From e60280cf831a1b31a46a397c4a8ca57046081238 Mon Sep 17 00:00:00 2001 From: Michael Mainguy Date: Fri, 28 Nov 2025 18:04:04 -0600 Subject: [PATCH] Cleanup batch 4: Remove 8 unused exports MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - analytics/index.ts: Removed exports for AnalyticsService, NewRelicAdapter - sphereLightmap.ts: Deleted createColoredSphereLightmap function - scoreCalculator.ts: Made getTimeStars, getAccuracyStars, getFuelStars, getHullStars internal - loginScreen.ts: Deleted showLoginScreen function 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude --- src/analytics/index.ts | 3 +- src/environment/celestial/sphereLightmap.ts | 63 --------------------- src/game/scoreCalculator.ts | 8 +-- src/ui/screens/loginScreen.ts | 43 -------------- 4 files changed, 5 insertions(+), 112 deletions(-) diff --git a/src/analytics/index.ts b/src/analytics/index.ts index 07eaef3..89c2e64 100644 --- a/src/analytics/index.ts +++ b/src/analytics/index.ts @@ -4,11 +4,10 @@ */ // Core service -export { AnalyticsService, getAnalytics } from './analyticsService'; +export { getAnalytics } from './analyticsService'; // Adapters (interfaces exported as types) export type { AnalyticsAdapter, EventOptions, AnalyticsConfig } from './adapters/analyticsAdapter'; -export { NewRelicAdapter } from './adapters/newRelicAdapter'; export type { NewRelicAdapterConfig } from './adapters/newRelicAdapter'; // Event types diff --git a/src/environment/celestial/sphereLightmap.ts b/src/environment/celestial/sphereLightmap.ts index 02ec10f..6ea51a2 100644 --- a/src/environment/celestial/sphereLightmap.ts +++ b/src/environment/celestial/sphereLightmap.ts @@ -83,66 +83,3 @@ export function createSphereLightmap( return texture; } -/** - * Create a colored lightmap with tinted lights - */ -export function createColoredSphereLightmap( - name: string, - size: number, - scene: Scene, - brightLightDir: Vector3 = new Vector3(1, 0, 0), - brightColor: { r: number; g: number; b: number } = { r: 1, g: 1, b: 0.8 }, - brightIntensity: number = 1.0, - dimLightDir: Vector3 = new Vector3(-1, 0, 0), - dimColor: { r: number; g: number; b: number } = { r: 0.3, g: 0.3, b: 0.5 }, - dimIntensity: number = 0.2, - ambientColor: { r: number; g: number; b: number } = { r: 0.1, g: 0.1, b: 0.1 } -): DynamicTexture { - const texture = new DynamicTexture(name, { width: size, height: size }, scene, false); - const context = texture.getContext() as CanvasRenderingContext2D; - const imageData = context.createImageData(size, size); - - const brightDir = brightLightDir.normalize(); - const dimDir = dimLightDir.normalize(); - - for (let y = 0; y < size; y++) { - for (let x = 0; x < size; x++) { - const u = x / (size - 1); - const v = y / (size - 1); - - const theta = u * Math.PI * 2; - const phi = v * Math.PI; - - const normal = new Vector3( - Math.sin(phi) * Math.cos(theta), - Math.cos(phi), - Math.sin(phi) * Math.sin(theta) - ); - - // Calculate lighting from each source - const brightDot = Math.max(0, Vector3.Dot(normal, brightDir)) * brightIntensity; - const dimDot = Math.max(0, Vector3.Dot(normal, dimDir)) * dimIntensity; - - // Combine colored lights - const r = ambientColor.r + (brightColor.r * brightDot) + (dimColor.r * dimDot); - const g = ambientColor.g + (brightColor.g * brightDot) + (dimColor.g * dimDot); - const b = ambientColor.b + (brightColor.b * brightDot) + (dimColor.b * dimDot); - - // Clamp and convert to 0-255 - const red = Math.floor(Math.min(1, Math.max(0, r)) * 255); - const green = Math.floor(Math.min(1, Math.max(0, g)) * 255); - const blue = Math.floor(Math.min(1, Math.max(0, b)) * 255); - - const index = (y * size + x) * 4; - imageData.data[index + 0] = red; - imageData.data[index + 1] = green; - imageData.data[index + 2] = blue; - imageData.data[index + 3] = 255; - } - } - - context.putImageData(imageData, 0, 0); - texture.update(); - - return texture; -} diff --git a/src/game/scoreCalculator.ts b/src/game/scoreCalculator.ts index 1abb48e..24bcb08 100644 --- a/src/game/scoreCalculator.ts +++ b/src/game/scoreCalculator.ts @@ -177,7 +177,7 @@ export function calculateScore( * @param par - Par time in seconds * @returns 0-3 stars */ -export function getTimeStars(seconds: number, par: number): number { +function getTimeStars(seconds: number, par: number): number { const ratio = seconds / par; if (ratio <= 0.5) return 3; // Finished in half the par time if (ratio <= 1.0) return 2; // Finished at or under par @@ -191,7 +191,7 @@ export function getTimeStars(seconds: number, par: number): number { * @param accuracy - Shot accuracy percentage (0-100) * @returns 0-3 stars */ -export function getAccuracyStars(accuracy: number): number { +function getAccuracyStars(accuracy: number): number { if (accuracy >= 75) return 3; // Excellent accuracy if (accuracy >= 50) return 2; // Good accuracy if (accuracy >= 25) return 1; // Fair accuracy @@ -204,7 +204,7 @@ export function getAccuracyStars(accuracy: number): number { * @param fuelConsumed - Fuel consumed percentage (0-∞) * @returns 0-3 stars */ -export function getFuelStars(fuelConsumed: number): number { +function getFuelStars(fuelConsumed: number): number { // Stars only consider first 100% of fuel // Refueling doesn't earn extra stars if (fuelConsumed <= 30) return 3; // Used ≤30% fuel @@ -219,7 +219,7 @@ export function getFuelStars(fuelConsumed: number): number { * @param hullDamage - Hull damage percentage (0-∞) * @returns 0-3 stars */ -export function getHullStars(hullDamage: number): number { +function getHullStars(hullDamage: number): number { // Stars only consider first 100% of damage // Dying and respawning = 0 stars if (hullDamage <= 10) return 3; // Took ≤10% damage diff --git a/src/ui/screens/loginScreen.ts b/src/ui/screens/loginScreen.ts index d76a16f..fef6405 100644 --- a/src/ui/screens/loginScreen.ts +++ b/src/ui/screens/loginScreen.ts @@ -1,48 +1,5 @@ import { AuthService } from '../../services/authService'; -/** - * Creates and displays the login screen UI - * Shown when user is not authenticated - */ -export function showLoginScreen(): void { - const container = document.querySelector('#levelSelect'); - if (!container) { - console.error('Level select container not found'); - return; - } - - container.innerHTML = ` - - `; - - // Attach login handler - const loginBtn = document.getElementById('loginBtn'); - if (loginBtn) { - loginBtn.addEventListener('click', async () => { - loginBtn.textContent = 'Redirecting...'; - loginBtn.setAttribute('disabled', 'true'); - const authService = AuthService.getInstance(); - await authService.login(); - }); - } -} - /** * Updates the user profile display in the header * Shows username and logout button when authenticated, or login button when not