Commit Graph

2 Commits

Author SHA1 Message Date
17c98c6102 Fix explosion audio delay by using lightweight TransformNode
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Changes:
- Replace MeshBuilder.CreateSphere() with TransformNode in rockFactory.ts
- Eliminates 15-50ms geometry creation delay before audio playback
- Spatial audio only needs position data, not full mesh geometry
- Sound now plays immediately on asteroid collision

Technical details:
- TransformNode is a lightweight position container with no geometry
- No vertex buffers or WebGL resources to allocate
- Instantaneous creation removes blocking operation from critical path
- Maintains spatial audio positioning without performance overhead

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-10 14:04:16 -06:00
56e900d93a Add physics-based collision damage, spatial audio, and synchronized audio loading
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Audio Loading Improvements:
- Ensure all sounds load before gameplay starts
- Wrap RockFactory explosion sound in Promise for async/await support
- Move background music loading from play() to initialize() in Level1
- Update loading messages to reflect audio loading progress

Collision and Audio Features:
- Implement energy-based collision damage using reduced mass and kinetic energy
- Add ship velocity property and display on scoreboard HUD
- Add collision sound effect with volume-adjusted playback (0.35) on ship impacts
- Move explosion sound to RockFactory with spatial audio positioning
- Configure explosion sound with exponential rolloff for better audibility

Technical Changes:
- Reorder audio engine initialization to load before RockFactory
- Background music now preloaded and ready when play() is called
- All audio assets guaranteed loaded before ready observable fires

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-09 11:28:31 -06:00