- Replace automatic XR entry with user-triggered ENTER XR button
- Display level name, difficulty, and mission brief during loading
- Add VR availability check with "VR not available" error for desktop
- Add deep link protection - redirect locked levels to level select
- Extract XR entry logic to xrEntryHandler.ts for code organization
- Refactor levelSelectedHandler.ts from 206 to 150 lines
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Create centralized logger module (src/core/logger.ts)
- Replace all debugLog() calls with log.debug()
- Replace console.log() with log.info()
- Replace console.warn() with log.warn()
- Replace console.error() with log.error()
- Delete deprecated src/core/debug.ts
- Configure log levels: debug for dev, warn for production
- Add localStorage override for production debugging
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Create GameResultsService for storing game results in localStorage
- Create gameResultsStore Svelte store for reactive data access
- Add Leaderboard component showing top 20 scores
- Add leaderboard route and navigation link
- Record game results on victory/death/stranded (not manual exits)
- Fix header visibility when exiting game
- Fix camera error by stopping render loop after cleanup
- Clear canvas after cleanup to prevent last frame showing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Switch from svelte-spa-router to svelte-routing for clean URLs without hashes
- Fix relative asset paths to absolute paths (prevents 404s on nested routes)
- Fix physics engine disposal using scene.disablePhysicsEngine()
- Fix Ship observer cleanup to prevent stale callbacks after level disposal
- Add _gameplayStarted flag to prevent false game-end triggers during init
- Add hasAsteroidsToDestroy check to prevent false victory on restart
- Add RockFactory.reset() to properly reinitialize asteroid mesh between games
- Add null safety checks throughout RockFactory for static properties
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>