Added real-time game timer that starts when VR headset tracking is active. **Modified: src/ship.ts** - Added public getter for gameStats to allow Level1 to access it **Modified: src/level1.ts** - Call ship.gameStats.startTimer() in onInitialXRPoseSetObservable - Timer starts when XR pose is set (when VR tracking begins) - Added debug log to confirm timer start The Game Time statistic now tracks actual play time from when the user enters VR, displayed in MM:SS format on the status screen. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -43,6 +43,11 @@ export class Level1 implements Level {
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xr.baseExperience.camera.parent = this._ship.transformNode;
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xr.baseExperience.camera.parent = this._ship.transformNode;
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const currPose = xr.baseExperience.camera.globalPosition.y;
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const currPose = xr.baseExperience.camera.globalPosition.y;
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xr.baseExperience.camera.position = new Vector3(0, 0, 0);
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xr.baseExperience.camera.position = new Vector3(0, 0, 0);
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// Start game timer when XR pose is set
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this._ship.gameStats.startTimer();
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debugLog('Game timer started');
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const observer = xr.input.onControllerAddedObservable.add((controller) => {
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const observer = xr.input.onControllerAddedObservable.add((controller) => {
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debugLog('🎮 onControllerAddedObservable FIRED for:', controller.inputSource.handedness);
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debugLog('🎮 onControllerAddedObservable FIRED for:', controller.inputSource.handedness);
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this._ship.addController(controller);
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this._ship.addController(controller);
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@ -59,6 +59,10 @@ export class Ship {
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return this._scoreboard;
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return this._scoreboard;
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}
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}
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public get gameStats(): GameStats {
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return this._gameStats;
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}
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public set position(newPosition: Vector3) {
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public set position(newPosition: Vector3) {
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const body = this._ship.physicsBody;
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const body = this._ship.physicsBody;
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