultScene.MainScene);
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this._ammoBaseMesh = MeshBuilder.CreateCapsule("bullet", {radius: .1, height: 2.5}, DefaultScene.MainScene);
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this._ammoBaseMesh.material = this._ammoMaterial;
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this._ammoBaseMesh.material = this._ammoMaterial;
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this._ammoBaseMesh.setEnabled(false);
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const light = new DirectionalLight("light", new Vector3(.1, -1, 0), DefaultScene.MainScene);
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const light = new DirectionalLight("light", new Vector3(.1, -1, 0), DefaultScene.MainScene);
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