Add VR controller remapping configuration system
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Build / build (push) Successful in 1m32s
Implement comprehensive controller remapping UI that allows users to customize VR controller button and stick mappings with per-axis granularity and inversion controls. Configuration persists to localStorage and applies on level start. ## Features - Full-page controller remapping UI at #/controls - Per-axis stick mapping (4 dropdowns: leftX, leftY, rightX, rightY) - Individual axis inversion toggles (8 total invert options) - Button remapping (6 buttons: trigger, A, B, X, Y, squeeze) - Available actions: yaw, pitch, roll, forward thrust, camera, status screen - Configuration validation with warnings for duplicates/missing controls - Preview/test functionality to review current mapping - Reset to default option - localStorage persistence with backward compatibility ## Implementation - ControllerMappingConfig singleton manages configuration and validation - ControlsScreen handles UI logic and form manipulation - ControllerInput applies mapping by translating raw input to actions - Actions mapped back to virtual stick positions for ShipPhysics - No changes needed to ShipPhysics - receives correctly mapped values ## User Flow 1. Navigate to Controls via header menu 2. Select action for each stick axis (yaw/pitch/roll/forward/none) 3. Toggle invert checkboxes as needed 4. Assign button actions (fire/camera/status/none) 5. Save configuration 6. Changes apply when starting new level ## Technical Details - Storage key: 'space-game-controller-mapping' - Raw stick values stored, mapping applied in getInputState() - Supports future actions without code changes - Validation ensures critical controls (fire, forward) are mapped 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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index.html
134
index.html
@ -27,6 +27,7 @@
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<nav class="header-nav">
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<nav class="header-nav">
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<div id="userProfile"></div>
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<div id="userProfile"></div>
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<a href="#/editor" class="nav-link editor-link">📝 Level Editor</a>
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<a href="#/editor" class="nav-link editor-link">📝 Level Editor</a>
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<a href="#/controls" class="nav-link controls-link">🎮 Controls</a>
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<a href="#/settings" class="nav-link settings-link">⚙️ Settings</a>
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<a href="#/settings" class="nav-link settings-link">⚙️ Settings</a>
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</nav>
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</nav>
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</div>
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</div>
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@ -308,6 +309,139 @@
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</div>
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</div>
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</div>
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</div>
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<!-- Controller Mapping View -->
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<div data-view="controls" style="display: none;">
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<div class="editor-container">
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<a href="#/" class="back-link">← Back to Game</a>
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<h1>🎮 Controller Mapping</h1>
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<p class="subtitle">Customize VR controller button and stick mappings</p>
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<div class="settings-grid">
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<!-- Left Stick Section -->
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<div class="section">
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<h2>🕹️ Left Stick</h2>
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<p class="settings-description">
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Configure what actions the left thumbstick controls.
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</p>
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<div class="form-group">
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<label for="leftStickX">Left Stick X-Axis (Left/Right)</label>
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<select id="leftStickX" class="settings-select"></select>
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<label class="checkbox-label" style="margin-top: 8px;">
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<input type="checkbox" id="invertLeftStickX" class="settings-checkbox">
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<span>Invert this axis</span>
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</label>
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</div>
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<div class="form-group">
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<label for="leftStickY">Left Stick Y-Axis (Up/Down)</label>
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<select id="leftStickY" class="settings-select"></select>
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<label class="checkbox-label" style="margin-top: 8px;">
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<input type="checkbox" id="invertLeftStickY" class="settings-checkbox">
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<span>Invert this axis</span>
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</label>
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</div>
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</div>
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<!-- Right Stick Section -->
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<div class="section">
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<h2>🕹️ Right Stick</h2>
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<p class="settings-description">
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Configure what actions the right thumbstick controls.
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</p>
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<div class="form-group">
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<label for="rightStickX">Right Stick X-Axis (Left/Right)</label>
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<select id="rightStickX" class="settings-select"></select>
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<label class="checkbox-label" style="margin-top: 8px;">
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<input type="checkbox" id="invertRightStickX" class="settings-checkbox">
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<span>Invert this axis</span>
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</label>
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</div>
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<div class="form-group">
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<label for="rightStickY">Right Stick Y-Axis (Up/Down)</label>
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<select id="rightStickY" class="settings-select"></select>
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<label class="checkbox-label" style="margin-top: 8px;">
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<input type="checkbox" id="invertRightStickY" class="settings-checkbox">
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<span>Invert this axis</span>
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</label>
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</div>
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</div>
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<!-- Button Mappings Section -->
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<div class="section">
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<h2>🔘 Button Mappings</h2>
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<p class="settings-description">
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Configure what actions each controller button performs.
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</p>
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<div class="form-group">
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<label for="trigger">Trigger (Index Finger)</label>
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<select id="trigger" class="settings-select"></select>
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</div>
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<div class="form-group">
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<label for="aButton">A Button (Right Controller)</label>
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<select id="aButton" class="settings-select"></select>
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</div>
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<div class="form-group">
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<label for="bButton">B Button (Right Controller)</label>
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<select id="bButton" class="settings-select"></select>
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</div>
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<div class="form-group">
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<label for="xButton">X Button (Left Controller)</label>
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<select id="xButton" class="settings-select"></select>
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</div>
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<div class="form-group">
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<label for="yButton">Y Button (Left Controller)</label>
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<select id="yButton" class="settings-select"></select>
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</div>
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<div class="form-group">
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<label for="squeeze">Squeeze/Grip Button</label>
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<select id="squeeze" class="settings-select"></select>
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</div>
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</div>
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<!-- Info Section -->
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<div class="section">
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<h2>ℹ️ Action Guide</h2>
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<div class="settings-info-content">
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<p><strong class="settings-label">Yaw:</strong> Turn left/right (rotate around vertical axis)</p>
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<p><strong class="settings-label">Pitch:</strong> Nose up/down (rotate around horizontal axis)</p>
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<p><strong class="settings-label">Roll:</strong> Barrel roll (rotate around forward axis)</p>
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<p><strong class="settings-label">Forward:</strong> Forward and backward thrust</p>
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<p><strong class="settings-label">None:</strong> No action assigned</p>
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</div>
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</div>
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<!-- Storage Info -->
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<div class="section">
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<h2>💾 Storage Info</h2>
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<div class="settings-info-content">
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<p>Controller mappings are automatically saved to your browser's local storage and will persist between sessions.</p>
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<p class="settings-warning">
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⚠️ Note: Changes will take effect when you start a new level. Restart the current level to see changes.
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</p>
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</div>
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</div>
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</div>
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<div class="button-group">
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<button class="btn-primary" id="saveControlsBtn">💾 Save Mapping</button>
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<button class="btn-secondary" id="resetControlsBtn">🔄 Reset to Default</button>
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<button class="btn-secondary" id="testControlsBtn">👁️ Preview Mapping</button>
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</div>
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<div id="controlsMessage" class="settings-message"></div>
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</div>
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</div>
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<!-- Settings View -->
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<!-- Settings View -->
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<div data-view="settings" style="display: none;">
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<div data-view="settings" style="display: none;">
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<div class="editor-container">
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<div class="editor-container">
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12
src/main.ts
12
src/main.ts
@ -713,6 +713,18 @@ router.on('/settings', () => {
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}
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}
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});
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});
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router.on('/controls', () => {
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showView('controls');
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// Dynamically import and initialize controls screen
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if (!(window as any).__controlsInitialized) {
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import('./ui/screens/controlsScreen').then((module) => {
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const controlsScreen = new module.ControlsScreen();
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controlsScreen.initialize();
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(window as any).__controlsInitialized = true;
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});
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}
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});
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// Initialize registry and start router
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// Initialize registry and start router
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// This must happen BEFORE router.start() so levels are available
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// This must happen BEFORE router.start() so levels are available
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async function initializeApp() {
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async function initializeApp() {
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@ -6,6 +6,7 @@ import {
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WebXRInputSource,
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WebXRInputSource,
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} from "@babylonjs/core";
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} from "@babylonjs/core";
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import debugLog from "../../core/debug";
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import debugLog from "../../core/debug";
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import { ControllerMappingConfig, StickAction } from "./controllerMapping";
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const controllerComponents = [
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const controllerComponents = [
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"a-button",
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"a-button",
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@ -38,8 +39,16 @@ interface CameraAdjustment {
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* Maps controller thumbsticks and buttons to ship controls
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* Maps controller thumbsticks and buttons to ship controls
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*/
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*/
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export class ControllerInput {
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export class ControllerInput {
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// Raw stick values (before mapping)
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private _rawLeftStickX: number = 0;
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private _rawLeftStickY: number = 0;
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private _rawRightStickX: number = 0;
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private _rawRightStickY: number = 0;
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// Legacy stick vectors (for compatibility)
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private _leftStick: Vector2 = Vector2.Zero();
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private _leftStick: Vector2 = Vector2.Zero();
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private _rightStick: Vector2 = Vector2.Zero();
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private _rightStick: Vector2 = Vector2.Zero();
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private _shooting: boolean = false;
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private _shooting: boolean = false;
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private _leftInputSource: WebXRInputSource;
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private _leftInputSource: WebXRInputSource;
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private _rightInputSource: WebXRInputSource;
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private _rightInputSource: WebXRInputSource;
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@ -50,9 +59,11 @@ export class ControllerInput {
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new Observable<CameraAdjustment>();
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new Observable<CameraAdjustment>();
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private _onStatusScreenToggleObservable: Observable<void> = new Observable<void>();
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private _onStatusScreenToggleObservable: Observable<void> = new Observable<void>();
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private _enabled: boolean = true;
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private _enabled: boolean = true;
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private _mappingConfig: ControllerMappingConfig;
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constructor() {
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constructor() {
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this._controllerObservable.add(this.handleControllerEvent.bind(this));
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this._controllerObservable.add(this.handleControllerEvent.bind(this));
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this._mappingConfig = ControllerMappingConfig.getInstance();
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}
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}
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/**
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/**
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@ -78,6 +89,7 @@ export class ControllerInput {
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/**
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/**
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* Get current input state (stick positions)
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* Get current input state (stick positions)
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* Applies controller mapping configuration to translate raw input to actions
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*/
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*/
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public getInputState() {
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public getInputState() {
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if (!this._enabled) {
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if (!this._enabled) {
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@ -86,9 +98,41 @@ export class ControllerInput {
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rightStick: Vector2.Zero(),
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rightStick: Vector2.Zero(),
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};
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};
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}
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}
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const mapping = this._mappingConfig.getMapping();
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// Create action values map
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const actions = new Map<StickAction, number>();
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actions.set('yaw', 0);
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actions.set('pitch', 0);
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actions.set('roll', 0);
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actions.set('forward', 0);
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// Apply raw stick values to configured actions (with inversion)
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const leftX = mapping.invertLeftStickX ? -this._rawLeftStickX : this._rawLeftStickX;
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const leftY = mapping.invertLeftStickY ? -this._rawLeftStickY : this._rawLeftStickY;
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const rightX = mapping.invertRightStickX ? -this._rawRightStickX : this._rawRightStickX;
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const rightY = mapping.invertRightStickY ? -this._rawRightStickY : this._rawRightStickY;
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if (mapping.leftStickX !== 'none') {
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actions.set(mapping.leftStickX, leftX);
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}
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if (mapping.leftStickY !== 'none') {
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actions.set(mapping.leftStickY, leftY);
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}
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if (mapping.rightStickX !== 'none') {
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actions.set(mapping.rightStickX, rightX);
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}
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if (mapping.rightStickY !== 'none') {
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actions.set(mapping.rightStickY, rightY);
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}
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// Map actions back to virtual stick positions for ShipPhysics
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// leftStick.x = yaw, leftStick.y = forward
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// rightStick.x = roll, rightStick.y = pitch
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return {
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return {
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leftStick: this._leftStick.clone(),
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leftStick: new Vector2(actions.get('yaw') || 0, actions.get('forward') || 0),
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rightStick: this._rightStick.clone(),
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rightStick: new Vector2(actions.get('roll') || 0, actions.get('pitch') || 0),
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};
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};
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}
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}
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public setEnabled(enabled: boolean): void {
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public setEnabled(enabled: boolean): void {
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this._enabled = enabled;
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this._enabled = enabled;
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if (!enabled) {
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if (!enabled) {
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// Reset stick values when disabled
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// Reset raw stick values when disabled
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this._rawLeftStickX = 0;
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this._rawLeftStickY = 0;
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this._rawRightStickX = 0;
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this._rawRightStickY = 0;
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// Also reset legacy values
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this._leftStick.x = 0;
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this._leftStick.x = 0;
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this._leftStick.y = 0;
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this._leftStick.y = 0;
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this._rightStick.x = 0;
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this._rightStick.x = 0;
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}
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}
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if (controllerEvent.type === "thumbstick") {
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if (controllerEvent.type === "thumbstick") {
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// Store raw stick values (mapping will be applied in getInputState())
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if (controllerEvent.hand === "left") {
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if (controllerEvent.hand === "left") {
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this._leftStick.x = controllerEvent.axisData.x;
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this._rawLeftStickX = controllerEvent.axisData.x;
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this._leftStick.y = controllerEvent.axisData.y;
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this._rawLeftStickY = controllerEvent.axisData.y;
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}
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}
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if (controllerEvent.hand === "right") {
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if (controllerEvent.hand === "right") {
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this._rightStick.x = controllerEvent.axisData.x;
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this._rawRightStickX = controllerEvent.axisData.x;
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this._rightStick.y = controllerEvent.axisData.y;
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this._rawRightStickY = controllerEvent.axisData.y;
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}
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}
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}
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}
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268
src/ship/input/controllerMapping.ts
Normal file
268
src/ship/input/controllerMapping.ts
Normal file
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import debugLog from '../../core/debug';
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const STORAGE_KEY = 'space-game-controller-mapping';
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/**
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* Available stick actions
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*/
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export type StickAction =
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| 'yaw' // Rotation around Y-axis (left/right turn)
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| 'pitch' // Rotation around X-axis (nose up/down)
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| 'roll' // Rotation around Z-axis (barrel roll)
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| 'forward' // Forward/backward thrust
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| 'none'; // No action
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/**
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* Available button actions
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*/
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export type ButtonAction =
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| 'fire' // Fire weapon
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| 'cameraUp' // Adjust camera up
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| 'cameraDown' // Adjust camera down
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| 'statusScreen' // Toggle status screen
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| 'none'; // No action
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/**
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* Complete controller mapping configuration
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*/
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export interface ControllerMapping {
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// Stick axis mappings
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leftStickX: StickAction;
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leftStickY: StickAction;
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rightStickX: StickAction;
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rightStickY: StickAction;
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// Inversion flags for each axis
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invertLeftStickX: boolean;
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invertLeftStickY: boolean;
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invertRightStickX: boolean;
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invertRightStickY: boolean;
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// Button mappings
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trigger: ButtonAction;
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||||||
|
aButton: ButtonAction;
|
||||||
|
bButton: ButtonAction;
|
||||||
|
xButton: ButtonAction;
|
||||||
|
yButton: ButtonAction;
|
||||||
|
squeeze: ButtonAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Singleton configuration manager for controller mappings
|
||||||
|
* Handles loading, saving, and validation of controller configurations
|
||||||
|
*/
|
||||||
|
export class ControllerMappingConfig {
|
||||||
|
private static _instance: ControllerMappingConfig | null = null;
|
||||||
|
private _mapping: ControllerMapping;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default controller mapping (matches original game behavior)
|
||||||
|
*/
|
||||||
|
private static readonly DEFAULT_MAPPING: ControllerMapping = {
|
||||||
|
// Stick mappings (original behavior)
|
||||||
|
leftStickX: 'yaw',
|
||||||
|
leftStickY: 'forward',
|
||||||
|
rightStickX: 'roll',
|
||||||
|
rightStickY: 'pitch',
|
||||||
|
|
||||||
|
// No inversions by default
|
||||||
|
invertLeftStickX: false,
|
||||||
|
invertLeftStickY: false,
|
||||||
|
invertRightStickX: false,
|
||||||
|
invertRightStickY: false,
|
||||||
|
|
||||||
|
// Button mappings (original behavior)
|
||||||
|
trigger: 'fire',
|
||||||
|
aButton: 'cameraDown',
|
||||||
|
bButton: 'cameraUp',
|
||||||
|
xButton: 'statusScreen',
|
||||||
|
yButton: 'none',
|
||||||
|
squeeze: 'none',
|
||||||
|
};
|
||||||
|
|
||||||
|
private constructor() {
|
||||||
|
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
|
||||||
|
this.loadFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get singleton instance
|
||||||
|
*/
|
||||||
|
public static getInstance(): ControllerMappingConfig {
|
||||||
|
if (!ControllerMappingConfig._instance) {
|
||||||
|
ControllerMappingConfig._instance = new ControllerMappingConfig();
|
||||||
|
}
|
||||||
|
return ControllerMappingConfig._instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get current mapping configuration
|
||||||
|
*/
|
||||||
|
public getMapping(): Readonly<ControllerMapping> {
|
||||||
|
return { ...this._mapping };
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update mapping configuration
|
||||||
|
*/
|
||||||
|
public setMapping(mapping: ControllerMapping): void {
|
||||||
|
this._mapping = { ...mapping };
|
||||||
|
debugLog('[ControllerMapping] Configuration updated:', this._mapping);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset to default mapping
|
||||||
|
*/
|
||||||
|
public resetToDefault(): void {
|
||||||
|
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
|
||||||
|
debugLog('[ControllerMapping] Reset to default configuration');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Save current mapping to localStorage
|
||||||
|
*/
|
||||||
|
public save(): void {
|
||||||
|
try {
|
||||||
|
const json = JSON.stringify(this._mapping);
|
||||||
|
localStorage.setItem(STORAGE_KEY, json);
|
||||||
|
debugLog('[ControllerMapping] Saved to localStorage');
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[ControllerMapping] Failed to save to localStorage:', error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load mapping from localStorage
|
||||||
|
*/
|
||||||
|
private loadFromStorage(): void {
|
||||||
|
try {
|
||||||
|
const stored = localStorage.getItem(STORAGE_KEY);
|
||||||
|
if (stored) {
|
||||||
|
const parsed = JSON.parse(stored) as Partial<ControllerMapping>;
|
||||||
|
|
||||||
|
// Merge with defaults to handle missing properties (backward compatibility)
|
||||||
|
this._mapping = {
|
||||||
|
...ControllerMappingConfig.DEFAULT_MAPPING,
|
||||||
|
...parsed,
|
||||||
|
};
|
||||||
|
|
||||||
|
debugLog('[ControllerMapping] Loaded from localStorage:', this._mapping);
|
||||||
|
} else {
|
||||||
|
debugLog('[ControllerMapping] No saved configuration, using defaults');
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.warn('[ControllerMapping] Failed to load from localStorage, using defaults:', error);
|
||||||
|
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validate mapping configuration
|
||||||
|
* Returns array of warning messages (empty if valid)
|
||||||
|
*/
|
||||||
|
public validate(): string[] {
|
||||||
|
const warnings: string[] = [];
|
||||||
|
|
||||||
|
// Check if fire action is mapped
|
||||||
|
const hasFireAction = this._mapping.trigger === 'fire' ||
|
||||||
|
this._mapping.aButton === 'fire' ||
|
||||||
|
this._mapping.bButton === 'fire' ||
|
||||||
|
this._mapping.xButton === 'fire' ||
|
||||||
|
this._mapping.yButton === 'fire' ||
|
||||||
|
this._mapping.squeeze === 'fire';
|
||||||
|
|
||||||
|
if (!hasFireAction) {
|
||||||
|
warnings.push('Warning: No button is mapped to "Fire Weapon"');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if forward thrust is mapped
|
||||||
|
const hasForwardAction = this._mapping.leftStickX === 'forward' ||
|
||||||
|
this._mapping.leftStickY === 'forward' ||
|
||||||
|
this._mapping.rightStickX === 'forward' ||
|
||||||
|
this._mapping.rightStickY === 'forward';
|
||||||
|
|
||||||
|
if (!hasForwardAction) {
|
||||||
|
warnings.push('Warning: No stick is mapped to "Forward Thrust"');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for duplicate stick actions (excluding 'none')
|
||||||
|
const stickActions = [
|
||||||
|
this._mapping.leftStickX,
|
||||||
|
this._mapping.leftStickY,
|
||||||
|
this._mapping.rightStickX,
|
||||||
|
this._mapping.rightStickY,
|
||||||
|
].filter(action => action !== 'none');
|
||||||
|
|
||||||
|
const duplicateStickActions = stickActions.filter((action, index) =>
|
||||||
|
stickActions.indexOf(action) !== index
|
||||||
|
);
|
||||||
|
|
||||||
|
if (duplicateStickActions.length > 0) {
|
||||||
|
const unique = Array.from(new Set(duplicateStickActions));
|
||||||
|
warnings.push(`Warning: Multiple sticks mapped to same action: ${unique.join(', ')}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for duplicate button actions (excluding 'none')
|
||||||
|
const buttonActions = [
|
||||||
|
this._mapping.trigger,
|
||||||
|
this._mapping.aButton,
|
||||||
|
this._mapping.bButton,
|
||||||
|
this._mapping.xButton,
|
||||||
|
this._mapping.yButton,
|
||||||
|
this._mapping.squeeze,
|
||||||
|
].filter(action => action !== 'none');
|
||||||
|
|
||||||
|
const duplicateButtonActions = buttonActions.filter((action, index) =>
|
||||||
|
buttonActions.indexOf(action) !== index
|
||||||
|
);
|
||||||
|
|
||||||
|
if (duplicateButtonActions.length > 0) {
|
||||||
|
const unique = Array.from(new Set(duplicateButtonActions));
|
||||||
|
warnings.push(`Warning: Multiple buttons mapped to same action: ${unique.join(', ')}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
return warnings;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get human-readable label for a stick action
|
||||||
|
*/
|
||||||
|
public static getStickActionLabel(action: StickAction): string {
|
||||||
|
switch (action) {
|
||||||
|
case 'yaw': return 'Yaw (Turn Left/Right)';
|
||||||
|
case 'pitch': return 'Pitch (Nose Up/Down)';
|
||||||
|
case 'roll': return 'Roll (Barrel Roll)';
|
||||||
|
case 'forward': return 'Forward/Backward Thrust';
|
||||||
|
case 'none': return 'None';
|
||||||
|
default: return action;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get human-readable label for a button action
|
||||||
|
*/
|
||||||
|
public static getButtonActionLabel(action: ButtonAction): string {
|
||||||
|
switch (action) {
|
||||||
|
case 'fire': return 'Fire Weapon';
|
||||||
|
case 'cameraUp': return 'Camera Adjust Up';
|
||||||
|
case 'cameraDown': return 'Camera Adjust Down';
|
||||||
|
case 'statusScreen': return 'Toggle Status Screen';
|
||||||
|
case 'none': return 'None';
|
||||||
|
default: return action;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available stick actions
|
||||||
|
*/
|
||||||
|
public static getAvailableStickActions(): StickAction[] {
|
||||||
|
return ['yaw', 'pitch', 'roll', 'forward', 'none'];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available button actions
|
||||||
|
*/
|
||||||
|
public static getAvailableButtonActions(): ButtonAction[] {
|
||||||
|
return ['fire', 'cameraUp', 'cameraDown', 'statusScreen', 'none'];
|
||||||
|
}
|
||||||
|
}
|
||||||
294
src/ui/screens/controlsScreen.ts
Normal file
294
src/ui/screens/controlsScreen.ts
Normal file
@ -0,0 +1,294 @@
|
|||||||
|
import {
|
||||||
|
ControllerMappingConfig,
|
||||||
|
ControllerMapping,
|
||||||
|
StickAction,
|
||||||
|
ButtonAction
|
||||||
|
} from '../../ship/input/controllerMapping';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controller remapping screen
|
||||||
|
* Allows users to customize VR controller button and stick mappings
|
||||||
|
*/
|
||||||
|
export class ControlsScreen {
|
||||||
|
private config: ControllerMappingConfig;
|
||||||
|
private messageDiv: HTMLElement | null = null;
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
this.config = ControllerMappingConfig.getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize the controls screen
|
||||||
|
* Set up event listeners and populate form with current configuration
|
||||||
|
*/
|
||||||
|
public initialize(): void {
|
||||||
|
console.log('[ControlsScreen] Initializing');
|
||||||
|
|
||||||
|
// Get form elements
|
||||||
|
this.messageDiv = document.getElementById('controlsMessage');
|
||||||
|
|
||||||
|
// Populate dropdowns
|
||||||
|
this.populateDropdowns();
|
||||||
|
|
||||||
|
// Load current configuration into form
|
||||||
|
this.loadCurrentMapping();
|
||||||
|
|
||||||
|
// Set up event listeners
|
||||||
|
this.setupEventListeners();
|
||||||
|
|
||||||
|
console.log('[ControlsScreen] Initialized');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Populate all dropdown select elements with available actions
|
||||||
|
*/
|
||||||
|
private populateDropdowns(): void {
|
||||||
|
// Stick action dropdowns
|
||||||
|
const stickSelects = [
|
||||||
|
'leftStickX', 'leftStickY',
|
||||||
|
'rightStickX', 'rightStickY'
|
||||||
|
];
|
||||||
|
|
||||||
|
const stickActions = ControllerMappingConfig.getAvailableStickActions();
|
||||||
|
|
||||||
|
stickSelects.forEach(id => {
|
||||||
|
const select = document.getElementById(id) as HTMLSelectElement;
|
||||||
|
if (select) {
|
||||||
|
select.innerHTML = '';
|
||||||
|
stickActions.forEach(action => {
|
||||||
|
const option = document.createElement('option');
|
||||||
|
option.value = action;
|
||||||
|
option.textContent = ControllerMappingConfig.getStickActionLabel(action);
|
||||||
|
select.appendChild(option);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Button action dropdowns
|
||||||
|
const buttonSelects = [
|
||||||
|
'trigger', 'aButton', 'bButton',
|
||||||
|
'xButton', 'yButton', 'squeeze'
|
||||||
|
];
|
||||||
|
|
||||||
|
const buttonActions = ControllerMappingConfig.getAvailableButtonActions();
|
||||||
|
|
||||||
|
buttonSelects.forEach(id => {
|
||||||
|
const select = document.getElementById(id) as HTMLSelectElement;
|
||||||
|
if (select) {
|
||||||
|
select.innerHTML = '';
|
||||||
|
buttonActions.forEach(action => {
|
||||||
|
const option = document.createElement('option');
|
||||||
|
option.value = action;
|
||||||
|
option.textContent = ControllerMappingConfig.getButtonActionLabel(action);
|
||||||
|
select.appendChild(option);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load current mapping configuration into form elements
|
||||||
|
*/
|
||||||
|
private loadCurrentMapping(): void {
|
||||||
|
const mapping = this.config.getMapping();
|
||||||
|
|
||||||
|
// Stick mappings
|
||||||
|
this.setSelectValue('leftStickX', mapping.leftStickX);
|
||||||
|
this.setSelectValue('leftStickY', mapping.leftStickY);
|
||||||
|
this.setSelectValue('rightStickX', mapping.rightStickX);
|
||||||
|
this.setSelectValue('rightStickY', mapping.rightStickY);
|
||||||
|
|
||||||
|
// Inversion checkboxes
|
||||||
|
this.setCheckboxValue('invertLeftStickX', mapping.invertLeftStickX);
|
||||||
|
this.setCheckboxValue('invertLeftStickY', mapping.invertLeftStickY);
|
||||||
|
this.setCheckboxValue('invertRightStickX', mapping.invertRightStickX);
|
||||||
|
this.setCheckboxValue('invertRightStickY', mapping.invertRightStickY);
|
||||||
|
|
||||||
|
// Button mappings
|
||||||
|
this.setSelectValue('trigger', mapping.trigger);
|
||||||
|
this.setSelectValue('aButton', mapping.aButton);
|
||||||
|
this.setSelectValue('bButton', mapping.bButton);
|
||||||
|
this.setSelectValue('xButton', mapping.xButton);
|
||||||
|
this.setSelectValue('yButton', mapping.yButton);
|
||||||
|
this.setSelectValue('squeeze', mapping.squeeze);
|
||||||
|
|
||||||
|
console.log('[ControlsScreen] Loaded current mapping into form');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set up event listeners for buttons
|
||||||
|
*/
|
||||||
|
private setupEventListeners(): void {
|
||||||
|
// Save button
|
||||||
|
const saveBtn = document.getElementById('saveControlsBtn');
|
||||||
|
if (saveBtn) {
|
||||||
|
saveBtn.addEventListener('click', () => this.saveMapping());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset button
|
||||||
|
const resetBtn = document.getElementById('resetControlsBtn');
|
||||||
|
if (resetBtn) {
|
||||||
|
resetBtn.addEventListener('click', () => this.resetToDefault());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test button (shows current mapping preview)
|
||||||
|
const testBtn = document.getElementById('testControlsBtn');
|
||||||
|
if (testBtn) {
|
||||||
|
testBtn.addEventListener('click', () => this.showTestPreview());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Save current form values to configuration
|
||||||
|
*/
|
||||||
|
private saveMapping(): void {
|
||||||
|
// Read all form values
|
||||||
|
const mapping: ControllerMapping = {
|
||||||
|
// Stick mappings
|
||||||
|
leftStickX: this.getSelectValue('leftStickX') as StickAction,
|
||||||
|
leftStickY: this.getSelectValue('leftStickY') as StickAction,
|
||||||
|
rightStickX: this.getSelectValue('rightStickX') as StickAction,
|
||||||
|
rightStickY: this.getSelectValue('rightStickY') as StickAction,
|
||||||
|
|
||||||
|
// Inversions
|
||||||
|
invertLeftStickX: this.getCheckboxValue('invertLeftStickX'),
|
||||||
|
invertLeftStickY: this.getCheckboxValue('invertLeftStickY'),
|
||||||
|
invertRightStickX: this.getCheckboxValue('invertRightStickX'),
|
||||||
|
invertRightStickY: this.getCheckboxValue('invertRightStickY'),
|
||||||
|
|
||||||
|
// Button mappings
|
||||||
|
trigger: this.getSelectValue('trigger') as ButtonAction,
|
||||||
|
aButton: this.getSelectValue('aButton') as ButtonAction,
|
||||||
|
bButton: this.getSelectValue('bButton') as ButtonAction,
|
||||||
|
xButton: this.getSelectValue('xButton') as ButtonAction,
|
||||||
|
yButton: this.getSelectValue('yButton') as ButtonAction,
|
||||||
|
squeeze: this.getSelectValue('squeeze') as ButtonAction,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Validate
|
||||||
|
this.config.setMapping(mapping);
|
||||||
|
const warnings = this.config.validate();
|
||||||
|
|
||||||
|
if (warnings.length > 0) {
|
||||||
|
// Show warnings but still save
|
||||||
|
this.showMessage(
|
||||||
|
'Configuration saved with warnings:\n' + warnings.join('\n'),
|
||||||
|
'warning'
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
this.showMessage('Configuration saved successfully!', 'success');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save to localStorage
|
||||||
|
this.config.save();
|
||||||
|
|
||||||
|
console.log('[ControlsScreen] Saved mapping:', mapping);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset form to default mapping
|
||||||
|
*/
|
||||||
|
private resetToDefault(): void {
|
||||||
|
if (confirm('Reset all controller mappings to default? This cannot be undone.')) {
|
||||||
|
this.config.resetToDefault();
|
||||||
|
this.config.save();
|
||||||
|
this.loadCurrentMapping();
|
||||||
|
this.showMessage('Reset to default configuration', 'success');
|
||||||
|
console.log('[ControlsScreen] Reset to defaults');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Show test preview of current mapping
|
||||||
|
*/
|
||||||
|
private showTestPreview(): void {
|
||||||
|
const mapping = this.readCurrentFormValues();
|
||||||
|
|
||||||
|
let preview = 'Current Controller Mapping:\n\n';
|
||||||
|
|
||||||
|
preview += '📋 STICK MAPPINGS:\n';
|
||||||
|
preview += ` Left Stick X: ${ControllerMappingConfig.getStickActionLabel(mapping.leftStickX)}`;
|
||||||
|
preview += mapping.invertLeftStickX ? ' (Inverted)\n' : '\n';
|
||||||
|
preview += ` Left Stick Y: ${ControllerMappingConfig.getStickActionLabel(mapping.leftStickY)}`;
|
||||||
|
preview += mapping.invertLeftStickY ? ' (Inverted)\n' : '\n';
|
||||||
|
preview += ` Right Stick X: ${ControllerMappingConfig.getStickActionLabel(mapping.rightStickX)}`;
|
||||||
|
preview += mapping.invertRightStickX ? ' (Inverted)\n' : '\n';
|
||||||
|
preview += ` Right Stick Y: ${ControllerMappingConfig.getStickActionLabel(mapping.rightStickY)}`;
|
||||||
|
preview += mapping.invertRightStickY ? ' (Inverted)\n' : '\n';
|
||||||
|
|
||||||
|
preview += '\n🎮 BUTTON MAPPINGS:\n';
|
||||||
|
preview += ` Trigger: ${ControllerMappingConfig.getButtonActionLabel(mapping.trigger)}\n`;
|
||||||
|
preview += ` A Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.aButton)}\n`;
|
||||||
|
preview += ` B Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.bButton)}\n`;
|
||||||
|
preview += ` X Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.xButton)}\n`;
|
||||||
|
preview += ` Y Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.yButton)}\n`;
|
||||||
|
preview += ` Squeeze/Grip: ${ControllerMappingConfig.getButtonActionLabel(mapping.squeeze)}\n`;
|
||||||
|
|
||||||
|
alert(preview);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Read current form values into a mapping object
|
||||||
|
*/
|
||||||
|
private readCurrentFormValues(): ControllerMapping {
|
||||||
|
return {
|
||||||
|
leftStickX: this.getSelectValue('leftStickX') as StickAction,
|
||||||
|
leftStickY: this.getSelectValue('leftStickY') as StickAction,
|
||||||
|
rightStickX: this.getSelectValue('rightStickX') as StickAction,
|
||||||
|
rightStickY: this.getSelectValue('rightStickY') as StickAction,
|
||||||
|
invertLeftStickX: this.getCheckboxValue('invertLeftStickX'),
|
||||||
|
invertLeftStickY: this.getCheckboxValue('invertLeftStickY'),
|
||||||
|
invertRightStickX: this.getCheckboxValue('invertRightStickX'),
|
||||||
|
invertRightStickY: this.getCheckboxValue('invertRightStickY'),
|
||||||
|
trigger: this.getSelectValue('trigger') as ButtonAction,
|
||||||
|
aButton: this.getSelectValue('aButton') as ButtonAction,
|
||||||
|
bButton: this.getSelectValue('bButton') as ButtonAction,
|
||||||
|
xButton: this.getSelectValue('xButton') as ButtonAction,
|
||||||
|
yButton: this.getSelectValue('yButton') as ButtonAction,
|
||||||
|
squeeze: this.getSelectValue('squeeze') as ButtonAction,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Show a message to the user
|
||||||
|
*/
|
||||||
|
private showMessage(message: string, type: 'success' | 'error' | 'warning' = 'success'): void {
|
||||||
|
if (this.messageDiv) {
|
||||||
|
this.messageDiv.textContent = message;
|
||||||
|
this.messageDiv.className = `controls-message ${type}`;
|
||||||
|
this.messageDiv.style.display = 'block';
|
||||||
|
|
||||||
|
// Hide after 5 seconds
|
||||||
|
setTimeout(() => {
|
||||||
|
if (this.messageDiv) {
|
||||||
|
this.messageDiv.style.display = 'none';
|
||||||
|
}
|
||||||
|
}, 5000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper methods for form manipulation
|
||||||
|
private setSelectValue(id: string, value: string): void {
|
||||||
|
const select = document.getElementById(id) as HTMLSelectElement;
|
||||||
|
if (select) {
|
||||||
|
select.value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private getSelectValue(id: string): string {
|
||||||
|
const select = document.getElementById(id) as HTMLSelectElement;
|
||||||
|
return select ? select.value : '';
|
||||||
|
}
|
||||||
|
|
||||||
|
private setCheckboxValue(id: string, checked: boolean): void {
|
||||||
|
const checkbox = document.getElementById(id) as HTMLInputElement;
|
||||||
|
if (checkbox) {
|
||||||
|
checkbox.checked = checked;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private getCheckboxValue(id: string): boolean {
|
||||||
|
const checkbox = document.getElementById(id) as HTMLInputElement;
|
||||||
|
return checkbox ? checkbox.checked : false;
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user