Commit Graph

2 Commits

Author SHA1 Message Date
0988805652 Make ship physics constants configurable via GameConfig with UI
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Implemented Option 5: Integrate ship physics constants into centralized GameConfig

Changes to gameConfig.ts:
- Added shipPhysics object with 4 tunable parameters:
  - maxLinearVelocity (default: 200)
  - maxAngularVelocity (default: 1.4)
  - linearForceMultiplier (default: 800)
  - angularForceMultiplier (default: 15)
- Updated save() to persist shipPhysics to localStorage
- Updated loadFromStorage() to load shipPhysics with fallback defaults
- Updated reset() to restore shipPhysics defaults

Changes to shipPhysics.ts:
- Removed hardcoded constants
- Added GameConfig import
- Updated applyForces() to read values from GameConfig.getInstance().shipPhysics
- Now reads physics parameters dynamically at runtime

Changes to index.html:
- Added Ship Physics section in Settings UI
- 4 number inputs with appropriate min/max/step values
- Help text explaining each parameter's effect on ship handling
- Section positioned after Developer settings

Changes to settingsScreen.ts:
- Added input element references for ship physics controls
- Updated loadSettings() to populate ship physics inputs from config
- Updated saveSettings() to save ship physics values to config
- Values persist across sessions via localStorage

Benefits:
- Ship physics now tunable in real-time via settings UI
- Parameters persist across sessions
- Easy to reset to defaults
- Centralized configuration management
- No need to edit code to adjust ship handling

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-07 13:05:27 -06:00
72573054dd Refactor Ship class into modular components
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Major Refactoring:
- Extracted input handling, physics, audio, and weapons into separate modules
- Reduced Ship class from 542 lines to 305 lines (44% reduction)
- Ship now acts as coordinator between modular systems

New Modules Created:
- src/shipPhysics.ts - Pure force calculation and application logic
  - No external dependencies, fully testable in isolation
  - Handles linear/angular forces with velocity caps
  - Returns force magnitudes for audio feedback

- src/keyboardInput.ts - Keyboard and mouse input handling
  - Combines both input methods in unified interface
  - Exposes observables for shoot and camera change events
  - Clean getInputState() API

- src/controllerInput.ts - VR controller input handling
  - Maps WebXR controllers to input state
  - Handles thumbstick and button events
  - Observables for shooting and camera adjustments

- src/shipAudio.ts - Audio management system
  - Manages thrust sounds (primary and secondary)
  - Weapon fire sounds
  - Dynamic volume based on force magnitudes

- src/weaponSystem.ts - Projectile creation and lifecycle
  - Creates and manages ammo instances
  - Physics setup for projectiles
  - Auto-disposal timer

Ship Class Changes:
- Removed all input handling code (keyboard, mouse, VR)
- Removed force calculation logic
- Removed audio management code
- Removed weapon creation code
- Now wires up modular systems via observables
- Maintains same external API (backward compatible)

Material Improvements:
- Updated planet materials to use emissive texture
- Enhanced sun material with better color settings
- Set planets to unlit mode for better performance

Benefits:
- Each system independently testable
- Clear separation of concerns
- Easier to maintain and extend
- Better code organization

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-07 12:48:17 -06:00