Commit Graph

6 Commits

Author SHA1 Message Date
03f170e150 Create mesh-based physics for ship and optimize planet geometry
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- Update Ship class to use CONVEX_HULL physics from ship1.glb
  - Find geometry mesh from loaded GLB and create physics from it
  - Move physics creation to initialize() after mesh loads
  - Add fallback to BOX shape if mesh not found

- Fix ship position setter for async initialization
  - Add null check for physics body
  - Set transform position directly if body doesn't exist yet
  - Prevents crash when position set before mesh loads

- Optimize planet vertex count for performance
  - Reduce sphere segments from 32 to 12
  - ~144 vertices vs ~1024 vertices per planet
  - Planets are background objects, lower poly acceptable

- Update ship1.glb model

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 08:22:21 -05:00
56488edd0b Fix scoreboard, improve asteroid distribution, and eliminate code duplication
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- Fix scoreboard remaining count initialization
  - Add setRemainingCount() method to Scoreboard class
  - Initialize count once with total asteroids in Level1
  - Remove incorrect per-asteroid notifications from deserializer

- Distribute asteroids evenly around base in circular pattern
  - Calculate positions using angle: (i / total) * 2π
  - Add small random variation (±0.15 radians) for natural spacing
  - Set tangential velocities for orbital motion
  - Apply to both LevelGenerator and CustomLevelGenerator

- Eliminate code duplication in level generation
  - Convert LevelGenerator static constants to public instance properties
  - Remove ~130 lines of duplicated code from CustomLevelGenerator
  - CustomLevelGenerator now just inherits from base class
  - Net reduction: 99 lines of code

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 08:44:55 -05:00
bb3aabcf3e Refine gameplay balance and rendering performance
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Adjust difficulty parameters to improve game progression, optimize rendering with proper layer assignments, increase projectile velocity for better responsiveness, and clean up visual effects rendering.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 16:58:13 -05:00
c9d03e832d changed game dynamics. 2025-02-20 19:11:46 -06:00
b85d1f5b09 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
a105e28333 Initial Commit 2025-02-15 11:19:24 -06:00