Implement trigger-based mission brief dismissal for VR gameplay
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All checks were successful
Build / build (push) Successful in 1m33s
Add mission briefing system that displays when entering VR and requires trigger pull to dismiss before gameplay begins. This prevents accidental weapon firing and provides clear mission objectives to players. ## Key Features - Mission brief displays on VR entry with objectives from directory.json - Ship controls disabled during briefing (movement, rotation, weapons) - Either controller trigger dismisses brief and starts game timer - First trigger pull does not fire weapons, only dismisses briefing - Subsequent trigger pulls fire weapons normally ## Implementation Details - Added MissionBrief class with mesh-based UI parented to ship - Ship class gains disableControls()/enableControls() methods - New mission brief trigger observable bypasses normal shoot handling - ControllerInput modified to allow triggers through when disabled - Level1 orchestrates control flow: disable → show brief → enable - Game timer and physics recording start only after dismissal ## Technical Changes - controllerInput.ts: Allow trigger events when controls disabled - ship.ts: Add control state tracking and mission brief observable - level1.ts: Integrate mission brief into XR initialization flow - missionBrief.ts: New class for displaying briefing with trigger detection - Fixed property name mismatch in level selection event dispatch - Added cache-busting for dev mode level loading - Exposed LevelRegistry to window for debugging 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -16,6 +16,8 @@ import {BackgroundStars} from "../environment/background/backgroundStars";
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import debugLog from '../core/debug';
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import debugLog from '../core/debug';
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import {PhysicsRecorder} from "../replay/recording/physicsRecorder";
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import {PhysicsRecorder} from "../replay/recording/physicsRecorder";
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import {getAnalytics} from "../analytics";
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import {getAnalytics} from "../analytics";
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import {MissionBrief} from "../ui/hud/missionBrief";
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import {LevelRegistry, LevelDirectoryEntry} from "./storage/levelRegistry";
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export class Level1 implements Level {
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export class Level1 implements Level {
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private _ship: Ship;
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private _ship: Ship;
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@ -25,19 +27,25 @@ export class Level1 implements Level {
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private _landingAggregate: PhysicsAggregate | null;
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private _landingAggregate: PhysicsAggregate | null;
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private _endBase: AbstractMesh;
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private _endBase: AbstractMesh;
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private _levelConfig: LevelConfig;
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private _levelConfig: LevelConfig;
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private _levelId: string | null = null;
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private _audioEngine: AudioEngineV2;
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private _audioEngine: AudioEngineV2;
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private _deserializer: LevelDeserializer;
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private _deserializer: LevelDeserializer;
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private _backgroundStars: BackgroundStars;
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private _backgroundStars: BackgroundStars;
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private _physicsRecorder: PhysicsRecorder;
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private _physicsRecorder: PhysicsRecorder;
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private _isReplayMode: boolean;
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private _isReplayMode: boolean;
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private _backgroundMusic: StaticSound;
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private _backgroundMusic: StaticSound;
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private _missionBrief: MissionBrief;
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private _gameStarted: boolean = false;
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private _missionBriefShown: boolean = false;
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constructor(levelConfig: LevelConfig, audioEngine: AudioEngineV2, isReplayMode: boolean = false) {
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constructor(levelConfig: LevelConfig, audioEngine: AudioEngineV2, isReplayMode: boolean = false, levelId?: string) {
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this._levelConfig = levelConfig;
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this._levelConfig = levelConfig;
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this._levelId = levelId || null;
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this._audioEngine = audioEngine;
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this._audioEngine = audioEngine;
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this._isReplayMode = isReplayMode;
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this._isReplayMode = isReplayMode;
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this._deserializer = new LevelDeserializer(levelConfig);
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this._deserializer = new LevelDeserializer(levelConfig);
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this._ship = new Ship(audioEngine, isReplayMode);
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this._ship = new Ship(audioEngine, isReplayMode);
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this._missionBrief = new MissionBrief();
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// Only set up XR observables in game mode (not replay mode)
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// Only set up XR observables in game mode (not replay mode)
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if (!isReplayMode && DefaultScene.XR) {
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if (!isReplayMode && DefaultScene.XR) {
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@ -63,20 +71,15 @@ export class Level1 implements Level {
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debugLog('Analytics tracking failed:', error);
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debugLog('Analytics tracking failed:', error);
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}
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}
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// Start game timer when XR pose is set
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// Add controllers
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this._ship.gameStats.startTimer();
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debugLog('Game timer started');
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// Start physics recording when gameplay begins
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if (this._physicsRecorder) {
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this._physicsRecorder.startRingBuffer();
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debugLog('Physics recorder started');
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}
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const observer = xr.input.onControllerAddedObservable.add((controller) => {
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const observer = xr.input.onControllerAddedObservable.add((controller) => {
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debugLog('🎮 onControllerAddedObservable FIRED for:', controller.inputSource.handedness);
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debugLog('🎮 onControllerAddedObservable FIRED for:', controller.inputSource.handedness);
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this._ship.addController(controller);
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this._ship.addController(controller);
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});
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});
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// Show mission brief instead of starting immediately
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debugLog('[Level1] Showing mission brief on XR entry');
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this.showMissionBrief();
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});
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});
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}
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}
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// Don't call initialize here - let Main call it after registering the observable
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// Don't call initialize here - let Main call it after registering the observable
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@ -86,6 +89,113 @@ export class Level1 implements Level {
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return this._onReadyObservable;
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return this._onReadyObservable;
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}
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}
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/**
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* Show mission brief with directory entry data
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* Public so it can be called from main.ts when XR is already active
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*/
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public async showMissionBrief(): Promise<void> {
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// Prevent showing twice
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if (this._missionBriefShown) {
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console.log('[Level1] Mission brief already shown, skipping');
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return;
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}
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this._missionBriefShown = true;
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console.log('[Level1] showMissionBrief() called');
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let directoryEntry: LevelDirectoryEntry | null = null;
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// Try to get directory entry if we have a level ID
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if (this._levelId) {
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try {
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const registry = LevelRegistry.getInstance();
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console.log('[Level1] ======================================');
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console.log('[Level1] Getting all levels from registry...');
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const allLevels = registry.getAllLevels();
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console.log('[Level1] Total levels in registry:', allLevels.size);
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console.log('[Level1] Looking for level ID:', this._levelId);
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const registryEntry = allLevels.get(this._levelId);
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console.log('[Level1] Registry entry found:', !!registryEntry);
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if (registryEntry) {
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directoryEntry = registryEntry.directoryEntry;
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console.log('[Level1] Directory entry data:', {
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id: directoryEntry?.id,
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name: directoryEntry?.name,
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description: directoryEntry?.description,
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levelPath: directoryEntry?.levelPath,
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missionBriefCount: directoryEntry?.missionBrief?.length || 0,
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estimatedTime: directoryEntry?.estimatedTime,
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difficulty: directoryEntry?.difficulty
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});
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if (directoryEntry?.missionBrief) {
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console.log('[Level1] Mission brief objectives:');
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directoryEntry.missionBrief.forEach((item, i) => {
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console.log(` ${i + 1}. ${item}`);
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});
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} else {
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console.warn('[Level1] ⚠️ No missionBrief found in directory entry!');
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}
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if (!directoryEntry?.levelPath) {
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console.warn('[Level1] ⚠️ No levelPath found in directory entry!');
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}
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} else {
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console.error('[Level1] ❌ No registry entry found for level ID:', this._levelId);
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console.log('[Level1] Available level IDs:', Array.from(allLevels.keys()));
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}
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console.log('[Level1] ======================================');
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debugLog('[Level1] Retrieved directory entry for level:', this._levelId, directoryEntry);
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} catch (error) {
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console.error('[Level1] ❌ Exception while getting directory entry:', error);
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debugLog('[Level1] Failed to get directory entry:', error);
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}
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} else {
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console.warn('[Level1] ⚠️ No level ID available, using config-only mission brief');
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debugLog('[Level1] No level ID available, using config-only mission brief');
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}
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console.log('[Level1] About to show mission brief. Has directoryEntry:', !!directoryEntry);
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// Disable ship controls while mission brief is showing
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debugLog('[Level1] Disabling ship controls for mission brief');
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this._ship.disableControls();
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// Show mission brief with trigger observable
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this._missionBrief.show(this._levelConfig, directoryEntry, this._ship.onMissionBriefTriggerObservable, () => {
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debugLog('[Level1] Mission brief dismissed - enabling controls and starting game');
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this._ship.enableControls();
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this.startGameplay();
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});
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}
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/**
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* Start gameplay - called when mission brief start button is clicked
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* or immediately if not in XR mode
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*/
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private startGameplay(): void {
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if (this._gameStarted) {
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debugLog('[Level1] startGameplay called but game already started');
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return;
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}
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this._gameStarted = true;
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debugLog('[Level1] Starting gameplay');
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// Start game timer
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this._ship.gameStats.startTimer();
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debugLog('Game timer started');
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// Start physics recording
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if (this._physicsRecorder) {
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this._physicsRecorder.startRingBuffer();
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debugLog('Physics recorder started');
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}
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}
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public async play() {
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public async play() {
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if (this._isReplayMode) {
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if (this._isReplayMode) {
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throw new Error("Cannot call play() in replay mode");
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throw new Error("Cannot call play() in replay mode");
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@ -109,9 +219,9 @@ export class Level1 implements Level {
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debugLog('Started playing background music');
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debugLog('Started playing background music');
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}
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}
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// If XR is available and session is active, check for controllers
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// If XR is available and session is active, mission brief will handle starting gameplay
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if (DefaultScene.XR && DefaultScene.XR.baseExperience.state === WebXRState.IN_XR) {
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if (DefaultScene.XR && DefaultScene.XR.baseExperience.state === WebXRState.IN_XR) {
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// XR session already active, just check for controllers
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// XR session already active, mission brief is showing or has been dismissed
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debugLog('XR session already active, checking for controllers. Count:', DefaultScene.XR.input.controllers.length);
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debugLog('XR session already active, checking for controllers. Count:', DefaultScene.XR.input.controllers.length);
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DefaultScene.XR.input.controllers.forEach((controller, index) => {
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DefaultScene.XR.input.controllers.forEach((controller, index) => {
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debugLog(`Controller ${index} - handedness: ${controller.inputSource.handedness}`);
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debugLog(`Controller ${index} - handedness: ${controller.inputSource.handedness}`);
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debugLog(` Late controller ${index} - handedness: ${controller.inputSource.handedness}`);
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debugLog(` Late controller ${index} - handedness: ${controller.inputSource.handedness}`);
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});
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});
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}, 2000);
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}, 2000);
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// Note: Mission brief will call startGameplay() when start button is clicked
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debugLog('XR mode: Mission brief will control game start');
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} else if (DefaultScene.XR) {
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} else if (DefaultScene.XR) {
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// XR available but not entered yet, try to enter
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// XR available but not entered yet, try to enter
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try {
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try {
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@ -136,27 +249,17 @@ export class Level1 implements Level {
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debugLog(`Controller ${index} - handedness: ${controller.inputSource.handedness}`);
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debugLog(`Controller ${index} - handedness: ${controller.inputSource.handedness}`);
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this._ship.addController(controller);
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this._ship.addController(controller);
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});
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});
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// Mission brief will show and handle starting gameplay
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debugLog('XR mode entered: Mission brief will control game start');
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} catch (error) {
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} catch (error) {
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debugLog('Failed to enter XR from play(), falling back to flat mode:', error);
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debugLog('Failed to enter XR from play(), falling back to flat mode:', error);
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// Start flat mode
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// Start flat mode immediately
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this._ship.gameStats.startTimer();
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this.startGameplay();
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debugLog('Game timer started (flat mode)');
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if (this._physicsRecorder) {
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this._physicsRecorder.startRingBuffer();
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debugLog('Physics recorder started (flat mode)');
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}
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}
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}
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} else {
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} else {
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// Flat camera mode - start game timer and physics recording immediately
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// Flat camera mode - start game timer and physics recording immediately
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debugLog('Playing in flat camera mode (no XR)');
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debugLog('Playing in flat camera mode (no XR)');
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this._ship.gameStats.startTimer();
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this.startGameplay();
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debugLog('Game timer started');
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if (this._physicsRecorder) {
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this._physicsRecorder.startRingBuffer();
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debugLog('Physics recorder started');
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}
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}
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}
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}
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}
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@ -171,6 +274,9 @@ export class Level1 implements Level {
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if (this._physicsRecorder) {
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if (this._physicsRecorder) {
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this._physicsRecorder.dispose();
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this._physicsRecorder.dispose();
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}
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}
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if (this._missionBrief) {
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this._missionBrief.dispose();
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}
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}
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}
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public async initialize() {
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public async initialize() {
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@ -244,6 +350,11 @@ export class Level1 implements Level {
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debugLog('Background music loaded successfully');
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debugLog('Background music loaded successfully');
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}
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}
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// Initialize mission brief (will be shown when entering XR)
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setLoadingMessage("Initializing mission brief...");
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this._missionBrief.initialize();
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debugLog('Mission brief initialized');
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this._initialized = true;
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this._initialized = true;
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// Notify that initialization is complete
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// Notify that initialization is complete
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@ -93,13 +93,37 @@ export class LevelRegistry {
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* Load the directory.json manifest
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* Load the directory.json manifest
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*/
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*/
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private async loadDirectory(): Promise<void> {
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private async loadDirectory(): Promise<void> {
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console.log('[LevelRegistry] ======================================');
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console.log('[LevelRegistry] loadDirectory() ENTERED at', Date.now());
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console.log('[LevelRegistry] ======================================');
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try {
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try {
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console.log('[LevelRegistry] Attempting to fetch /levels/directory.json');
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console.log('[LevelRegistry] Attempting to fetch /levels/directory.json');
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console.log('[LevelRegistry] window.location.origin:', window.location.origin);
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console.log('[LevelRegistry] Full URL will be:', window.location.origin + '/levels/directory.json');
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// First, fetch from network to get the latest version
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// First, fetch from network to get the latest version
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console.log('[LevelRegistry] About to call fetch() - Timestamp:', Date.now());
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console.log('[LevelRegistry] Fetching from network to check version...');
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console.log('[LevelRegistry] Fetching from network to check version...');
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const response = await fetch('/levels/directory.json');
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// Add cache-busting for development or when debugging
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const isDev = window.location.hostname === 'localhost' ||
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window.location.hostname.includes('dev.') ||
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window.location.port !== '';
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const cacheBuster = isDev ? `?v=${Date.now()}` : '';
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console.log('[LevelRegistry] Cache busting:', isDev ? 'ENABLED (dev mode)' : 'DISABLED (production)');
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const fetchStartTime = Date.now();
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const response = await fetch(`/levels/directory.json${cacheBuster}`);
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const fetchEndTime = Date.now();
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console.log('[LevelRegistry] fetch() returned! Time taken:', fetchEndTime - fetchStartTime, 'ms');
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console.log('[LevelRegistry] Fetch response status:', response.status, response.ok);
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console.log('[LevelRegistry] Fetch response status:', response.status, response.ok);
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console.log('[LevelRegistry] Fetch response type:', response.type);
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console.log('[LevelRegistry] Fetch response headers:', {
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contentType: response.headers.get('content-type'),
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contentLength: response.headers.get('content-length')
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});
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if (!response.ok) {
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if (!response.ok) {
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// If network fails, try to use cached version as fallback
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// If network fails, try to use cached version as fallback
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@ -114,8 +138,13 @@ export class LevelRegistry {
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throw new Error(`Failed to fetch directory: ${response.status}`);
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throw new Error(`Failed to fetch directory: ${response.status}`);
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}
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}
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console.log('[LevelRegistry] About to parse response.json()');
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const parseStartTime = Date.now();
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const networkManifest = await response.json();
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const networkManifest = await response.json();
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const parseEndTime = Date.now();
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console.log('[LevelRegistry] JSON parsed successfully! Time taken:', parseEndTime - parseStartTime, 'ms');
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console.log('[LevelRegistry] Directory JSON parsed:', networkManifest);
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console.log('[LevelRegistry] Directory JSON parsed:', networkManifest);
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console.log('[LevelRegistry] Number of levels in manifest:', networkManifest?.levels?.length || 0);
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// Check if version changed
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// Check if version changed
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const cachedVersion = localStorage.getItem(CACHED_VERSION_KEY);
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const cachedVersion = localStorage.getItem(CACHED_VERSION_KEY);
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@ -137,9 +166,18 @@ export class LevelRegistry {
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// Cache the directory
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// Cache the directory
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await this.cacheResource('/levels/directory.json', this.directoryManifest);
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await this.cacheResource('/levels/directory.json', this.directoryManifest);
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|
console.log('[LevelRegistry] About to populate default level entries');
|
||||||
this.populateDefaultLevelEntries();
|
this.populateDefaultLevelEntries();
|
||||||
|
console.log('[LevelRegistry] Default level entries populated successfully');
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
|
console.log('[LevelRegistry] loadDirectory() COMPLETED at', Date.now());
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
|
console.error('[LevelRegistry] !!!!! EXCEPTION in loadDirectory() !!!!!');
|
||||||
console.error('[LevelRegistry] Failed to load directory:', error);
|
console.error('[LevelRegistry] Failed to load directory:', error);
|
||||||
|
console.error('[LevelRegistry] Error type:', error?.constructor?.name);
|
||||||
|
console.error('[LevelRegistry] Error message:', error?.message);
|
||||||
|
console.error('[LevelRegistry] Error stack:', error?.stack);
|
||||||
throw new Error('Unable to load level directory. Please check your connection.');
|
throw new Error('Unable to load level directory. Please check your connection.');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -149,18 +187,37 @@ export class LevelRegistry {
|
|||||||
*/
|
*/
|
||||||
private populateDefaultLevelEntries(): void {
|
private populateDefaultLevelEntries(): void {
|
||||||
if (!this.directoryManifest) {
|
if (!this.directoryManifest) {
|
||||||
|
console.error('[LevelRegistry] ❌ Cannot populate - directoryManifest is null');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
|
console.log('[LevelRegistry] Populating default level entries...');
|
||||||
|
console.log('[LevelRegistry] Directory manifest levels:', this.directoryManifest.levels.length);
|
||||||
|
|
||||||
this.defaultLevels.clear();
|
this.defaultLevels.clear();
|
||||||
|
|
||||||
for (const entry of this.directoryManifest.levels) {
|
for (const entry of this.directoryManifest.levels) {
|
||||||
|
console.log(`[LevelRegistry] Storing level: ${entry.id}`, {
|
||||||
|
name: entry.name,
|
||||||
|
levelPath: entry.levelPath,
|
||||||
|
hasMissionBrief: !!entry.missionBrief,
|
||||||
|
missionBriefItems: entry.missionBrief?.length || 0,
|
||||||
|
hasLevelPath: !!entry.levelPath,
|
||||||
|
estimatedTime: entry.estimatedTime,
|
||||||
|
difficulty: entry.difficulty
|
||||||
|
});
|
||||||
|
|
||||||
this.defaultLevels.set(entry.id, {
|
this.defaultLevels.set(entry.id, {
|
||||||
directoryEntry: entry,
|
directoryEntry: entry,
|
||||||
config: null, // Lazy load
|
config: null, // Lazy load
|
||||||
isDefault: true
|
isDefault: true
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] Populated entries. Total count:', this.defaultLevels.size);
|
||||||
|
console.log('[LevelRegistry] Level IDs:', Array.from(this.defaultLevels.keys()));
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -221,37 +278,88 @@ export class LevelRegistry {
|
|||||||
* Load a default level's config from JSON
|
* Load a default level's config from JSON
|
||||||
*/
|
*/
|
||||||
private async loadDefaultLevel(levelId: string): Promise<void> {
|
private async loadDefaultLevel(levelId: string): Promise<void> {
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
|
console.log('[LevelRegistry] loadDefaultLevel() called for:', levelId);
|
||||||
|
console.log('[LevelRegistry] Timestamp:', Date.now());
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
|
|
||||||
const entry = this.defaultLevels.get(levelId);
|
const entry = this.defaultLevels.get(levelId);
|
||||||
if (!entry || entry.config) {
|
if (!entry || entry.config) {
|
||||||
|
console.log('[LevelRegistry] Early return - entry:', !!entry, ', config loaded:', !!entry?.config);
|
||||||
return; // Already loaded or doesn't exist
|
return; // Already loaded or doesn't exist
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const levelPath = `/levels/${entry.directoryEntry.levelPath}`;
|
const levelPath = `/levels/${entry.directoryEntry.levelPath}`;
|
||||||
|
console.log('[LevelRegistry] Constructed levelPath:', levelPath);
|
||||||
|
console.log('[LevelRegistry] Full URL will be:', window.location.origin + levelPath);
|
||||||
|
|
||||||
|
// Check if cache busting is enabled (dev mode)
|
||||||
|
const isDev = window.location.hostname === 'localhost' ||
|
||||||
|
window.location.hostname.includes('dev.') ||
|
||||||
|
window.location.port !== '';
|
||||||
|
|
||||||
|
// In dev mode, skip cache and always fetch fresh
|
||||||
|
let cached = null;
|
||||||
|
if (!isDev) {
|
||||||
|
console.log('[LevelRegistry] Checking cache for:', levelPath);
|
||||||
|
cached = await this.getCachedResource(levelPath);
|
||||||
|
} else {
|
||||||
|
console.log('[LevelRegistry] Skipping cache check (dev mode)');
|
||||||
|
}
|
||||||
|
|
||||||
// Try cache first
|
|
||||||
const cached = await this.getCachedResource(levelPath);
|
|
||||||
if (cached) {
|
if (cached) {
|
||||||
|
console.log('[LevelRegistry] Found in cache! Using cached config');
|
||||||
entry.config = cached;
|
entry.config = cached;
|
||||||
entry.loadedAt = new Date();
|
entry.loadedAt = new Date();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
console.log('[LevelRegistry] Not in cache, fetching from network');
|
||||||
|
|
||||||
|
// Fetch from network with cache-busting in dev mode
|
||||||
|
const cacheBuster = isDev ? `?v=${Date.now()}` : '';
|
||||||
|
console.log('[LevelRegistry] About to fetch level JSON - Timestamp:', Date.now());
|
||||||
|
console.log('[LevelRegistry] Cache busting:', isDev ? 'ENABLED' : 'DISABLED');
|
||||||
|
const fetchStartTime = Date.now();
|
||||||
|
const response = await fetch(`${levelPath}${cacheBuster}`);
|
||||||
|
const fetchEndTime = Date.now();
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] Level fetch() returned! Time taken:', fetchEndTime - fetchStartTime, 'ms');
|
||||||
|
console.log('[LevelRegistry] Response status:', response.status, response.ok);
|
||||||
|
|
||||||
// Fetch from network
|
|
||||||
const response = await fetch(levelPath);
|
|
||||||
if (!response.ok) {
|
if (!response.ok) {
|
||||||
|
console.error('[LevelRegistry] Fetch failed with status:', response.status);
|
||||||
throw new Error(`Failed to fetch level: ${response.status}`);
|
throw new Error(`Failed to fetch level: ${response.status}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] Parsing level JSON...');
|
||||||
|
const parseStartTime = Date.now();
|
||||||
const config: LevelConfig = await response.json();
|
const config: LevelConfig = await response.json();
|
||||||
|
const parseEndTime = Date.now();
|
||||||
|
console.log('[LevelRegistry] Level JSON parsed! Time taken:', parseEndTime - parseStartTime, 'ms');
|
||||||
|
console.log('[LevelRegistry] Level config loaded:', {
|
||||||
|
version: config.version,
|
||||||
|
difficulty: config.difficulty,
|
||||||
|
asteroidCount: config.asteroids?.length || 0
|
||||||
|
});
|
||||||
|
|
||||||
// Cache the level
|
// Cache the level
|
||||||
|
console.log('[LevelRegistry] Caching level config...');
|
||||||
await this.cacheResource(levelPath, config);
|
await this.cacheResource(levelPath, config);
|
||||||
|
console.log('[LevelRegistry] Level cached successfully');
|
||||||
|
|
||||||
entry.config = config;
|
entry.config = config;
|
||||||
entry.loadedAt = new Date();
|
entry.loadedAt = new Date();
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
|
console.log('[LevelRegistry] loadDefaultLevel() COMPLETED for:', levelId);
|
||||||
|
console.log('[LevelRegistry] ======================================');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`Failed to load default level ${levelId}:`, error);
|
console.error('[LevelRegistry] !!!!! EXCEPTION in loadDefaultLevel() !!!!!');
|
||||||
|
console.error(`[LevelRegistry] Failed to load default level ${levelId}:`, error);
|
||||||
|
console.error('[LevelRegistry] Error type:', error?.constructor?.name);
|
||||||
|
console.error('[LevelRegistry] Error message:', error?.message);
|
||||||
|
console.error('[LevelRegistry] Error stack:', error?.stack);
|
||||||
throw error;
|
throw error;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -498,4 +606,38 @@ export class LevelRegistry {
|
|||||||
public isInitialized(): boolean {
|
public isInitialized(): boolean {
|
||||||
return this.initialized;
|
return this.initialized;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear all caches and force reload from network
|
||||||
|
* Useful for development or when data needs to be refreshed
|
||||||
|
*/
|
||||||
|
public async clearAllCaches(): Promise<void> {
|
||||||
|
console.log('[LevelRegistry] Clearing all caches...');
|
||||||
|
|
||||||
|
// Clear Cache API
|
||||||
|
if ('caches' in window) {
|
||||||
|
const cacheKeys = await caches.keys();
|
||||||
|
for (const key of cacheKeys) {
|
||||||
|
await caches.delete(key);
|
||||||
|
console.log('[LevelRegistry] Deleted cache:', key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear localStorage cache version
|
||||||
|
localStorage.removeItem(CACHED_VERSION_KEY);
|
||||||
|
console.log('[LevelRegistry] Cleared localStorage cache version');
|
||||||
|
|
||||||
|
// Clear loaded configs
|
||||||
|
for (const entry of this.defaultLevels.values()) {
|
||||||
|
entry.config = null;
|
||||||
|
entry.loadedAt = undefined;
|
||||||
|
}
|
||||||
|
console.log('[LevelRegistry] Cleared loaded configs');
|
||||||
|
|
||||||
|
// Reset initialization flag to force reload
|
||||||
|
this.initialized = false;
|
||||||
|
this.directoryManifest = null;
|
||||||
|
|
||||||
|
console.log('[LevelRegistry] All caches cleared. Call initialize() to reload.');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -403,7 +403,7 @@ export async function selectLevel(levelId: string): Promise<void> {
|
|||||||
|
|
||||||
// Dispatch custom event that Main class will listen for
|
// Dispatch custom event that Main class will listen for
|
||||||
const event = new CustomEvent('levelSelected', {
|
const event = new CustomEvent('levelSelected', {
|
||||||
detail: {levelId, config}
|
detail: {levelName: levelId, config}
|
||||||
});
|
});
|
||||||
window.dispatchEvent(event);
|
window.dispatchEvent(event);
|
||||||
}
|
}
|
||||||
|
|||||||
56
src/main.ts
56
src/main.ts
@ -187,7 +187,7 @@ export class Main {
|
|||||||
preloader.updateProgress(90, 'Creating level...');
|
preloader.updateProgress(90, 'Creating level...');
|
||||||
|
|
||||||
// Create and initialize level from config
|
// Create and initialize level from config
|
||||||
this._currentLevel = new Level1(config, this._audioEngine);
|
this._currentLevel = new Level1(config, this._audioEngine, false, levelName);
|
||||||
|
|
||||||
// Wait for level to be ready
|
// Wait for level to be ready
|
||||||
this._currentLevel.getReadyObservable().add(async () => {
|
this._currentLevel.getReadyObservable().add(async () => {
|
||||||
@ -220,14 +220,13 @@ export class Main {
|
|||||||
DefaultScene.XR.baseExperience.camera.parent = ship.transformNode;
|
DefaultScene.XR.baseExperience.camera.parent = ship.transformNode;
|
||||||
DefaultScene.XR.baseExperience.camera.position = new Vector3(0, 1.5, 0);
|
DefaultScene.XR.baseExperience.camera.position = new Vector3(0, 1.5, 0);
|
||||||
|
|
||||||
// Also start timer and recording here (since onInitialXRPoseSetObservable won't fire)
|
console.log('[Main] XR already active - showing mission brief');
|
||||||
ship.gameStats.startTimer();
|
// Show mission brief (since onInitialXRPoseSetObservable won't fire)
|
||||||
debugLog('Game timer started (manual)');
|
await level1.showMissionBrief();
|
||||||
|
console.log('[Main] Mission brief shown, mission brief will call startGameplay() on button click');
|
||||||
|
|
||||||
if ((level1 as any)._physicsRecorder) {
|
// NOTE: Don't start timer/recording here anymore - mission brief will do it
|
||||||
(level1 as any)._physicsRecorder.startRingBuffer();
|
// when the user clicks the START button
|
||||||
debugLog('Physics recorder started (manual)');
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
debugLog('WARNING: Could not parent XR camera - ship or transformNode not found');
|
debugLog('WARNING: Could not parent XR camera - ship or transformNode not found');
|
||||||
}
|
}
|
||||||
@ -664,7 +663,7 @@ router.on('/', async () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Discord widget initialization with enhanced error logging
|
// Discord widget initialization with enhanced error logging
|
||||||
if (!(window as any).__discordWidget) {
|
/*if (!(window as any).__discordWidget) {
|
||||||
debugLog('[Router] Initializing Discord widget');
|
debugLog('[Router] Initializing Discord widget');
|
||||||
const discord = new DiscordWidget();
|
const discord = new DiscordWidget();
|
||||||
|
|
||||||
@ -687,7 +686,7 @@ router.on('/', async () => {
|
|||||||
console.error('[Router] GraphQL response error:', error.response);
|
console.error('[Router] GraphQL response error:', error.response);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
debugLog('[Router] Home route handler complete');
|
debugLog('[Router] Home route handler complete');
|
||||||
@ -717,15 +716,24 @@ router.on('/settings', () => {
|
|||||||
// Initialize registry and start router
|
// Initialize registry and start router
|
||||||
// This must happen BEFORE router.start() so levels are available
|
// This must happen BEFORE router.start() so levels are available
|
||||||
async function initializeApp() {
|
async function initializeApp() {
|
||||||
|
console.log('[Main] ========================================');
|
||||||
|
console.log('[Main] initializeApp() STARTED at', new Date().toISOString());
|
||||||
|
console.log('[Main] ========================================');
|
||||||
|
|
||||||
// Check for legacy data migration
|
// Check for legacy data migration
|
||||||
if (LegacyMigration.needsMigration()) {
|
const needsMigration = LegacyMigration.needsMigration();
|
||||||
|
console.log('[Main] Needs migration check:', needsMigration);
|
||||||
|
|
||||||
|
if (needsMigration) {
|
||||||
debugLog('[Main] Legacy data detected - showing migration modal');
|
debugLog('[Main] Legacy data detected - showing migration modal');
|
||||||
return new Promise<void>((resolve) => {
|
return new Promise<void>((resolve) => {
|
||||||
LegacyMigration.showMigrationModal(async (result) => {
|
LegacyMigration.showMigrationModal(async (result) => {
|
||||||
debugLog('[Main] Migration completed:', result);
|
debugLog('[Main] Migration completed:', result);
|
||||||
// Initialize the new registry system
|
// Initialize the new registry system
|
||||||
try {
|
try {
|
||||||
|
console.log('[Main] About to call LevelRegistry.getInstance().initialize() [AFTER MIGRATION]');
|
||||||
await LevelRegistry.getInstance().initialize();
|
await LevelRegistry.getInstance().initialize();
|
||||||
|
console.log('[Main] LevelRegistry.initialize() completed successfully [AFTER MIGRATION]');
|
||||||
debugLog('[Main] LevelRegistry initialized after migration');
|
debugLog('[Main] LevelRegistry initialized after migration');
|
||||||
router.start();
|
router.start();
|
||||||
resolve();
|
resolve();
|
||||||
@ -737,19 +745,45 @@ async function initializeApp() {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
|
console.log('[Main] No migration needed - proceeding to initialize registry');
|
||||||
// Initialize the new registry system
|
// Initialize the new registry system
|
||||||
try {
|
try {
|
||||||
|
console.log('[Main] About to call LevelRegistry.getInstance().initialize()');
|
||||||
|
console.log('[Main] Timestamp before initialize:', Date.now());
|
||||||
await LevelRegistry.getInstance().initialize();
|
await LevelRegistry.getInstance().initialize();
|
||||||
|
console.log('[Main] Timestamp after initialize:', Date.now());
|
||||||
|
console.log('[Main] LevelRegistry.initialize() completed successfully');
|
||||||
debugLog('[Main] LevelRegistry initialized');
|
debugLog('[Main] LevelRegistry initialized');
|
||||||
|
|
||||||
|
// Expose registry to window for debugging (dev mode)
|
||||||
|
const isDev = window.location.hostname === 'localhost' ||
|
||||||
|
window.location.hostname.includes('dev.') ||
|
||||||
|
window.location.port !== '';
|
||||||
|
if (isDev) {
|
||||||
|
(window as any).__levelRegistry = LevelRegistry.getInstance();
|
||||||
|
console.log('[Main] LevelRegistry exposed to window.__levelRegistry for debugging');
|
||||||
|
console.log('[Main] To clear caches: window.__levelRegistry.clearAllCaches().then(() => location.reload())');
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('[Main] About to call router.start()');
|
||||||
router.start();
|
router.start();
|
||||||
|
console.log('[Main] router.start() completed');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
|
console.error('[Main] !!!!! EXCEPTION in LevelRegistry initialization !!!!!');
|
||||||
console.error('[Main] Failed to initialize LevelRegistry:', error);
|
console.error('[Main] Failed to initialize LevelRegistry:', error);
|
||||||
|
console.error('[Main] Error stack:', error?.stack);
|
||||||
router.start(); // Start anyway to show error state
|
router.start(); // Start anyway to show error state
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
console.log('[Main] initializeApp() FINISHED at', new Date().toISOString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start the app
|
// Start the app
|
||||||
|
console.log('[Main] ========================================');
|
||||||
|
console.log('[Main] main.ts MODULE LOADED at', new Date().toISOString());
|
||||||
|
console.log('[Main] About to call initializeApp()');
|
||||||
|
console.log('[Main] ========================================');
|
||||||
initializeApp();
|
initializeApp();
|
||||||
|
|
||||||
// Suppress non-critical BabylonJS shader loading errors during development
|
// Suppress non-critical BabylonJS shader loading errors during development
|
||||||
|
|||||||
@ -226,7 +226,8 @@ export class ControllerInput {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!this._enabled && controllerEvent.type === "button" &&
|
if (!this._enabled && controllerEvent.type === "button" &&
|
||||||
!(controllerEvent.component.id === "x-button" && controllerEvent.hand === "left")) {
|
!(controllerEvent.component.id === "x-button" && controllerEvent.hand === "left") &&
|
||||||
|
controllerEvent.component.type !== "trigger") {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -59,9 +59,15 @@ export class Ship {
|
|||||||
// Observable for replay requests
|
// Observable for replay requests
|
||||||
public onReplayRequestObservable: Observable<void> = new Observable<void>();
|
public onReplayRequestObservable: Observable<void> = new Observable<void>();
|
||||||
|
|
||||||
|
// Observable for mission brief trigger dismissal
|
||||||
|
private _onMissionBriefTriggerObservable: Observable<void> = new Observable<void>();
|
||||||
|
|
||||||
// Auto-show status screen flag
|
// Auto-show status screen flag
|
||||||
private _statusScreenAutoShown: boolean = false;
|
private _statusScreenAutoShown: boolean = false;
|
||||||
|
|
||||||
|
// Controls enabled state
|
||||||
|
private _controlsEnabled: boolean = true;
|
||||||
|
|
||||||
constructor(audioEngine?: AudioEngineV2, isReplayMode: boolean = false) {
|
constructor(audioEngine?: AudioEngineV2, isReplayMode: boolean = false) {
|
||||||
this._audioEngine = audioEngine;
|
this._audioEngine = audioEngine;
|
||||||
this._isReplayMode = isReplayMode;
|
this._isReplayMode = isReplayMode;
|
||||||
@ -83,6 +89,10 @@ export class Ship {
|
|||||||
return this._isInLandingZone;
|
return this._isInLandingZone;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public get onMissionBriefTriggerObservable(): Observable<void> {
|
||||||
|
return this._onMissionBriefTriggerObservable;
|
||||||
|
}
|
||||||
|
|
||||||
public get velocity(): Vector3 {
|
public get velocity(): Vector3 {
|
||||||
if (this._ship?.physicsBody) {
|
if (this._ship?.physicsBody) {
|
||||||
return this._ship.physicsBody.getLinearVelocity();
|
return this._ship.physicsBody.getLinearVelocity();
|
||||||
@ -564,6 +574,13 @@ export class Ship {
|
|||||||
* Handle shooting from any input source
|
* Handle shooting from any input source
|
||||||
*/
|
*/
|
||||||
private handleShoot(): void {
|
private handleShoot(): void {
|
||||||
|
// If controls are disabled, fire mission brief trigger observable instead of shooting
|
||||||
|
if (!this._controlsEnabled) {
|
||||||
|
debugLog('[Ship] Controls disabled - firing mission brief trigger observable');
|
||||||
|
this._onMissionBriefTriggerObservable.notifyObservers();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (this._audio) {
|
if (this._audio) {
|
||||||
this._audio.playWeaponSound();
|
this._audio.playWeaponSound();
|
||||||
}
|
}
|
||||||
@ -611,6 +628,34 @@ export class Ship {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disable ship controls (for mission brief, etc.)
|
||||||
|
*/
|
||||||
|
public disableControls(): void {
|
||||||
|
debugLog('[Ship] Disabling controls');
|
||||||
|
this._controlsEnabled = false;
|
||||||
|
if (this._controllerInput) {
|
||||||
|
this._controllerInput.setEnabled(false);
|
||||||
|
}
|
||||||
|
if (this._keyboardInput) {
|
||||||
|
this._keyboardInput.setEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enable ship controls
|
||||||
|
*/
|
||||||
|
public enableControls(): void {
|
||||||
|
debugLog('[Ship] Enabling controls');
|
||||||
|
this._controlsEnabled = true;
|
||||||
|
if (this._controllerInput) {
|
||||||
|
this._controllerInput.setEnabled(true);
|
||||||
|
}
|
||||||
|
if (this._keyboardInput) {
|
||||||
|
this._keyboardInput.setEnabled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dispose of ship resources
|
* Dispose of ship resources
|
||||||
*/
|
*/
|
||||||
|
|||||||
257
src/ui/hud/missionBrief.ts
Normal file
257
src/ui/hud/missionBrief.ts
Normal file
@ -0,0 +1,257 @@
|
|||||||
|
import {
|
||||||
|
AdvancedDynamicTexture,
|
||||||
|
Control,
|
||||||
|
Rectangle,
|
||||||
|
StackPanel,
|
||||||
|
TextBlock
|
||||||
|
} from "@babylonjs/gui";
|
||||||
|
import { DefaultScene } from "../../core/defaultScene";
|
||||||
|
import {Mesh, MeshBuilder, Vector3, Observable, Observer} from "@babylonjs/core";
|
||||||
|
import debugLog from '../../core/debug';
|
||||||
|
import { LevelConfig } from "../../levels/config/levelConfig";
|
||||||
|
import { LevelDirectoryEntry } from "../../levels/storage/levelRegistry";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mission brief display for VR
|
||||||
|
* Shows mission objectives and start button on cockpit screen
|
||||||
|
*/
|
||||||
|
export class MissionBrief {
|
||||||
|
private _advancedTexture: AdvancedDynamicTexture | null = null;
|
||||||
|
private _container: Rectangle | null = null;
|
||||||
|
private _isVisible: boolean = false;
|
||||||
|
private _onStartCallback: (() => void) | null = null;
|
||||||
|
private _triggerObserver: Observer<void> | null = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize the mission brief as a fullscreen overlay
|
||||||
|
*/
|
||||||
|
public initialize(): void {
|
||||||
|
const scene = DefaultScene.MainScene;
|
||||||
|
|
||||||
|
console.log('[MissionBrief] Initializing as fullscreen overlay');
|
||||||
|
const mesh = MeshBuilder.CreatePlane('brief', {size: 2});
|
||||||
|
const ship = scene.getNodeById('Ship');
|
||||||
|
mesh.parent = ship;
|
||||||
|
mesh.position = new Vector3(0,1,2.8);
|
||||||
|
// Create fullscreen advanced texture (not attached to mesh)
|
||||||
|
this._advancedTexture = AdvancedDynamicTexture.CreateForMesh(mesh);
|
||||||
|
|
||||||
|
|
||||||
|
console.log('[MissionBrief] Fullscreen UI created');
|
||||||
|
|
||||||
|
// Create main container - centered overlay
|
||||||
|
this._container = new Rectangle("missionBriefContainer");
|
||||||
|
this._container.width = "800px";
|
||||||
|
this._container.height = "600px";
|
||||||
|
this._container.thickness = 4;
|
||||||
|
this._container.color = "#00ff00";
|
||||||
|
this._container.background = "rgba(0, 0, 0, 0.95)";
|
||||||
|
this._container.cornerRadius = 20;
|
||||||
|
this._container.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
|
||||||
|
this._container.verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
|
||||||
|
this._advancedTexture.addControl(this._container);
|
||||||
|
|
||||||
|
// Initially hidden
|
||||||
|
this._container.isVisible = false;
|
||||||
|
|
||||||
|
console.log('[MissionBrief] Fullscreen overlay initialized');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Show mission brief with level information
|
||||||
|
* @param levelConfig - Level configuration containing mission details
|
||||||
|
* @param directoryEntry - Optional directory entry with mission brief details
|
||||||
|
* @param triggerObservable - Observable that fires when trigger is pulled
|
||||||
|
* @param onStart - Callback when start button is pressed
|
||||||
|
*/
|
||||||
|
public show(levelConfig: LevelConfig, directoryEntry: LevelDirectoryEntry | null, triggerObservable: Observable<void>, onStart: () => void): void {
|
||||||
|
if (!this._container || !this._advancedTexture) {
|
||||||
|
debugLog('[MissionBrief] Cannot show - not initialized');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
debugLog('[MissionBrief] Showing with config:', {
|
||||||
|
difficulty: levelConfig.difficulty,
|
||||||
|
description: levelConfig.metadata?.description,
|
||||||
|
asteroidCount: levelConfig.asteroids?.length,
|
||||||
|
hasDirectoryEntry: !!directoryEntry,
|
||||||
|
missionBriefItems: directoryEntry?.missionBrief?.length || 0
|
||||||
|
});
|
||||||
|
|
||||||
|
this._onStartCallback = onStart;
|
||||||
|
|
||||||
|
// Listen for trigger pulls to dismiss the mission brief
|
||||||
|
this._triggerObserver = triggerObservable.add(() => {
|
||||||
|
debugLog('[MissionBrief] Trigger pulled - dismissing mission brief');
|
||||||
|
this.hide();
|
||||||
|
if (this._onStartCallback) {
|
||||||
|
this._onStartCallback();
|
||||||
|
}
|
||||||
|
// Remove observer after first trigger
|
||||||
|
if (this._triggerObserver) {
|
||||||
|
triggerObservable.remove(this._triggerObserver);
|
||||||
|
this._triggerObserver = null;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Clear previous content
|
||||||
|
this._container.children.forEach(child => child.dispose());
|
||||||
|
this._container.clearControls();
|
||||||
|
|
||||||
|
// Create content panel
|
||||||
|
const contentPanel = new StackPanel("missionContent");
|
||||||
|
contentPanel.width = "750px";
|
||||||
|
contentPanel.verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
|
||||||
|
contentPanel.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
|
||||||
|
contentPanel.paddingTop = "20px";
|
||||||
|
contentPanel.paddingBottom = "20px";
|
||||||
|
this._container.addControl(contentPanel);
|
||||||
|
|
||||||
|
// Title
|
||||||
|
const title = new TextBlock("missionTitle");
|
||||||
|
title.text = "MISSION BRIEF";
|
||||||
|
title.color = "#00ff00";
|
||||||
|
title.fontSize = 48;
|
||||||
|
title.fontWeight = "bold";
|
||||||
|
title.height = "70px";
|
||||||
|
title.textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
|
||||||
|
contentPanel.addControl(title);
|
||||||
|
|
||||||
|
// Spacer
|
||||||
|
const spacer1 = new Rectangle("spacer1");
|
||||||
|
spacer1.height = "30px";
|
||||||
|
spacer1.thickness = 0;
|
||||||
|
contentPanel.addControl(spacer1);
|
||||||
|
|
||||||
|
// Divider line
|
||||||
|
const divider = new Rectangle("divider");
|
||||||
|
divider.height = "3px";
|
||||||
|
divider.width = "700px";
|
||||||
|
divider.background = "#00ff00";
|
||||||
|
divider.thickness = 0;
|
||||||
|
contentPanel.addControl(divider);
|
||||||
|
|
||||||
|
// Spacer
|
||||||
|
const spacer2 = new Rectangle("spacer2");
|
||||||
|
spacer2.height = "40px";
|
||||||
|
spacer2.thickness = 0;
|
||||||
|
contentPanel.addControl(spacer2);
|
||||||
|
|
||||||
|
// Mission description
|
||||||
|
const description = this.getMissionDescription(levelConfig, directoryEntry);
|
||||||
|
const descriptionText = new TextBlock("missionDescription");
|
||||||
|
descriptionText.text = description;
|
||||||
|
descriptionText.color = "#ffffff";
|
||||||
|
descriptionText.fontSize = 20;
|
||||||
|
descriptionText.textWrapping = true;
|
||||||
|
descriptionText.height = "150px";
|
||||||
|
descriptionText.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
|
||||||
|
descriptionText.textVerticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
|
||||||
|
contentPanel.addControl(descriptionText);
|
||||||
|
|
||||||
|
// Objectives
|
||||||
|
const objectives = this.getObjectives(levelConfig, directoryEntry);
|
||||||
|
const objectivesText = new TextBlock("objectives");
|
||||||
|
objectivesText.text = objectives;
|
||||||
|
objectivesText.color = "#ffaa00";
|
||||||
|
objectivesText.fontSize = 18;
|
||||||
|
objectivesText.textWrapping = true;
|
||||||
|
objectivesText.height = "200px";
|
||||||
|
objectivesText.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
|
||||||
|
objectivesText.textVerticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
|
||||||
|
objectivesText.paddingLeft = "20px";
|
||||||
|
contentPanel.addControl(objectivesText);
|
||||||
|
|
||||||
|
// Spacer before button
|
||||||
|
const spacer3 = new Rectangle("spacer3");
|
||||||
|
spacer3.height = "40px";
|
||||||
|
spacer3.thickness = 0;
|
||||||
|
contentPanel.addControl(spacer3);
|
||||||
|
|
||||||
|
const startText = new TextBlock("startTExt");
|
||||||
|
startText.text = 'Pull trigger to start';
|
||||||
|
startText.color = "#00aa00";
|
||||||
|
startText.fontSize = 48;
|
||||||
|
startText.textWrapping = true;
|
||||||
|
startText.height = "80px";
|
||||||
|
startText.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
|
||||||
|
startText.textVerticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
|
||||||
|
startText.paddingLeft = "20px";
|
||||||
|
contentPanel.addControl(startText);
|
||||||
|
|
||||||
|
// Show the container
|
||||||
|
this._container.isVisible = true;
|
||||||
|
this._isVisible = true;
|
||||||
|
|
||||||
|
debugLog('[MissionBrief] Mission brief displayed');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hide the mission brief
|
||||||
|
*/
|
||||||
|
public hide(): void {
|
||||||
|
if (this._container) {
|
||||||
|
this._container.isVisible = false;
|
||||||
|
this._isVisible = false;
|
||||||
|
debugLog('[MissionBrief] Mission brief hidden');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if mission brief is currently visible
|
||||||
|
*/
|
||||||
|
public get isVisible(): boolean {
|
||||||
|
return this._isVisible;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get mission description text based on level config and directory entry
|
||||||
|
*/
|
||||||
|
private getMissionDescription(levelConfig: LevelConfig, directoryEntry: LevelDirectoryEntry | null): string {
|
||||||
|
const difficulty = levelConfig.difficulty.toUpperCase();
|
||||||
|
const name = directoryEntry?.name || levelConfig.metadata?.description || "Mission";
|
||||||
|
const description = directoryEntry?.description || "Clear the asteroid field";
|
||||||
|
const estimatedTime = directoryEntry?.estimatedTime || "Unknown";
|
||||||
|
|
||||||
|
return `${name}\n` +
|
||||||
|
`Difficulty: ${difficulty}\n` +
|
||||||
|
`Estimated Time: ${estimatedTime}\n\n` +
|
||||||
|
`${description}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get objectives text based on level config and directory entry
|
||||||
|
*/
|
||||||
|
private getObjectives(levelConfig: LevelConfig, directoryEntry: LevelDirectoryEntry | null): string {
|
||||||
|
const asteroidCount = levelConfig.asteroids?.length || 0;
|
||||||
|
|
||||||
|
// Use mission brief from directory if available
|
||||||
|
if (directoryEntry?.missionBrief && directoryEntry.missionBrief.length > 0) {
|
||||||
|
const objectives = directoryEntry.missionBrief
|
||||||
|
.map(item => `• ${item}`)
|
||||||
|
.join('\n');
|
||||||
|
return `OBJECTIVES:\n${objectives}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback to default objectives
|
||||||
|
return `OBJECTIVES:\n` +
|
||||||
|
`• Destroy all ${asteroidCount} asteroids\n` +
|
||||||
|
`• Manage fuel and ammunition\n` +
|
||||||
|
`• Return to base safely`;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clean up resources
|
||||||
|
*/
|
||||||
|
public dispose(): void {
|
||||||
|
if (this._advancedTexture) {
|
||||||
|
this._advancedTexture.dispose();
|
||||||
|
this._advancedTexture = null;
|
||||||
|
}
|
||||||
|
this._container = null;
|
||||||
|
this._onStartCallback = null;
|
||||||
|
this._triggerObserver = null;
|
||||||
|
this._isVisible = false;
|
||||||
|
debugLog('[MissionBrief] Disposed');
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -25,6 +25,9 @@ export class DiscordWidget {
|
|||||||
*/
|
*/
|
||||||
async initialize(options: DiscordWidgetOptions): Promise<void> {
|
async initialize(options: DiscordWidgetOptions): Promise<void> {
|
||||||
try {
|
try {
|
||||||
|
// Suppress WidgetBot console errors (CSP and CORS issues from their side)
|
||||||
|
this.suppressWidgetBotErrors();
|
||||||
|
|
||||||
// Load the Crate script if not already loaded
|
// Load the Crate script if not already loaded
|
||||||
if (!this.scriptLoaded) {
|
if (!this.scriptLoaded) {
|
||||||
console.log('[DiscordWidget] Loading Crate script...');
|
console.log('[DiscordWidget] Loading Crate script...');
|
||||||
@ -83,6 +86,7 @@ export class DiscordWidget {
|
|||||||
script.src = 'https://cdn.jsdelivr.net/npm/@widgetbot/crate@3';
|
script.src = 'https://cdn.jsdelivr.net/npm/@widgetbot/crate@3';
|
||||||
script.async = true;
|
script.async = true;
|
||||||
script.defer = true;
|
script.defer = true;
|
||||||
|
script.crossOrigin = 'anonymous';
|
||||||
|
|
||||||
script.onload = () => {
|
script.onload = () => {
|
||||||
console.log('[DiscordWidget] Script loaded successfully');
|
console.log('[DiscordWidget] Script loaded successfully');
|
||||||
@ -115,6 +119,46 @@ export class DiscordWidget {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Suppress WidgetBot console errors (CSP/CORS issues from their infrastructure)
|
||||||
|
*/
|
||||||
|
private suppressWidgetBotErrors(): void {
|
||||||
|
// Filter console.error to suppress known WidgetBot issues
|
||||||
|
const originalError = console.error;
|
||||||
|
console.error = (...args: any[]) => {
|
||||||
|
const message = args.join(' ');
|
||||||
|
|
||||||
|
// Skip known WidgetBot infrastructure errors
|
||||||
|
if (
|
||||||
|
message.includes('widgetbot') ||
|
||||||
|
message.includes('stonks.widgetbot.io') ||
|
||||||
|
message.includes('e.widgetbot.io') ||
|
||||||
|
message.includes('Content Security Policy') ||
|
||||||
|
message.includes('[embed-api]') ||
|
||||||
|
message.includes('[mobx]') ||
|
||||||
|
message.includes('GraphQL') && message.includes('widgetbot')
|
||||||
|
) {
|
||||||
|
return; // Suppress these errors
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pass through all other errors
|
||||||
|
originalError.apply(console, args);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Filter console.log for WidgetBot verbose logging
|
||||||
|
const originalLog = console.log;
|
||||||
|
console.log = (...args: any[]) => {
|
||||||
|
const message = args.join(' ');
|
||||||
|
|
||||||
|
// Skip WidgetBot internal logging
|
||||||
|
if (message.includes('[embed-api]')) {
|
||||||
|
return; // Suppress verbose embed-api logs
|
||||||
|
}
|
||||||
|
|
||||||
|
originalLog.apply(console, args);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setup event listeners for widget events
|
* Setup event listeners for widget events
|
||||||
*/
|
*/
|
||||||
@ -132,29 +176,10 @@ export class DiscordWidget {
|
|||||||
console.log('[DiscordWidget] Chat visibility:', visible);
|
console.log('[DiscordWidget] Chat visibility:', visible);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Listen for any errors from the widget
|
// Suppress widget internal errors - they're from WidgetBot's infrastructure
|
||||||
this.crate.on('error', (error: any) => {
|
this.crate.on('error', () => {
|
||||||
console.error('[DiscordWidget] Widget error event:', error);
|
// Silently ignore - these are CSP/CORS issues on WidgetBot's side
|
||||||
});
|
});
|
||||||
|
|
||||||
// Monitor window errors that might be related to Discord widget
|
|
||||||
const originalErrorHandler = window.onerror;
|
|
||||||
window.onerror = (message, source, lineno, colno, error) => {
|
|
||||||
if (source?.includes('widgetbot') || message?.toString().includes('GraphQL')) {
|
|
||||||
console.error('[DiscordWidget] Window error (possibly related):', {
|
|
||||||
message,
|
|
||||||
source,
|
|
||||||
lineno,
|
|
||||||
colno,
|
|
||||||
error
|
|
||||||
});
|
|
||||||
}
|
|
||||||
// Call original handler if it existed
|
|
||||||
if (originalErrorHandler) {
|
|
||||||
return originalErrorHandler(message, source, lineno, colno, error);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user