- Add My Levels tab to website level selection for viewing private levels
- Add profile page for generating/managing editor plugin tokens
- Create user_tokens table and RPC functions for token-based auth
- Fix cloudLevelService to use maybeSingle() for admin and level queries
- Fix getLevelById to try authenticated client first for private levels
- Add rotation support to asteroids, base, sun, and planets
- Remove deprecated difficultyConfig from level files
- Add editor script components for BabylonJS Editor integration
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add new asteroid-mania level to directory and DEFAULT_LEVEL_ORDER
- Remove level caching entirely (always fetch fresh from network)
- Delete legacy router.ts, levelSelector.ts, and levelVersionManager.ts
- Remove unused router handlers from main.ts (~120 lines)
- Fix projectile curving by cloning velocity vector in weaponSystem.ts
- Update LevelSelect.svelte to include asteroid-mania
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major refactoring of the UI layer to use Svelte components:
- Replace inline HTML with modular Svelte components
- Add authentication system with UserProfile component
- Implement navigation store for view management
- Create comprehensive settings and controls screens
- Add level editor with JSON validation
- Implement progression tracking system
- Update level configurations and base station model
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add level 1 JSON with 4 asteroids and difficulty config
- Add mission directory with recruit and fuel management missions
- Update base.glb model for space station
- Clean up unused helper functions in planetTextures.ts
- Refactor starBase.ts position handling to use container root node
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added stateKey field to VoiceMessage interface to explicitly link messages
with warning states, preventing infinite repeat loops.
Bug fixes:
- Messages check warning state exists before re-queuing
- clearWarningState() now purges matching messages from queue
- Proper cleanup when resources increase above thresholds
Changes to voiceAudioSystem.ts:
- VoiceMessage interface: Added stateKey field
- queueMessage(): Added stateKey parameter
- handleStatusChange(): Pass state keys when queueing warnings
- update(): Validate state exists before re-queuing repeating messages
- clearWarningState(): Filter queue to remove messages with matching stateKey
Also includes explosion audio improvements:
- Use onEndedObservable instead of setTimeout for audio cleanup
- Adjusted explosion force and duration parameters
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>