Add VR controller remapping configuration system
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Implement comprehensive controller remapping UI that allows users to customize
VR controller button and stick mappings with per-axis granularity and inversion
controls. Configuration persists to localStorage and applies on level start.

## Features
- Full-page controller remapping UI at #/controls
- Per-axis stick mapping (4 dropdowns: leftX, leftY, rightX, rightY)
- Individual axis inversion toggles (8 total invert options)
- Button remapping (6 buttons: trigger, A, B, X, Y, squeeze)
- Available actions: yaw, pitch, roll, forward thrust, camera, status screen
- Configuration validation with warnings for duplicates/missing controls
- Preview/test functionality to review current mapping
- Reset to default option
- localStorage persistence with backward compatibility

## Implementation
- ControllerMappingConfig singleton manages configuration and validation
- ControlsScreen handles UI logic and form manipulation
- ControllerInput applies mapping by translating raw input to actions
- Actions mapped back to virtual stick positions for ShipPhysics
- No changes needed to ShipPhysics - receives correctly mapped values

## User Flow
1. Navigate to Controls via header menu
2. Select action for each stick axis (yaw/pitch/roll/forward/none)
3. Toggle invert checkboxes as needed
4. Assign button actions (fire/camera/status/none)
5. Save configuration
6. Changes apply when starting new level

## Technical Details
- Storage key: 'space-game-controller-mapping'
- Raw stick values stored, mapping applied in getInputState()
- Supports future actions without code changes
- Validation ensures critical controls (fire, forward) are mapped

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Michael Mainguy 2025-11-21 08:11:04 -06:00
parent e9ddf91b85
commit ff8d69b6ec
5 changed files with 765 additions and 7 deletions

View File

@ -27,6 +27,7 @@
<nav class="header-nav">
<div id="userProfile"></div>
<a href="#/editor" class="nav-link editor-link">📝 Level Editor</a>
<a href="#/controls" class="nav-link controls-link">🎮 Controls</a>
<a href="#/settings" class="nav-link settings-link">⚙️ Settings</a>
</nav>
</div>
@ -308,6 +309,139 @@
</div>
</div>
<!-- Controller Mapping View -->
<div data-view="controls" style="display: none;">
<div class="editor-container">
<a href="#/" class="back-link">← Back to Game</a>
<h1>🎮 Controller Mapping</h1>
<p class="subtitle">Customize VR controller button and stick mappings</p>
<div class="settings-grid">
<!-- Left Stick Section -->
<div class="section">
<h2>🕹️ Left Stick</h2>
<p class="settings-description">
Configure what actions the left thumbstick controls.
</p>
<div class="form-group">
<label for="leftStickX">Left Stick X-Axis (Left/Right)</label>
<select id="leftStickX" class="settings-select"></select>
<label class="checkbox-label" style="margin-top: 8px;">
<input type="checkbox" id="invertLeftStickX" class="settings-checkbox">
<span>Invert this axis</span>
</label>
</div>
<div class="form-group">
<label for="leftStickY">Left Stick Y-Axis (Up/Down)</label>
<select id="leftStickY" class="settings-select"></select>
<label class="checkbox-label" style="margin-top: 8px;">
<input type="checkbox" id="invertLeftStickY" class="settings-checkbox">
<span>Invert this axis</span>
</label>
</div>
</div>
<!-- Right Stick Section -->
<div class="section">
<h2>🕹️ Right Stick</h2>
<p class="settings-description">
Configure what actions the right thumbstick controls.
</p>
<div class="form-group">
<label for="rightStickX">Right Stick X-Axis (Left/Right)</label>
<select id="rightStickX" class="settings-select"></select>
<label class="checkbox-label" style="margin-top: 8px;">
<input type="checkbox" id="invertRightStickX" class="settings-checkbox">
<span>Invert this axis</span>
</label>
</div>
<div class="form-group">
<label for="rightStickY">Right Stick Y-Axis (Up/Down)</label>
<select id="rightStickY" class="settings-select"></select>
<label class="checkbox-label" style="margin-top: 8px;">
<input type="checkbox" id="invertRightStickY" class="settings-checkbox">
<span>Invert this axis</span>
</label>
</div>
</div>
<!-- Button Mappings Section -->
<div class="section">
<h2>🔘 Button Mappings</h2>
<p class="settings-description">
Configure what actions each controller button performs.
</p>
<div class="form-group">
<label for="trigger">Trigger (Index Finger)</label>
<select id="trigger" class="settings-select"></select>
</div>
<div class="form-group">
<label for="aButton">A Button (Right Controller)</label>
<select id="aButton" class="settings-select"></select>
</div>
<div class="form-group">
<label for="bButton">B Button (Right Controller)</label>
<select id="bButton" class="settings-select"></select>
</div>
<div class="form-group">
<label for="xButton">X Button (Left Controller)</label>
<select id="xButton" class="settings-select"></select>
</div>
<div class="form-group">
<label for="yButton">Y Button (Left Controller)</label>
<select id="yButton" class="settings-select"></select>
</div>
<div class="form-group">
<label for="squeeze">Squeeze/Grip Button</label>
<select id="squeeze" class="settings-select"></select>
</div>
</div>
<!-- Info Section -->
<div class="section">
<h2> Action Guide</h2>
<div class="settings-info-content">
<p><strong class="settings-label">Yaw:</strong> Turn left/right (rotate around vertical axis)</p>
<p><strong class="settings-label">Pitch:</strong> Nose up/down (rotate around horizontal axis)</p>
<p><strong class="settings-label">Roll:</strong> Barrel roll (rotate around forward axis)</p>
<p><strong class="settings-label">Forward:</strong> Forward and backward thrust</p>
<p><strong class="settings-label">None:</strong> No action assigned</p>
</div>
</div>
<!-- Storage Info -->
<div class="section">
<h2>💾 Storage Info</h2>
<div class="settings-info-content">
<p>Controller mappings are automatically saved to your browser's local storage and will persist between sessions.</p>
<p class="settings-warning">
⚠️ Note: Changes will take effect when you start a new level. Restart the current level to see changes.
</p>
</div>
</div>
</div>
<div class="button-group">
<button class="btn-primary" id="saveControlsBtn">💾 Save Mapping</button>
<button class="btn-secondary" id="resetControlsBtn">🔄 Reset to Default</button>
<button class="btn-secondary" id="testControlsBtn">👁️ Preview Mapping</button>
</div>
<div id="controlsMessage" class="settings-message"></div>
</div>
</div>
<!-- Settings View -->
<div data-view="settings" style="display: none;">
<div class="editor-container">

View File

@ -713,6 +713,18 @@ router.on('/settings', () => {
}
});
router.on('/controls', () => {
showView('controls');
// Dynamically import and initialize controls screen
if (!(window as any).__controlsInitialized) {
import('./ui/screens/controlsScreen').then((module) => {
const controlsScreen = new module.ControlsScreen();
controlsScreen.initialize();
(window as any).__controlsInitialized = true;
});
}
});
// Initialize registry and start router
// This must happen BEFORE router.start() so levels are available
async function initializeApp() {

View File

@ -6,6 +6,7 @@ import {
WebXRInputSource,
} from "@babylonjs/core";
import debugLog from "../../core/debug";
import { ControllerMappingConfig, StickAction } from "./controllerMapping";
const controllerComponents = [
"a-button",
@ -38,8 +39,16 @@ interface CameraAdjustment {
* Maps controller thumbsticks and buttons to ship controls
*/
export class ControllerInput {
// Raw stick values (before mapping)
private _rawLeftStickX: number = 0;
private _rawLeftStickY: number = 0;
private _rawRightStickX: number = 0;
private _rawRightStickY: number = 0;
// Legacy stick vectors (for compatibility)
private _leftStick: Vector2 = Vector2.Zero();
private _rightStick: Vector2 = Vector2.Zero();
private _shooting: boolean = false;
private _leftInputSource: WebXRInputSource;
private _rightInputSource: WebXRInputSource;
@ -50,9 +59,11 @@ export class ControllerInput {
new Observable<CameraAdjustment>();
private _onStatusScreenToggleObservable: Observable<void> = new Observable<void>();
private _enabled: boolean = true;
private _mappingConfig: ControllerMappingConfig;
constructor() {
this._controllerObservable.add(this.handleControllerEvent.bind(this));
this._mappingConfig = ControllerMappingConfig.getInstance();
}
/**
@ -78,6 +89,7 @@ export class ControllerInput {
/**
* Get current input state (stick positions)
* Applies controller mapping configuration to translate raw input to actions
*/
public getInputState() {
if (!this._enabled) {
@ -86,9 +98,41 @@ export class ControllerInput {
rightStick: Vector2.Zero(),
};
}
const mapping = this._mappingConfig.getMapping();
// Create action values map
const actions = new Map<StickAction, number>();
actions.set('yaw', 0);
actions.set('pitch', 0);
actions.set('roll', 0);
actions.set('forward', 0);
// Apply raw stick values to configured actions (with inversion)
const leftX = mapping.invertLeftStickX ? -this._rawLeftStickX : this._rawLeftStickX;
const leftY = mapping.invertLeftStickY ? -this._rawLeftStickY : this._rawLeftStickY;
const rightX = mapping.invertRightStickX ? -this._rawRightStickX : this._rawRightStickX;
const rightY = mapping.invertRightStickY ? -this._rawRightStickY : this._rawRightStickY;
if (mapping.leftStickX !== 'none') {
actions.set(mapping.leftStickX, leftX);
}
if (mapping.leftStickY !== 'none') {
actions.set(mapping.leftStickY, leftY);
}
if (mapping.rightStickX !== 'none') {
actions.set(mapping.rightStickX, rightX);
}
if (mapping.rightStickY !== 'none') {
actions.set(mapping.rightStickY, rightY);
}
// Map actions back to virtual stick positions for ShipPhysics
// leftStick.x = yaw, leftStick.y = forward
// rightStick.x = roll, rightStick.y = pitch
return {
leftStick: this._leftStick.clone(),
rightStick: this._rightStick.clone(),
leftStick: new Vector2(actions.get('yaw') || 0, actions.get('forward') || 0),
rightStick: new Vector2(actions.get('roll') || 0, actions.get('pitch') || 0),
};
}
@ -98,7 +142,12 @@ export class ControllerInput {
public setEnabled(enabled: boolean): void {
this._enabled = enabled;
if (!enabled) {
// Reset stick values when disabled
// Reset raw stick values when disabled
this._rawLeftStickX = 0;
this._rawLeftStickY = 0;
this._rawRightStickX = 0;
this._rawRightStickY = 0;
// Also reset legacy values
this._leftStick.x = 0;
this._leftStick.y = 0;
this._rightStick.x = 0;
@ -232,14 +281,15 @@ export class ControllerInput {
}
if (controllerEvent.type === "thumbstick") {
// Store raw stick values (mapping will be applied in getInputState())
if (controllerEvent.hand === "left") {
this._leftStick.x = controllerEvent.axisData.x;
this._leftStick.y = controllerEvent.axisData.y;
this._rawLeftStickX = controllerEvent.axisData.x;
this._rawLeftStickY = controllerEvent.axisData.y;
}
if (controllerEvent.hand === "right") {
this._rightStick.x = controllerEvent.axisData.x;
this._rightStick.y = controllerEvent.axisData.y;
this._rawRightStickX = controllerEvent.axisData.x;
this._rawRightStickY = controllerEvent.axisData.y;
}
}

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@ -0,0 +1,268 @@
import debugLog from '../../core/debug';
const STORAGE_KEY = 'space-game-controller-mapping';
/**
* Available stick actions
*/
export type StickAction =
| 'yaw' // Rotation around Y-axis (left/right turn)
| 'pitch' // Rotation around X-axis (nose up/down)
| 'roll' // Rotation around Z-axis (barrel roll)
| 'forward' // Forward/backward thrust
| 'none'; // No action
/**
* Available button actions
*/
export type ButtonAction =
| 'fire' // Fire weapon
| 'cameraUp' // Adjust camera up
| 'cameraDown' // Adjust camera down
| 'statusScreen' // Toggle status screen
| 'none'; // No action
/**
* Complete controller mapping configuration
*/
export interface ControllerMapping {
// Stick axis mappings
leftStickX: StickAction;
leftStickY: StickAction;
rightStickX: StickAction;
rightStickY: StickAction;
// Inversion flags for each axis
invertLeftStickX: boolean;
invertLeftStickY: boolean;
invertRightStickX: boolean;
invertRightStickY: boolean;
// Button mappings
trigger: ButtonAction;
aButton: ButtonAction;
bButton: ButtonAction;
xButton: ButtonAction;
yButton: ButtonAction;
squeeze: ButtonAction;
}
/**
* Singleton configuration manager for controller mappings
* Handles loading, saving, and validation of controller configurations
*/
export class ControllerMappingConfig {
private static _instance: ControllerMappingConfig | null = null;
private _mapping: ControllerMapping;
/**
* Default controller mapping (matches original game behavior)
*/
private static readonly DEFAULT_MAPPING: ControllerMapping = {
// Stick mappings (original behavior)
leftStickX: 'yaw',
leftStickY: 'forward',
rightStickX: 'roll',
rightStickY: 'pitch',
// No inversions by default
invertLeftStickX: false,
invertLeftStickY: false,
invertRightStickX: false,
invertRightStickY: false,
// Button mappings (original behavior)
trigger: 'fire',
aButton: 'cameraDown',
bButton: 'cameraUp',
xButton: 'statusScreen',
yButton: 'none',
squeeze: 'none',
};
private constructor() {
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
this.loadFromStorage();
}
/**
* Get singleton instance
*/
public static getInstance(): ControllerMappingConfig {
if (!ControllerMappingConfig._instance) {
ControllerMappingConfig._instance = new ControllerMappingConfig();
}
return ControllerMappingConfig._instance;
}
/**
* Get current mapping configuration
*/
public getMapping(): Readonly<ControllerMapping> {
return { ...this._mapping };
}
/**
* Update mapping configuration
*/
public setMapping(mapping: ControllerMapping): void {
this._mapping = { ...mapping };
debugLog('[ControllerMapping] Configuration updated:', this._mapping);
}
/**
* Reset to default mapping
*/
public resetToDefault(): void {
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
debugLog('[ControllerMapping] Reset to default configuration');
}
/**
* Save current mapping to localStorage
*/
public save(): void {
try {
const json = JSON.stringify(this._mapping);
localStorage.setItem(STORAGE_KEY, json);
debugLog('[ControllerMapping] Saved to localStorage');
} catch (error) {
console.error('[ControllerMapping] Failed to save to localStorage:', error);
}
}
/**
* Load mapping from localStorage
*/
private loadFromStorage(): void {
try {
const stored = localStorage.getItem(STORAGE_KEY);
if (stored) {
const parsed = JSON.parse(stored) as Partial<ControllerMapping>;
// Merge with defaults to handle missing properties (backward compatibility)
this._mapping = {
...ControllerMappingConfig.DEFAULT_MAPPING,
...parsed,
};
debugLog('[ControllerMapping] Loaded from localStorage:', this._mapping);
} else {
debugLog('[ControllerMapping] No saved configuration, using defaults');
}
} catch (error) {
console.warn('[ControllerMapping] Failed to load from localStorage, using defaults:', error);
this._mapping = { ...ControllerMappingConfig.DEFAULT_MAPPING };
}
}
/**
* Validate mapping configuration
* Returns array of warning messages (empty if valid)
*/
public validate(): string[] {
const warnings: string[] = [];
// Check if fire action is mapped
const hasFireAction = this._mapping.trigger === 'fire' ||
this._mapping.aButton === 'fire' ||
this._mapping.bButton === 'fire' ||
this._mapping.xButton === 'fire' ||
this._mapping.yButton === 'fire' ||
this._mapping.squeeze === 'fire';
if (!hasFireAction) {
warnings.push('Warning: No button is mapped to "Fire Weapon"');
}
// Check if forward thrust is mapped
const hasForwardAction = this._mapping.leftStickX === 'forward' ||
this._mapping.leftStickY === 'forward' ||
this._mapping.rightStickX === 'forward' ||
this._mapping.rightStickY === 'forward';
if (!hasForwardAction) {
warnings.push('Warning: No stick is mapped to "Forward Thrust"');
}
// Check for duplicate stick actions (excluding 'none')
const stickActions = [
this._mapping.leftStickX,
this._mapping.leftStickY,
this._mapping.rightStickX,
this._mapping.rightStickY,
].filter(action => action !== 'none');
const duplicateStickActions = stickActions.filter((action, index) =>
stickActions.indexOf(action) !== index
);
if (duplicateStickActions.length > 0) {
const unique = Array.from(new Set(duplicateStickActions));
warnings.push(`Warning: Multiple sticks mapped to same action: ${unique.join(', ')}`);
}
// Check for duplicate button actions (excluding 'none')
const buttonActions = [
this._mapping.trigger,
this._mapping.aButton,
this._mapping.bButton,
this._mapping.xButton,
this._mapping.yButton,
this._mapping.squeeze,
].filter(action => action !== 'none');
const duplicateButtonActions = buttonActions.filter((action, index) =>
buttonActions.indexOf(action) !== index
);
if (duplicateButtonActions.length > 0) {
const unique = Array.from(new Set(duplicateButtonActions));
warnings.push(`Warning: Multiple buttons mapped to same action: ${unique.join(', ')}`);
}
return warnings;
}
/**
* Get human-readable label for a stick action
*/
public static getStickActionLabel(action: StickAction): string {
switch (action) {
case 'yaw': return 'Yaw (Turn Left/Right)';
case 'pitch': return 'Pitch (Nose Up/Down)';
case 'roll': return 'Roll (Barrel Roll)';
case 'forward': return 'Forward/Backward Thrust';
case 'none': return 'None';
default: return action;
}
}
/**
* Get human-readable label for a button action
*/
public static getButtonActionLabel(action: ButtonAction): string {
switch (action) {
case 'fire': return 'Fire Weapon';
case 'cameraUp': return 'Camera Adjust Up';
case 'cameraDown': return 'Camera Adjust Down';
case 'statusScreen': return 'Toggle Status Screen';
case 'none': return 'None';
default: return action;
}
}
/**
* Get all available stick actions
*/
public static getAvailableStickActions(): StickAction[] {
return ['yaw', 'pitch', 'roll', 'forward', 'none'];
}
/**
* Get all available button actions
*/
public static getAvailableButtonActions(): ButtonAction[] {
return ['fire', 'cameraUp', 'cameraDown', 'statusScreen', 'none'];
}
}

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@ -0,0 +1,294 @@
import {
ControllerMappingConfig,
ControllerMapping,
StickAction,
ButtonAction
} from '../../ship/input/controllerMapping';
/**
* Controller remapping screen
* Allows users to customize VR controller button and stick mappings
*/
export class ControlsScreen {
private config: ControllerMappingConfig;
private messageDiv: HTMLElement | null = null;
constructor() {
this.config = ControllerMappingConfig.getInstance();
}
/**
* Initialize the controls screen
* Set up event listeners and populate form with current configuration
*/
public initialize(): void {
console.log('[ControlsScreen] Initializing');
// Get form elements
this.messageDiv = document.getElementById('controlsMessage');
// Populate dropdowns
this.populateDropdowns();
// Load current configuration into form
this.loadCurrentMapping();
// Set up event listeners
this.setupEventListeners();
console.log('[ControlsScreen] Initialized');
}
/**
* Populate all dropdown select elements with available actions
*/
private populateDropdowns(): void {
// Stick action dropdowns
const stickSelects = [
'leftStickX', 'leftStickY',
'rightStickX', 'rightStickY'
];
const stickActions = ControllerMappingConfig.getAvailableStickActions();
stickSelects.forEach(id => {
const select = document.getElementById(id) as HTMLSelectElement;
if (select) {
select.innerHTML = '';
stickActions.forEach(action => {
const option = document.createElement('option');
option.value = action;
option.textContent = ControllerMappingConfig.getStickActionLabel(action);
select.appendChild(option);
});
}
});
// Button action dropdowns
const buttonSelects = [
'trigger', 'aButton', 'bButton',
'xButton', 'yButton', 'squeeze'
];
const buttonActions = ControllerMappingConfig.getAvailableButtonActions();
buttonSelects.forEach(id => {
const select = document.getElementById(id) as HTMLSelectElement;
if (select) {
select.innerHTML = '';
buttonActions.forEach(action => {
const option = document.createElement('option');
option.value = action;
option.textContent = ControllerMappingConfig.getButtonActionLabel(action);
select.appendChild(option);
});
}
});
}
/**
* Load current mapping configuration into form elements
*/
private loadCurrentMapping(): void {
const mapping = this.config.getMapping();
// Stick mappings
this.setSelectValue('leftStickX', mapping.leftStickX);
this.setSelectValue('leftStickY', mapping.leftStickY);
this.setSelectValue('rightStickX', mapping.rightStickX);
this.setSelectValue('rightStickY', mapping.rightStickY);
// Inversion checkboxes
this.setCheckboxValue('invertLeftStickX', mapping.invertLeftStickX);
this.setCheckboxValue('invertLeftStickY', mapping.invertLeftStickY);
this.setCheckboxValue('invertRightStickX', mapping.invertRightStickX);
this.setCheckboxValue('invertRightStickY', mapping.invertRightStickY);
// Button mappings
this.setSelectValue('trigger', mapping.trigger);
this.setSelectValue('aButton', mapping.aButton);
this.setSelectValue('bButton', mapping.bButton);
this.setSelectValue('xButton', mapping.xButton);
this.setSelectValue('yButton', mapping.yButton);
this.setSelectValue('squeeze', mapping.squeeze);
console.log('[ControlsScreen] Loaded current mapping into form');
}
/**
* Set up event listeners for buttons
*/
private setupEventListeners(): void {
// Save button
const saveBtn = document.getElementById('saveControlsBtn');
if (saveBtn) {
saveBtn.addEventListener('click', () => this.saveMapping());
}
// Reset button
const resetBtn = document.getElementById('resetControlsBtn');
if (resetBtn) {
resetBtn.addEventListener('click', () => this.resetToDefault());
}
// Test button (shows current mapping preview)
const testBtn = document.getElementById('testControlsBtn');
if (testBtn) {
testBtn.addEventListener('click', () => this.showTestPreview());
}
}
/**
* Save current form values to configuration
*/
private saveMapping(): void {
// Read all form values
const mapping: ControllerMapping = {
// Stick mappings
leftStickX: this.getSelectValue('leftStickX') as StickAction,
leftStickY: this.getSelectValue('leftStickY') as StickAction,
rightStickX: this.getSelectValue('rightStickX') as StickAction,
rightStickY: this.getSelectValue('rightStickY') as StickAction,
// Inversions
invertLeftStickX: this.getCheckboxValue('invertLeftStickX'),
invertLeftStickY: this.getCheckboxValue('invertLeftStickY'),
invertRightStickX: this.getCheckboxValue('invertRightStickX'),
invertRightStickY: this.getCheckboxValue('invertRightStickY'),
// Button mappings
trigger: this.getSelectValue('trigger') as ButtonAction,
aButton: this.getSelectValue('aButton') as ButtonAction,
bButton: this.getSelectValue('bButton') as ButtonAction,
xButton: this.getSelectValue('xButton') as ButtonAction,
yButton: this.getSelectValue('yButton') as ButtonAction,
squeeze: this.getSelectValue('squeeze') as ButtonAction,
};
// Validate
this.config.setMapping(mapping);
const warnings = this.config.validate();
if (warnings.length > 0) {
// Show warnings but still save
this.showMessage(
'Configuration saved with warnings:\n' + warnings.join('\n'),
'warning'
);
} else {
this.showMessage('Configuration saved successfully!', 'success');
}
// Save to localStorage
this.config.save();
console.log('[ControlsScreen] Saved mapping:', mapping);
}
/**
* Reset form to default mapping
*/
private resetToDefault(): void {
if (confirm('Reset all controller mappings to default? This cannot be undone.')) {
this.config.resetToDefault();
this.config.save();
this.loadCurrentMapping();
this.showMessage('Reset to default configuration', 'success');
console.log('[ControlsScreen] Reset to defaults');
}
}
/**
* Show test preview of current mapping
*/
private showTestPreview(): void {
const mapping = this.readCurrentFormValues();
let preview = 'Current Controller Mapping:\n\n';
preview += '📋 STICK MAPPINGS:\n';
preview += ` Left Stick X: ${ControllerMappingConfig.getStickActionLabel(mapping.leftStickX)}`;
preview += mapping.invertLeftStickX ? ' (Inverted)\n' : '\n';
preview += ` Left Stick Y: ${ControllerMappingConfig.getStickActionLabel(mapping.leftStickY)}`;
preview += mapping.invertLeftStickY ? ' (Inverted)\n' : '\n';
preview += ` Right Stick X: ${ControllerMappingConfig.getStickActionLabel(mapping.rightStickX)}`;
preview += mapping.invertRightStickX ? ' (Inverted)\n' : '\n';
preview += ` Right Stick Y: ${ControllerMappingConfig.getStickActionLabel(mapping.rightStickY)}`;
preview += mapping.invertRightStickY ? ' (Inverted)\n' : '\n';
preview += '\n🎮 BUTTON MAPPINGS:\n';
preview += ` Trigger: ${ControllerMappingConfig.getButtonActionLabel(mapping.trigger)}\n`;
preview += ` A Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.aButton)}\n`;
preview += ` B Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.bButton)}\n`;
preview += ` X Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.xButton)}\n`;
preview += ` Y Button: ${ControllerMappingConfig.getButtonActionLabel(mapping.yButton)}\n`;
preview += ` Squeeze/Grip: ${ControllerMappingConfig.getButtonActionLabel(mapping.squeeze)}\n`;
alert(preview);
}
/**
* Read current form values into a mapping object
*/
private readCurrentFormValues(): ControllerMapping {
return {
leftStickX: this.getSelectValue('leftStickX') as StickAction,
leftStickY: this.getSelectValue('leftStickY') as StickAction,
rightStickX: this.getSelectValue('rightStickX') as StickAction,
rightStickY: this.getSelectValue('rightStickY') as StickAction,
invertLeftStickX: this.getCheckboxValue('invertLeftStickX'),
invertLeftStickY: this.getCheckboxValue('invertLeftStickY'),
invertRightStickX: this.getCheckboxValue('invertRightStickX'),
invertRightStickY: this.getCheckboxValue('invertRightStickY'),
trigger: this.getSelectValue('trigger') as ButtonAction,
aButton: this.getSelectValue('aButton') as ButtonAction,
bButton: this.getSelectValue('bButton') as ButtonAction,
xButton: this.getSelectValue('xButton') as ButtonAction,
yButton: this.getSelectValue('yButton') as ButtonAction,
squeeze: this.getSelectValue('squeeze') as ButtonAction,
};
}
/**
* Show a message to the user
*/
private showMessage(message: string, type: 'success' | 'error' | 'warning' = 'success'): void {
if (this.messageDiv) {
this.messageDiv.textContent = message;
this.messageDiv.className = `controls-message ${type}`;
this.messageDiv.style.display = 'block';
// Hide after 5 seconds
setTimeout(() => {
if (this.messageDiv) {
this.messageDiv.style.display = 'none';
}
}, 5000);
}
}
// Helper methods for form manipulation
private setSelectValue(id: string, value: string): void {
const select = document.getElementById(id) as HTMLSelectElement;
if (select) {
select.value = value;
}
}
private getSelectValue(id: string): string {
const select = document.getElementById(id) as HTMLSelectElement;
return select ? select.value : '';
}
private setCheckboxValue(id: string, checked: boolean): void {
const checkbox = document.getElementById(id) as HTMLInputElement;
if (checkbox) {
checkbox.checked = checked;
}
}
private getCheckboxValue(id: string): boolean {
const checkbox = document.getElementById(id) as HTMLInputElement;
return checkbox ? checkbox.checked : false;
}
}